#84158
Archived topic · 99 posts
Railroad Station One (4P)
Mapping
#84162
Re: Railroad Station One (4P)
I will host a game 7:30
If Maxi doesnt play another one can take his place. If Crani is on too we might do a beta game? ;D
If Maxi doesnt play another one can take his place. If Crani is on too we might do a beta game? ;D
#84164
Re: Railroad Station One (4P)
7:30 as in now? Or in 12hrs time? Now is no good but 12hrs from now is perfect.
If you get into an argument with me, you're wrong.
#84166
Re: Railroad Station One (4P)
always forum time. In 12h from now i wake up ;D
#84167
Re: Railroad Station One (4P)
12 Hours from now is perfect.
"Balancers are 10 a penny"
#84199
Re: Railroad Station One (4P)
I would like to see if this map as a 3v3, but only if it works well.
I think there are some problems I encountered when testing that for some reasons didn't save when I editied the map last. Some of the objects should be moved to enable better pathing like the walls and large rail crash in the centre right being removed and maybe a few carriages being exchanged for flat-beds to provide heavy cover.
Also, if you feel the resources need moved around feel free to reorganise them.
I'm still away (visiting family again) so you'll have to test without me.
I think there are some problems I encountered when testing that for some reasons didn't save when I editied the map last. Some of the objects should be moved to enable better pathing like the walls and large rail crash in the centre right being removed and maybe a few carriages being exchanged for flat-beds to provide heavy cover.
Also, if you feel the resources need moved around feel free to reorganise them.
I'm still away (visiting family again) so you'll have to test without me.
#84201
Re: Railroad Station One (4P)
Seeme!! Job opportunity :P.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84262
Re: Railroad Station One (4P)
OK, I'm ready when you guys are. Are we testing in Sandy?
If you get into an argument with me, you're wrong.
#84264
Re: Railroad Station One (4P)
Not if Maxi is testing...But be warned
"Balancers are 10 a penny"
#84265
Re: Railroad Station One (4P)
I thought it was the 4 balance testers going at it? You, Killar, Spike and myself?
If you get into an argument with me, you're wrong.
Last edited August 10, 2011 at 4:17 AM by GodlikeDennis
#84267
Re: Railroad Station One (4P)
Neither Killar nor Evilspike appear to be online...
"Balancers are 10 a penny"
#84286
Re: Railroad Station One (4P)
#84290
Re: Railroad Station One (4P)
#84292
Re: Railroad Station One (4P)
Im there too if you need me. 10:00 forum time?
Last edited August 10, 2011 at 1:05 PM by Killar
#84308
Re: Railroad Station One (4P)
I think we're in lack of communication ::)
Why don't we make a list of available times. I'm pretty flexible so I won't put mine down until I know other people's. (I'm practically available 24/7 but I'd prefer if games weren't at 4AM or 10AM-2PM but I can totally play then.)
Why don't we make a list of available times. I'm pretty flexible so I won't put mine down until I know other people's. (I'm practically available 24/7 but I'd prefer if games weren't at 4AM or 10AM-2PM but I can totally play then.)
"Balancers are 10 a penny"
#84310
Re: Railroad Station One (4P)
pls refer to forum times. I´m avaible 05:00 till 12:00 (i think its pm now in forum time). Or 01:00 pm to 10:00 pm GMT (because i´m +2 GMT this would be 3:00 - 12:00 pm for me ;) )
There is also a "Sign in" thread in the balance section
There is also a "Sign in" thread in the balance section
#84312
Re: Railroad Station One (4P)
True...^-^ But maxi can't see that.
"Balancers are 10 a penny"
#84316
Re: Railroad Station One (4P)
Best would be 05:00 pm forum time
thats 15:00 for me, ape and maxi; 10:00 am for you; 11:00 pm for dennis
thats 15:00 for me, ape and maxi; 10:00 am for you; 11:00 pm for dennis
#84317
Re: Railroad Station One (4P)
That would be right now. I think your calculation might be off lol
"Balancers are 10 a penny"
#84318
Re: Railroad Station One (4P)
Cranialwizard wrote:
That would be right now. I think your calculation might be off lol
I mean generally. I just wondered because Dennis played far later than that.
#84319
Re: Railroad Station One (4P)
So should I log in?
"Balancers are 10 a penny"
#84320
Re: Railroad Station One (4P)
#84321
Re: Railroad Station One (4P)
You might want to take my place, I should be put on reserve due to the lag that is caused on some of those bigger maps
"Balancers are 10 a penny"
#84323
Re: Railroad Station One (4P)
#84327
Re: Railroad Station One (4P)
Be right there.
"Balancers are 10 a penny"
#84331
Re: Railroad Station One (4P)
#84360
Re: Railroad Station One (4P)
Good addition to the 2vs2 map pack. To make it 3vs3 its a bit too little and to make it 2vs2 its a little to big, so ...
There is more Stalingrad feeling and gameplay than on the actual Stalingrad map. I would keep the old map but rename Railroad Station one into "Stalingrad Railroad station"
We have then a third Stalingrad map
Minor improvements:

Can you clear the entrance to the hall? Vehicles have a hard work to get through (especially hard for PE). My panthers got killed because they couldnt move.
The crater to the left might be removed too.

Same goes for the opposite side. Pls delete those small hills and move the VP a little bit to the right

Thats what i told you about today. If you straighten the tracks up the most right one would be next to the big crane. (there are 5 tracks to straighten i think)

I think you can delete that little building ;). Looks very robust but i didnt think the soviets did build like this.

There can actually drive vehicles through. Very irritating for the comp. If you made it a bit more narrow only Infantry can enter it. Like it was intended i think.
Who has spotted the little guy i painted? ;)
There is more Stalingrad feeling and gameplay than on the actual Stalingrad map. I would keep the old map but rename Railroad Station one into "Stalingrad Railroad station"
We have then a third Stalingrad map
Minor improvements:

Can you clear the entrance to the hall? Vehicles have a hard work to get through (especially hard for PE). My panthers got killed because they couldnt move.
The crater to the left might be removed too.

Same goes for the opposite side. Pls delete those small hills and move the VP a little bit to the right

Thats what i told you about today. If you straighten the tracks up the most right one would be next to the big crane. (there are 5 tracks to straighten i think)

I think you can delete that little building ;). Looks very robust but i didnt think the soviets did build like this.

There can actually drive vehicles through. Very irritating for the comp. If you made it a bit more narrow only Infantry can enter it. Like it was intended i think.
Who has spotted the little guy i painted? ;)
Last edited August 10, 2011 at 6:53 PM by Killar
#84438
Re: Railroad Station One (4P)
Don't read this if you don't want the answer:
Last picture top left corner on the rails
I identify as a four-eyed bird man. /s
#84452
Re: Railroad Station One (4P)
Too obvious ;D
#84456
Re: Railroad Station One (4P)
#84462
Re: Railroad Station One (4P)
The door of the tower building in the middle is favoured to one side and imba.
#84463
Re: Railroad Station One (4P)
#84464
Re: Railroad Station One (4P)
in the minimap it points to the south.
Reduce fuel and mun in the middle to medium.
Reduce fuel and mun in the middle to medium.
Last edited August 11, 2011 at 3:02 PM by Killar
#84507
Re: Railroad Station One (4P)
#84508
Re: Railroad Station One (4P)
#84510
Re: Railroad Station One (4P)
MaxiKing6 wrote:
Shall I do it or do you want to wait for Burro to do this? I mean it's his map..
He already asked you if you could change his map to a 3vs3. So i think improvements can be done.
#84513
Re: Railroad Station One (4P)
#84521
Re: Railroad Station One (4P)
- Pls reduce high fuel and high mun in the middle to medium fuel and medium mun
- The tower building in the middle has a door that faces south. Pls change it to face east
- Pls change name to "Stalingrad Railroad station" ;D
- Psl change the entrance to the hall. Delete the crater to the left and make the entrance to the left passable for vehicles
- On the opposite site there are two little hills that can be removed
- The tracks near the crane can be straighten (5 tracks)
- The building inside the hall can be deleted
- trenches are too big
Here we go:
The other changes are in my post above with pictures
In short:
Thx Maxi!
Last edited August 11, 2011 at 6:59 PM by Killar
#84767
Re: Railroad Station One (4P)
Killar wrote:
Here we go:
- Pls reduce high fuel and high mun in the middle to medium fuel and medium mun
- The tower building in the middle has a door that faces south. Pls change it to face east
- Pls change name to "Stalingrad Railroad station" ;D
The other changes are in my post above with pictures
In short:- Psl change the entrance to the hall. Delete the crater to the left and make the entrance to the left passable for vehicles
- On the opposite site there are two little hills that can be removed
- The tracks near the crane can be straighten (5 tracks)
- The building inside the hall can be deleted
- trenches are too big
Thx Maxi!
Everything done except of this
QuoteThe tracks near the crane can be straighten (5 tracks)
because it would change too much of the maps structure and it isn't necessary for gameplay.
Download!
Last edited August 14, 2011 at 7:19 PM by MaxiKing6
#84789
Re: Railroad Station One (4P)
All is perfect now except the tower in the middle. I would replace that building by another one that has 2 doors facing north and south like the one on the other end in the middle. The tower building has a door that faces more to the south.
Thx Maxi :)
Thx Maxi :)
Last edited August 13, 2011 at 2:43 AM by Killar
#85064
Re: Railroad Station One (4P)
Can someone post an up to date tacmap please? I think a +5FU needs to be close to the bases on each side otherwise it's too US/Sov favoured because of harassment ability.
If you get into an argument with me, you're wrong.
#85088
Re: Railroad Station One (4P)
Killar wrote:
All is perfect now except the tower in the middle. I would replace that building by another one that has 2 doors facing north and south like the one on the other end in the middle. The tower building has a door that faces more to the south.
No, that would scratch to much on the maps design. The tower belongs to the train station, I could replace the big building by a second tower though.
/done.
GodlikeDennis wrote:
Can someone post an up to date tacmap please? I think a +5FU needs to be close to the bases on each side otherwise it's too US/Sov favoured because of harassment ability.
Wait a moment.
Edit:

There is already a +5 fuel point next to both teams bases.
Last edited August 14, 2011 at 6:22 PM by MaxiKing6
#85125
Re: Railroad Station One (4P)
Maxi has my permission to change whatever the map needs to make it better, although I would like to keep the tower building in the middle as it most reflects the CoD2 map it's loosely based on. This isn't concrete though... another tower or equally tall building can be used if it effects the balance too much.
#85126
Re: Railroad Station One (4P)
#85127
Re: Railroad Station One (4P)
Great! I'll hopefully be able to play it sometime in the week ;)
#85129
Re: Railroad Station One (4P)
#85134
Re: Railroad Station One (4P)
Will this map be included in the next patch?
#85135
Re: Railroad Station One (4P)
#85161
Re: Railroad Station One (4P)
Great map. Its very balanced. When the tourney comes out, I think I may use it ;D
Like the CoD2 element in it.
Like the CoD2 element in it.
The Russians think there sooo tough, wait till the Ostheer comes...
Coh Name: Seeme
Coh Name: Seeme

