#74759
SdKfz 10/5 as reward unit
IMPORTANT* This suggestion topic is a work-in-progress and all ideas are not final
I was using the Nashorn today and I had this idea pop in my head, HEY, what if you could have a truck with an AA gun in Company of Heroes (NOT the retarded 50. cals on the M3 Halftrack)? So I did some digging after the battle was over and I found the SdKfz 10/5. According to wikipedia, the SdKfz 10 halftrack series was pretty common on the European battlefields as behind the lines in World War 2 and made up a very large portion of German halftrack numbers (14,000) throughout the war and was produced from 1938 to 1945. throughout the war it was constantly modified to meet new roles, the 10/5 model featured a FlaK 38 mounted at the rear to the vehicle, and as we all know the FlaK 38 can mash up any enemy infantry that gets in its way. In my opinion, this could be a splendid reward unit for a number of units in the Panzer Elite faction.
Potential options:
Option 1: Reward unit for the Wirbelwind
This option would be pretty straightforward, add extra speed to compensate for the lack or armor and create a high speed infantry killer. This option might also allow for the 10/5 to double as a fast recon vehicle that is better armed than the scout car or Kettenkrad.
Option 2: Reward unit for the Luftwaffe Ground Forces
This option would be a lot like the Nashorn, but with a FlaK 38. Give it light armor, rise the CP needed to 2, and give it a 15 second time to set up and fire. Now as done with the Nashorn, bump up the cost to 320 MP and 40 Fuel (the reason for the minor bump compared to the Nashorns is because of the increase in the CP required to unlock). To compensate for the loss in building light defenses, once the 10/5 was unlocked you could build light defenses through Panzer Grenadiers. To keep it fair the armor on the half track would have to be very light to keep it killable, perhaps a general upgrade that would cost X amount of Fuel and MP to upgrade the armor to keep it useful late game.
More Options to come (as soon as I think of them).
Edit(s):
1-5: minor fix-ups and touch-ups.
6: Modified option 2 to add the part about light defenses
Sources :
Wikipedia: http://en.wikipedia.org/wiki/Sd.Kfz._10
Gallery:
I was using the Nashorn today and I had this idea pop in my head, HEY, what if you could have a truck with an AA gun in Company of Heroes (NOT the retarded 50. cals on the M3 Halftrack)? So I did some digging after the battle was over and I found the SdKfz 10/5. According to wikipedia, the SdKfz 10 halftrack series was pretty common on the European battlefields as behind the lines in World War 2 and made up a very large portion of German halftrack numbers (14,000) throughout the war and was produced from 1938 to 1945. throughout the war it was constantly modified to meet new roles, the 10/5 model featured a FlaK 38 mounted at the rear to the vehicle, and as we all know the FlaK 38 can mash up any enemy infantry that gets in its way. In my opinion, this could be a splendid reward unit for a number of units in the Panzer Elite faction.
Potential options:
Option 1: Reward unit for the Wirbelwind
This option would be pretty straightforward, add extra speed to compensate for the lack or armor and create a high speed infantry killer. This option might also allow for the 10/5 to double as a fast recon vehicle that is better armed than the scout car or Kettenkrad.
Option 2: Reward unit for the Luftwaffe Ground Forces
This option would be a lot like the Nashorn, but with a FlaK 38. Give it light armor, rise the CP needed to 2, and give it a 15 second time to set up and fire. Now as done with the Nashorn, bump up the cost to 320 MP and 40 Fuel (the reason for the minor bump compared to the Nashorns is because of the increase in the CP required to unlock). To compensate for the loss in building light defenses, once the 10/5 was unlocked you could build light defenses through Panzer Grenadiers. To keep it fair the armor on the half track would have to be very light to keep it killable, perhaps a general upgrade that would cost X amount of Fuel and MP to upgrade the armor to keep it useful late game.
More Options to come (as soon as I think of them).
Edit(s):
1-5: minor fix-ups and touch-ups.
6: Modified option 2 to add the part about light defenses
Sources :
Wikipedia: http://en.wikipedia.org/wiki/Sd.Kfz._10
Gallery:
"AT missile is OP, Infantry is fine"
Sincerely, Tank
CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
Sincerely, Tank
CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
Last edited July 9, 2011 at 10:46 PM by Mr Defence
