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[1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

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#75963

[1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

I decided to post this game too because it was GG.


Allies: Killar (Soviet/Urban) + Apeman (Soviet/Urban)

Axis: SublimeGlimz (Wehr/Terror) + SublimeYauz (PE/Luft)


Sadly it would have been longer and more interesting but my game crashed. Because at that point it was a game turner. Axis rushed the allied base and lost all of its attacking tanks, which was quite a huge loss. Tiger ace and a panther group would be ready but who knows how this would have worked out.

Lots of arty and infantry action. Infantry and mines are dominating this map.

2 interesting things:

- Soviet heavy mortars look nice but dont do much of a killing. They are just too inaccurate

- PPSH strelky when grouped are very devastating against Inf and light vehicles


Enjoy  8)


PS: When i watch the replay from Killars point of view it crashes the game at the same point again

Last edited June 24, 2011 at 12:03 AM by Killar

#76128

Re: [1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

nice game... well played by sublime team... never seen so many p4 haha-> p4 spam + missing AT by russians ftw :) if russians would have teched up for tanks, battle maybe would have ended diffrent
#76132

Re: [1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

donthateme wrote:
nice game... well played by sublime team... never seen so many p4 haha-> p4 spam + missing AT by russians ftw :) if russians would have teched up for tanks, battle maybe would have ended diffrent


??? AT was there, russian tanks too.

Last edited June 24, 2011 at 10:18 PM by Killar

#76210

Re: [1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

well if i remember, there was 1 or max 2 ATGs (and a lot ATinf) on field against 5 or 6 P4 ... russian tank were there, but i wanted to say "tech up earlier to tanks". u missed the correct time to switch to armoured army. at the mid/late game i saw all the time only russian inf division blobb running over field. it was amazin as i watched tactical map/mini map. on one side only vehicles/tanks, and the other side FULL of inf. i think u both played too much heavy inf. one should have concerned about (early) heavy tanks, the other heavy inf. but a bad idea was that u both went heavy inf and then BOTH tanks as well...
#77672

Re: [1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

Messy game. Shit happening everywhere cos of the chaotic map. Some fairly good play in there but I really dislike the map.
If you get into an argument with me, you're wrong.
#77786

Re: [1.40] Sevastopol (Killar/Apeman vs. SublimeGlimz/SublimeYauz)

GodlikeDennis wrote:
Messy game. Shit happening everywhere cos of the chaotic map. Some fairly good play in there but I really dislike the map.
Yes some major changes have to be done:

- Reduce VP´s to 3,
- new sector layout (better strategic layout because one player side is nearer the middle than the other),
- removing the roof from the big buildings (you cannot see your units and mortars will shoot at the roof),
- removing some wrecked vehicles and other trash that tanks can move better (otherweise they get always stuck and are easy target for paks)
- reworking the base sectors (sectors in the south souldnt be one after another but side by side; HQ should be moved to the maps border and turned the right direction -> pios are popping out towards the center of the map)


Despite these things i like that map because its the right map to choose "urban" doc. But KV2 cant fight because it gets stuck and is a easy target for paks