#74734
V1.4.0 Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam...
Since the advent of EF and probably before that the incidence of A.I. call-in Spamming has been a bugaboo. Some spams are annoying but fun SturmTrooper/Hetzer or Stuh/Hetzer spams for example. The large incidence of NI and LW spams is bad for EF. During a recent 2Wherx2Sov game I witnessed the following Wher: Stormtrooper Spam/Geshutzwagen spam - OK. Sovs: me/NI spam. By the end of the game there were 17 NI squads on the field, 1 StIngenery and Ingenery and conscript squads. Most of the time NI were not reinforced although by the end of the game this started to change. Another game had 10 or 11 LW squads. I didn't actually count them.
What does this mean for Ostheer? Jaeger spam - OK; Wespe spam! ??? SKdfz/263 spam >:( or random foreign volunteers! :D Really guys this sounds like a game killer.
Speaking strictly in accordance with the game design parameters EF DevTeam has set up.
What options does the DevTeam have to deal with this problem? Perhaps the Gestalt mind of the rest of the EF Community can come up with some viable solutions?
What does this mean for Ostheer? Jaeger spam - OK; Wespe spam! ??? SKdfz/263 spam >:( or random foreign volunteers! :D Really guys this sounds like a game killer.
Speaking strictly in accordance with the game design parameters EF DevTeam has set up.
What options does the DevTeam have to deal with this problem? Perhaps the Gestalt mind of the rest of the EF Community can come up with some viable solutions?
孫 The
子 Art
兵 of
[b] 法 War
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
[b] 法 War
Last edited June 17, 2011 at 4:14 AM by Otto 213


