#78830
Imperial Japanese Army
hi gus.From the arrrival of the russian faction ive been thinking a lot about new armies of the axis alliance not just germans you know!i think the Imperial Japanese Army which played a tremendous role in ww2 is perfect to add variety on this mod.i already know you are mostly negative on this one BUT there is a solution for almost everything.COH IS a ground based game.But there are lots of places to the pacific like iwo jima where there is almost no jungle and the beaches or this mountain on this island would be perfect for mapping.;DMoreover ive made a plan of this army as a fist view in coh
1.the general style of the japs should be similar to the soviets meaning less production time and reinforcing ,less resource cost but low inf skills.The only difference is that japs do NOT lack equipment which was sufficient for all troops.Remebmer that japan had 5.500.000 soldiers at 1945 !
2.construction should be devided into 5 buildings:HQ which will be not as high as the other hqs plus it will be stationary.Form your hq you can create engineers consisting of 4 squad members , barraks from where you can create rifleman sections consisting of 6 squad members and officer squads (4 squad memebers) which will give a bonus to nearby troops when veteracy is gained,the armoury from where you can modernise your weaponry and evolve your at guns for example,the weapons team support center from where you can call in weapon teams like mgs and mortars(4 squad members at each weapon team) plus halftracks and the tank depot from where you can call in you heavy/light tanks .Tank depot will be constuctable when both barracks and weapons team support center is completed.At the armoury you can purchase upgrades for your infantymen and evolve your equipment ant tanks:type 95 HA-GO = makes available Ta-Se AA tank when upgrade is competed and type5 HO-RU which is a tank destroyer,type 97 CHI-HA=type 1 CHI-HE which monts a better cannon with greater velocity and better armor.So these where only some examlpes of the use from the armoury.Upgraded vechicles can be Consructed from the Tank Depot.All Japanese buildings will be like tents and covered by leaves which gives them a unique style.
3.doctrines
the names where not my specialization but i believe the abilities are just remarkable!
1.IMPERIAL DEFENSIVE DOCTRINE
1cp.trench consrtuction 2cp.naval artillery support(150 muni)
2cp.modernisation 2cp.type5 15 cm cannon
repalce the type 94 at cannon to for AT as well as AA protection
type 1 at cannon
3cp.recruitement 3.cp type 4 HO-ro
replace all causalties self propelled howitzer
2.IMPERIAL INFANTRY DOCTRINE
2cp.fanatism 3cp.infiltrators
units now receine now suppresion call in a unit (4 members) of
and have a damage bonus but highly skilled emperial army
less self protection soldiers
2cp.bayonetts 1cp.traps
receive a damage bonus when all infantry units are now ready
fighting from close range to place traps anywhere on map
2cp.camouflage 3cp.sniper warfare
all infantry units can now inflitrate a highly skilled
camouflage when in cover sharpshooter
3.IMPERIAL TANK DOCTRINE
2cp.tank camouflage 4cp.type 5 CHI-RI medium tank
all tanks can now camouflage an evolved tank able to match
when stationary the efiicienty of shermans
2cp.kamikazee attack 1cp.advanced repairs
call in a kamikazee pilot to the all engineers are now able
designated area 100 muni to repair quicker
3cp.air support 4CP.O-I superheavy tank
a squadron of zeroes bomb the call in a heavy tank which is
targeted area 250 muni very well armed and armored
well gys thats a fisrt look on how japanese army could be.i know there are lots of failures but this army IS buildable and suitable for COH
1.the general style of the japs should be similar to the soviets meaning less production time and reinforcing ,less resource cost but low inf skills.The only difference is that japs do NOT lack equipment which was sufficient for all troops.Remebmer that japan had 5.500.000 soldiers at 1945 !
2.construction should be devided into 5 buildings:HQ which will be not as high as the other hqs plus it will be stationary.Form your hq you can create engineers consisting of 4 squad members , barraks from where you can create rifleman sections consisting of 6 squad members and officer squads (4 squad memebers) which will give a bonus to nearby troops when veteracy is gained,the armoury from where you can modernise your weaponry and evolve your at guns for example,the weapons team support center from where you can call in weapon teams like mgs and mortars(4 squad members at each weapon team) plus halftracks and the tank depot from where you can call in you heavy/light tanks .Tank depot will be constuctable when both barracks and weapons team support center is completed.At the armoury you can purchase upgrades for your infantymen and evolve your equipment ant tanks:type 95 HA-GO = makes available Ta-Se AA tank when upgrade is competed and type5 HO-RU which is a tank destroyer,type 97 CHI-HA=type 1 CHI-HE which monts a better cannon with greater velocity and better armor.So these where only some examlpes of the use from the armoury.Upgraded vechicles can be Consructed from the Tank Depot.All Japanese buildings will be like tents and covered by leaves which gives them a unique style.
3.doctrines
the names where not my specialization but i believe the abilities are just remarkable!
1.IMPERIAL DEFENSIVE DOCTRINE
1cp.trench consrtuction 2cp.naval artillery support(150 muni)
2cp.modernisation 2cp.type5 15 cm cannon
repalce the type 94 at cannon to for AT as well as AA protection
type 1 at cannon
3cp.recruitement 3.cp type 4 HO-ro
replace all causalties self propelled howitzer
2.IMPERIAL INFANTRY DOCTRINE
2cp.fanatism 3cp.infiltrators
units now receine now suppresion call in a unit (4 members) of
and have a damage bonus but highly skilled emperial army
less self protection soldiers
2cp.bayonetts 1cp.traps
receive a damage bonus when all infantry units are now ready
fighting from close range to place traps anywhere on map
2cp.camouflage 3cp.sniper warfare
all infantry units can now inflitrate a highly skilled
camouflage when in cover sharpshooter
3.IMPERIAL TANK DOCTRINE
2cp.tank camouflage 4cp.type 5 CHI-RI medium tank
all tanks can now camouflage an evolved tank able to match
when stationary the efiicienty of shermans
2cp.kamikazee attack 1cp.advanced repairs
call in a kamikazee pilot to the all engineers are now able
designated area 100 muni to repair quicker
3cp.air support 4CP.O-I superheavy tank
a squadron of zeroes bomb the call in a heavy tank which is
targeted area 250 muni very well armed and armored
well gys thats a fisrt look on how japanese army could be.i know there are lots of failures but this army IS buildable and suitable for COH


