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Trenches/heavy cover

Ostheer Suggestions

#78417

Trenches/heavy cover

So it's been awhile since we have heard about the Ostheers system for heavy cover. Would you guys be able to give us an idea of what you're doing with it? Have you come to a conclusion yet?
#78418

Re: Trenches/heavy cover

Now you mention it... nope ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#78419

Re: Trenches/heavy cover

Haha. ;D Well i stand by my opinion that they should use inverted Sand Bags-type trenches. Looking forward to seeing what you guys do nonetheless.
#78425

Re: Trenches/heavy cover

I think a non-doctrinal bunker system would be appropriate in Ostheer just as the Soviet style "underground" outpost system reflects the "Russian approach to heavy cover. I realize that is not likely to happen though.

Light Cover: Snow banks.

I would like to see more weather/time of day effects in EF. From what has been said elsewhere the only weather effects in CoH involve the unit voice-overs. ??? Colonel Mud and General Winter have always played an important role in "Eastern Front" conflicts.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78426

Re: Trenches/heavy cover

Weather affects won't be included, at least in multiplayer/skirmish, because it rather changes the gameplay.

Buildable light cover isn't a good idea, because it just wouldn't be worth it.

Maybe doctrines could affect what types of cover you can build, but i dunno about that... :-\
#78446

Re: Trenches/heavy cover

pariah wrote:
Weather affects won't be included, at least in multiplayer/skirmish, because it rather changes the gameplay.

Buildable light cover isn't a good idea, because it just wouldn't be worth it.

Maybe doctrines could affect what types of cover you can build, but i dunno about that... :-\
Ehh? What are sandbags? Macaroni?

The notion that weather effects or nighttime reduction of LOS won't be included because of changed game play sits poorly with me. It would enhance good gameplay. If it was a technical issue or even a balance issue I might buy your reasoning.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War

Last edited July 8, 2011 at 3:33 AM by Otto 213

#78450

Re: Trenches/heavy cover

I think it's both a technical issue and a gameplay issue. Nothing at the moment exists for weather conditions affecting gameplay so I don't know how hard it would be to code.

Weather effects would be a great idea for a campaign mission or two though. Harsh snowstorm that reduces troop movement speed to 1 and reduces LoS dramatically? That's easy to code by having the units in that particular mission having lower stats.
If you get into an argument with me, you're wrong.
#78458

Re: Trenches/heavy cover

Sounds like a Battle of Bulge map  :P.

match start: daytime
match end: stormy snowfalling afternoon
and of course the LoS and the movement speed has been decreased.
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#78460

Re: Trenches/heavy cover

QuoteHaha. ;D Well i stand by my opinion that they should use inverted Sand Bags-type trenches. Looking forward to seeing what you guys do nonetheless.


I guess you think about something like this:

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I identify as a four-eyed bird man. /s
#78465

Re: Trenches/heavy cover

Re buildable heavy cover. Roadblocks work well for me. If a area weapon strike comes in you have time to react. A proper dismount takes too much micro. hot key dismount is likely to dump your troops from the frying pan to the fire.

@GlD I can see hardcoding issues with weather too. The night LOS reduction should be do able, smoke afterall is a time related function. When playing with the Orel map the factions attacking uphill are at a disadvantage. It is always somewhat dramatic when the sun comes up. It would be nice to utilize  the darkness somehow. "Surrender to the will of the night".
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78471

Re: Trenches/heavy cover

walki1 wrote:
I guess you think about something like this:

Forum post image

Yep, just like that. Maybe built more like Trenches (or Roadblocks? :-\) than Sandbags, but rather than garrisoning them to get insane cover, you just walk in there like normal for heavy cover to the front and back, but obviously not the side.
#79874

Re: Trenches/heavy cover

I like this idea very much. I had a similar one but never brought it up because I didn't even know it was possible.

+1 for (not slit) Trenches.
#79875

Re: Trenches/heavy cover

Well, that's the thing - I'm not sure if it is actually possible. Thought it was worth throwing out there, anyway.

I thought maybe the Ostheer should get normal Sand Bags like the other factions, but get these trenches from a doctrine, since they offer better cover, and are much harder to destroy.

Post Merge: [time]1310845106[/time]

Had a look at the doctrines again, and i think it would fit here:
QuoteArmy Fortress Troops

Improved Defences

Improved Fortifications - 2CP (Pioneers can construct Panzernests and Tripwires)

Will Ostheer get access to the standard Sand Bags? If so, these trenches could replace them when you unlock the above.

Last edited July 16, 2011 at 7:38 PM by pariah

#79959

Re: Trenches/heavy cover

Not replace, but perhaps supplement.

Replacement would be back because although the Trench would be better in a field, Sandbags are much more versatile in where they can be placed.
#81288

Re: Trenches/heavy cover

QuoteSturmpioneers
Role: Assault Engineers
Weapons: 2xFlammenwerfer + 2xMP40.
Abilities: Detect Mines(passive), Barbed Wire, Sandbags, Czech Hedgehogs, Deploy Mines, Run(requires Blitz Pioneers), Goliath(requires Blitz Pioneers), Trench(requires Fortress Pioneers), S-Mines(requires Fortress Pioneers).

from OH sneaks: they can build BOTH sandbags and trenches (whatever they will look like  ???).
small note: to build trenches they must be upgraded to "Fortress Pioneers" first (individual unit upgrade like british recon squad).
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited July 23, 2011 at 6:01 PM by Ghost

#81290

Re: Trenches/heavy cover

Thanks for that!
#88697

Re: Trenches/heavy cover

Fianlly some trenches you can left they for ostheer  ;D
SU have a lot of stuff how to take down garrisoned trench
with no doc you have flamers, of course molotovs , sattle charges.


sorry of my english
#88698

Re: Trenches/heavy cover

OH will also be balanced against US and Brits. The latter don't have a means to defeat trenches, and trenches are lame in general, so OH won't have trenches.
If you get into an argument with me, you're wrong.
#98253

Re: Trenches/heavy cover

GodlikeDennis wrote:
OH will also be balanced against US and Brits. The latter don't have a means to defeat trenches, and trenches are lame in general, so OH won't have trenches.


Rifle grenades are long-ranged flamethrowers, you do know that right? Theyre much more accurate vs units in cover or in garrison (including trenches), and blow vs units out in the open (hence their sometimes fail performance). Brits do, in fact, have a means of dealing with units in trenches (I  really do hope the devs are aware of this fact. Itd be scary if they cant read corsix well enough to see it  ;) )
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#98270

Re: Trenches/heavy cover

You do know that riflenades do not have the accuracy to be considered reliable anti-trench measures right? It would be scary if you necroed this pointless thread just to speak crap.
If you get into an argument with me, you're wrong.
#98289

Re: Trenches/heavy cover

US has a flamethrower. But I dont really think Tommies have a quick reliable way to flush trenches out :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#98304

Re: Trenches/heavy cover

Slit trenches wouldn't be op if tanks could crush their occupants
(un)official forum troll
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In Soviet Russia, Forum troll You!
#98305

Re: Trenches/heavy cover

That would make for some interesting game play and for a potential COH video  ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#109301

Re: Trenches/heavy cover

What about give a limit on trenchs, ostheer can buid trenches but just one at time
one trench can hold a bridge but on all maps they can control only one or two points
good idea, isnt it ? ;)
#109302

Re: Trenches/heavy cover

Red wrote:
What about give a limit on trenchs, ostheer can buid trenches but just one at time
one trench can hold a bridge but on all maps they can control only one or two points
good idea, isnt it ? ;)


Sorry but when you make a suggestion an mention bridge then we have to flatly decline.

Osheer trenches are not like Brit trenches
"Balancers are 10 a penny"
#109305

Re: Trenches/heavy cover

@Red Banner
We still need to discuss what kind of "trenches" Ostheer will use or if they will use them at all.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited February 18, 2012 at 5:30 PM by blackbishop

#109366

Re: Trenches/heavy cover

aha, okey, i agree
#109367

Re: Trenches/heavy cover

aha, okey, i agree
im looking foward to see new tipe one
BTW nice work with 1.600