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You can trust your (scout)car to the man who wears the (Red)star? -FPs

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#78468

You can trust your (scout)car to the man who wears the (Red)star? -FPs

During a discussion of possible weather effects for EF I was reminded of increased fuel consumption in SSIs (RIP) Panzer Leader.

  1. Is there a FP maintenance cost rule in the vCoH/ EF game system.

  2. If so how does it work?

  3. The FP map control/unit cost  game mechanic seems to me to be an abstraction that serves only to delay (or hasten if you wish to look at it that way), the availability of units abilities etc. THat is to say it is a time function not a resource function. There seems to be very little correlation between the fuel requirements of producing or using any particular unit.

孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78489

Re: You can trust your (scout)car to the man who wears the (Red)star? -FPs

As far as I know, the only Fuel draining unit is the Cromwell when it activates overdrive. Apart from that I can't think of anything. Maybe the PE AC when it uses a similar ability?
If you get into an argument with me, you're wrong.
#78520

Re: You can trust your (scout)car to the man who wears the (Red)star? -FPs

I'm pretty sure AC overdrive only has the muni cost.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War