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Nashorn

General Discussion

#72960

Nashorn

Hello every one  ;D
I am just wondering what do you guys think of the new reward unit nashorn ?
Is it worthy buying it?
Do you think 15 sec to lock down are WAY TOO much,i know i do.
Try to change my mind or something,but i don't think it's worthy of buying it.
#72963

Re: Nashorn

I think that's enough time, if it had less time would be OP. Nashorn isn't supposed to be an assault unit, like you don't build a flak 88 in front of an enemy tank.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#72965

Re: Nashorn

Use it like a mobile flak 88.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#72967

Re: Nashorn

I am aware of that i am not a begginer  :-\
The lock down is a different case i understand the 15 sec.
I am just curious what you guys think of it and i still didn't got my answer.
Is it worth buying it ?
#72971

Re: Nashorn

I personally prefer the stationary .88, but that's just me.
#72974

Re: Nashorn

I haven't used it but from the sounds of it I would prefer it to the regular FlaK 36 for the following reasons, and correct me if I'm wrong about any of them: Unsnipable, harder to arty, and able to react to changing front lines.
Steam
CoH name: totalrecall
#72976

Re: Nashorn

nashorn also has 30% more penetration than the 88
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#72989

Re: Nashorn

Nashorn all the way. Flak not being mobile sucks hard against a decent opponent. Immune to snipe is another awesome reason.
If you get into an argument with me, you're wrong.
#72993

Re: Nashorn

I was wondering, which has more range?
"Stop playing the fool!"
#72997

Re: Nashorn

Goober wrote:
I was wondering, which has more range?

Same range.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#72998

Re: Nashorn

nashorn is a gamechanger I use them whenever possible
Soviet is OP

Last edited June 7, 2011 at 5:48 AM by RedGuard

#73001

Re: Nashorn

I saw a game (EF 2v2 replay) where w KV (I think it was a faster 85 version) circlstrafed Nashorn but that was some insane micro and KV drove near it when it was still deploying. But with a gun much more powerfull than anything ingame It is an easy choice.
P.S. Germans lost that game becouse they used it like a Marder and didnt build it again when IS-2 spam attacked them.
#73005

Re: Nashorn

nashorn can'y shoot planes ;P
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#73011

Re: Nashorn

cephalos wrote:
nashorn can'y shoot planes ;P

Yep, they arent distracted by planes and shot down P-47 wont drop on your own troops. Another advantage. ;D :P
#73012

Re: Nashorn

RedGuard wrote:
nashorn is a gamechanger I use them whenever possible

Yep, it's just awesome. When used in pairs, with a recon unit to spy targets, no enemy tank is able to get too close.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#73022

Re: Nashorn

invisible Kettenkrad ftw.

The main thing why I use the Nashorn is that it can't be sniped and used against you.
I identify as a four-eyed bird man. /s
#73044

Re: Nashorn

GodlikeDennis wrote:
Nashorn all the way. Flak not being mobile sucks hard against a decent opponent. Immune to snipe is another awesome reason.


+1

Nashorn is my puppy!  ;D ;D
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#78495

Re: Nashorn

Could someone explain to me what penetration in COH is.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#78497

Re: Nashorn

Penetration is the factor if a shot is penetrating the armour of a specific vehicle or not. If it's penetrated, then the full amount (or a slightly lower value, depending on the distance and whether the front or back side of the vehicle is hit) of damage is inflicted to that vehicle, if it isn't penetrated, there may also be a decent amount of damage, but not as serious as if the shot penetrated your tank.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited July 8, 2011 at 8:49 PM by MaxiKing6

#78528

Re: Nashorn

In EF is pentration damage reduced via cosine law for sloped armor? (Both T34 and Panther would classify as sloped armor).
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78553

Re: Nashorn

if you can get a nashorn supported by a panther battle group youve got your self quite a potent little attack force
#78566

Re: Nashorn

Penetration is purely a probability figure. It is a base value modified by other factors slightly. For example, tank A has 0.8 base penetration. Its range modifiers are:
Short 0.9
Medium 0.85
Long 0.8

Say its target is a Panther at long range, its base penetration is 0.64 at LR. If it has a 0.5 penetration mod vs Panthers, it will have 0.32 penetration at this range against that Panther which is the same as saying 32% chance to penetrate. If it were to engage that Panther at SR, its penetration would now be 0.36 or 36% (0.8 X 0.9 X 0.5).

If it deals 100 Damage base and has a 0.9 damage mod vs Panthers, a penetrating shot will deal 90 damage. If we presume tank A has a 0.15 deflection mod, it will deal 13.5 damage if it fails to penetrate.

When balancing, we usually adjust the target tables rather than the base weapon. So if tank A is too weak against Panthers, rather than increase base damage (which would affect performance vs every unit and could unbalance other areas) we could just increase the damage mod specifically against Panthers. In this case we might increase the damage mod from 0.9 to 1.

Rear penetration multipliers are used for rear armour shots. Tank A might have a 3.5 rear penetration modifier against Panthers, which will increase his penetration substantially with rear hits.
If you get into an argument with me, you're wrong.

Last edited July 8, 2011 at 11:06 PM by GodlikeDennis

#78577

Re: Nashorn

MaxiKing6 wrote:
Penetration is the factor if a shot is penetrating the armour of a specific vehicle or not. If it's penetrated, then the full amount (or a slightly lower value, depending on the distance and whether the front or back side of the vehicle is hit) of damage is inflicted to that vehicle, if it isn't penetrated, there may also be a decent amount of damage, but not as serious as if the shot penetrated your tank.

GodlikeDennis wrote:
Penetration is purely a probability figure. It is a base value modified by other factors slightly. For example, tank A has 0.8 base penetration. Its range modifiers are:
Short 0.9
Medium 0.85
Long 0.8

Say its target is a Panther at long range, its base penetration is 0.64 at LR. If it has a 0.5 penetration mod vs Panthers, it will have 0.32 penetration at this range against that Panther which is the same as saying 32% chance to penetrate. If it were to engage that Panther at SR, its penetration would now be 0.36 or 36% (0.8 X 0.9 X 0.5).

If it deals 100 Damage base and has a 0.9 damage mod vs Panthers, a penetrating shot will deal 90 damage. If we presume tank A has a 0.15 deflection mod, it will deal 13.5 damage if it fails to penetrate.

When balancing, we usually adjust the target tables rather than the base weapon. So if tank A is too weak against Panthers, rather than increase base damage (which would affect performance vs every unit and could unbalance other areas) we could just increase the damage mod specifically against Panthers. In this case we might increase the damage mod from 0.9 to 1.

Rear penetration multipliers are used for rear armour shots. Tank A might have a 3.5 rear penetration modifier against Panthers, which will increase his penetration substantially with rear hits.

Hmm, May take some time to digest.
jeff wrote:
if you can get a nashorn supported by a panther battle group youve got your self quite a potent little attack force

potent little (read t-34, IS-2, M26 Pershing killing base blowing, depression causing) attack force indeed. ;D
(un)official forum troll
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In Soviet Russia, Forum troll You!

Last edited July 9, 2011 at 3:28 AM by Tankbuster

#79391

Re: Nashorn

I prefer choose nashorn when the map is big because on a small one, a 88 can cover a huge part of the map.
#79397

Re: Nashorn

Nashorn and 88s have the same range, so there is no difference ;)
You may be right though because you need to be more mobile on bigger maps.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#79514

Re: Nashorn

Than what is the advantages of a Flak 88?
#79515

Re: Nashorn

Less fuel cost  ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#79516

Re: Nashorn

flak88 has a cooler firing sound!
#79528

Re: Nashorn

The Nashorn is accurate enough to knock out any pesky M1s or ZiS-2s that get within range with only a couple of shots. The Flak 36 can do this as well but its somethin Im glad for. The Nashorn isnt really more difficult to Arty, its thin armor makes it vulnerable to pretty much any arty call-in other than light arty like the Wehr Officer or SU command squad (before it gains Lvl3).
An Ocelot never lets his prey escape

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Last edited July 14, 2011 at 2:53 AM by DrRockzo1986

#79529

Re: Nashorn

There's a lot more "second chances" with the 88.  If your 88 gets hit by artillery you can still reman it.  With the Nashorn if you lose it you lose it.  Sure there's the Berge to recover it, but its still risky.  Also 15 seconds is a LOT of time in CoH.  It could mean life or death whether your Nashorn shoots in time.  Aside from the Jagdpanzer IV, I personally think all the PE reward units are useless.