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[[IP address redacted]] Shock Guards

Balance Discussion

#72578

[[IP address redacted]] Shock Guards

Dose anyone else think that they may be a little to strong? They are almost impossible to kill. I seen blobs of Mp44s get killed from 3 of them. Even Whirlwinds cant seem to hurt them to much.But even more of a problem is that they are so spam able! I would recommended maybe having a higher cost. 1 on 1, they would beat Knights Cross. It would only be fair to make it slightly more costly.

Anyone else agree?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Last edited June 4, 2011 at 4:17 PM by Seeme

#72585

Re: [[IP address redacted]] Shock Guards

I think strength-wise, they were fine last patch.  In 1.302, they could already slightly beat KCH in a 1v1.  There was no need for a further buff with the DP guy, and no need to make them pay extra for their SVT semi automatic rifles either.  And yes, unlike KCH, they are spammable.

Last edited June 4, 2011 at 6:03 PM by Yauz

#72589

Re: [[IP address redacted]] Shock Guards

I always thought they were fine strength wise too, they take huge amounts of resources to tech to and actually are killed kind of easy by axis combined arms
Soviet is OP
#72595

Re: [[IP address redacted]] Shock Guards

RedGuard wrote:
I always thought they were fine strength wise too, they take huge amounts of resources to tech to and actually are killed kind of easy by axis combined arms


So do KCH?  Except...they aren't spammable?
#72603

Re: [[IP address redacted]] Shock Guards

Well, once he dose get the resources to get it he basically kills every Inf out there. Tanks take forever to kill them, which means a fine target for AT nades (which are free). So basicly they almost win the game. For PE, its super not fair. They kill mp44 blobs and kill Marders quickly.

Maybe a Nerf anywhere would be good.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#72606

Re: [[IP address redacted]] Shock Guards

Yauz wrote:
RedGuard wrote:
I always thought they were fine strength wise too, they take huge amounts of resources to tech to and actually are killed kind of easy by axis combined arms


So do KCH?  Except...they aren't spammable?


KCH are cheaper more survivable, and do alot more damage with mp44's. they also have heroic armor and are near invulnerable to snipers

KCH beat guards 1v1(and everything else) unless you invest resources in their shock guard upgrade and buy their rifles for a muni cost
Soviet is OP
#72622

Re: [[IP address redacted]] Shock Guards

Even without the Svt upgrade, they are OP. 3 squads can kill any gren spam, PE spam, or Volks spam. They would win KCH spam because of there DPS Suppress them easily. I would post replays and videos, but I think you all know what I mean.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#72630

Re: [[IP address redacted]] Shock Guards

Seeme wrote:
Even without the Svt upgrade, they are OP. 3 squads can kill any gren spam, PE spam, or Volks spam. They would win KCH spam because of there DPS Suppress them easily. I would post replays and videos, but I think you all know what I mean.

SG's are very strong, no doubt about it. Perhaps if they are too much and need balanced the squad size can be reduced to 4 or 5 men.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#72633

Re: [[IP address redacted]] Shock Guards

Well...

IMO Guards and Shock Guards doesn't need big changes but only few little settings for be ok.

Today with, CS with PPs43 (no vet.), 1 Guard squad, 1 Shock Guard squad (both with SVT pack) I've killed almost 4 squads of Panzergrenadiers with StG44 in a super close combat, losing only 3 men of CS and 3 Guards.
Theoretically SVT should would be designed for a medium range fight, not for close combat, and with DP-28 S.Guards has an extra long range power.
IMO You Devs should decide if Guards are able to engage enemies from medium/long or shot distances, like KCH, designed for close combat.

Moreover, IMo the main problem of the Guards is that they are easly spammable (not seems, but it's true, I do that  :P :P).
An Elite unit like Guards shouldn't be EASLY spammable without a big use of the risources (do not misunderstand, I'm not talking about nerfing or other).

This is my concept:

1) Armory upgrade for Shock Guards: It's ok, no changes needed.

2) Devs must decide if they want Guards for a close combat (but we've got RBS with PPsh41) or a medium/long range combat (IMO the best solution with SVT, but in this case Guards should be lose against StG44 blobs)

3) Increase the Guards cost to 380 MP and Shock Guards to 400 MP.

4) About abilities I've nothing to say, they're ok with a long cool down time.
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#72666

Re: [[IP address redacted]] Shock Guards

Or just nerf Guard frag granades to Grenadier stick nades to lower their close combat efectivness.
#72667

Re: [[IP address redacted]] Shock Guards

we're on top of it, theres some rather dramatic changes happening to guards right now.
Soviet is OP
#72669

Re: [[IP address redacted]] Shock Guards

What if we just swap the roles of Strelky/Guards?

This is how it is now:
RBS with 7 men and PPSH do a lot of damage to every kind of enemy infantry. DP-28 is still underused.
SG are veeery strong. Like Seeme described, no replay is needed to show that. With that one DP-28 and its nice supression, getting close is rather hard if your micro is bad (important for KCH, because of their very-good-at-short-range-MP44s).

We can solve both problems now with a simple exchange:

The Red Banner Strelky will be equipped with, let's say, 4 or 5 SVTs for better medium range capabilities by the Red Banner upgrade. Aditionally, an upgrade for 2 DP-28 is researchable, giving no alternative (PPSH is moved away from RBS), DPs price can remain at 50mun.

Guards however get the option, when upgraded to Shock Guards, to equip with PPShs for the whole squad. It would fit perfectly with the nades which force the SGs to get close to enemies. The upgrade cost to PPSHs can also remain at its current level.

Thoughts?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#72677

Re: [[IP address redacted]] Shock Guards

MaxiKing6 wrote:
What if we just swap the roles of Strelky/Guards?

Than we would have an allmost exact copy of US infantry company (Rifles+Rangers) that would still need detail balancing.
You can swap the roles of Strelky/Guards using DP-28 Strelky+Tankriders. :P
#72678

Re: [[IP address redacted]] Shock Guards

Paciat wrote:
MaxiKing6 wrote:
What if we just swap the roles of Strelky/Guards?

Than we would have an allmost exact copy of US infantry company (Rifles+Rangers) that would still need detail balancing.

Wasn't my intention. But well, Rifles can't upgrade with a light MG, eh? :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#72681

Re: [[IP address redacted]] Shock Guards

BARs are an LMG.
If you get into an argument with me, you're wrong.
#72700

Re: [[IP address redacted]] Shock Guards

RedGuard wrote:
we're on top of it, theres some rather dramatic changes happening to guards right now.


Thanks ;)

Btw the abilities are damage wise are fine, just add cost or cool down. AT nades fit them well once they are nerfed.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#72808

Re: [[IP address redacted]] Shock Guards

MaxiKing6 wrote:
What if we just swap the roles of Strelky/Guards?

This is how it is now:
RBS with 7 men and PPSH do a lot of damage to every kind of enemy infantry. DP-28 is still underused.
SG are veeery strong...We can solve both problems now with a simple exchange: The Red Banner Strelky will be equipped with, let's say, 4 or 5 SVTs for better medium range capabilities by the Red Banner upgrade. Aditionally, an upgrade for 2 DP-28 is researchable, giving no alternative (PPSH is moved away from RBS), DPs price can remain at 50mun.

Guards however get the option, when upgraded to Shock Guards, to equip with PPShs for the whole squad. It would fit perfectly with the nades which force the SGs to get close to enemies. The upgrade cost to PPSHs can also remain at its current level. thoughts?

I like this idea a lot. The only change I would make is to increase the cost to obtain two LMGs to 75 muni. to keep it more in line with other factions. Similarly for Naval Infantry, offer two weapons upgrades per squad but separate them as individual upgrades purchases for 50 muni each. They already get the molotov upgrade when Conscripts do. BTW whats this business about firing LMG's on the run? Seems a bit much for Swabbies.

Regarding the supposed OP of Shock Guards; if this is an issue reduce the squad size.

OT: I had a vet 3 guards squad get suppressed today. Has something changed?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#77254

Re: [[IP address redacted]] Shock Guards

Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.
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#77256

Re: [[IP address redacted]] Shock Guards

SuperSoca wrote:
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.

Yes, they are somehow bugged ;D... but i think they are fixed now on our internal version, meaning that for the next update are going to be normalized :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#77279

Re: [[IP address redacted]] Shock Guards

blackbishop wrote:
SuperSoca wrote:
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.

Yes, they are somehow bugged ;D... but i think they are fixed now on our internal version, meaning that for the next update are going to be normalized :).


Nice blackbishop, i thinked was a bug  ;)
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#77283

Re: [[IP address redacted]] Shock Guards

SuperSoca wrote:
blackbishop wrote:
SuperSoca wrote:
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.

Yes, they are somehow bugged ;D... but i think they are fixed now on our internal version, meaning that for the next update are going to be normalized :).


Nice blackbishop, i thinked was a bug  ;)

In fact, we tweaked Shock Guards and RBS thingy, and looks like now both are better than before or at least everyone liked it ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#77295

Re: [[IP address redacted]] Shock Guards

Can't wait to see how they are  8).
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#77878

Re: [[IP address redacted]] Shock Guards

Shock guards are Just OOOOPPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!
They are the best elite troups! for the minable cost of 380 they blow what yu want!
OP OP OP OP OP OP OP OP op....
#77925

Re: [[IP address redacted]] Shock Guards

Omg Didn't you read the whole conversion before your post ::)
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#77928

Re: [[IP address redacted]] Shock Guards

TBH, a sniper/dual snipers would impose ludicrous manpower drains on them. And MG42s, even when not suppressing, would deal enough damage to somewhat-turn the tide of the fight. No doubt that theyre rediculously OP now, but just some ideas on how to combat them.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#78119

Re: [[IP address redacted]] Shock Guards

What kind of armor do the guards/SGs have? Powerful they are but I find Incendiary attacks in melee meltdown guard's health to the point where they can be neutralized.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78175

Re: [[IP address redacted]] Shock Guards

Otto wrote:
What kind of armor do the guards/SGs have? Powerful they are but I find Incendiary attacks in melee meltdown guard's health to the point where they can be neutralized.

Elite. Same as Rangers and vet 2 Grens/Stormtroopers.
#79335

Re: [[IP address redacted]] Shock Guards

Actually try to kill a volksgranadier squad upgraded with assault grenades with a shock guard squad and you will instantly realize how weak shock guards are , one batch of assault grenades inflict about 80% damage to a shock guard squad which renders them useless because you'll have to retreat them .
Me and my friends had a lan party 2 days ago and we were absolutely shocked at how weak shock guards became after the patch .
Their only strength lies in their abilities ,but they are weak as an anti infantry unit , Naval squads are much more powerful as anti infantry squads .They also resist assault grenades much better .
#79340

Re: [[IP address redacted]] Shock Guards

??? . At first I thought you were referring to Shock Ingenery Inwhich cae I would agree. THey are really geared to assaults on structures. SG's Hold up well compared to upgraded PGs. Except for the price I will take SGs over NI anyday, I also think that NI performance vs infantry becomes impaired when Equipped with PTRDs. If I ever pick-up a ShootOn the Scoot DP, rather than upgrade I'll know for sure.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War

Last edited July 13, 2011 at 11:05 AM by Otto 213

#79371

Re: [[IP address redacted]] Shock Guards

Judging a unit's strength while being bombarded by assault grenades that stun does not equal a good balance argument.
If you get into an argument with me, you're wrong.
#79393

Re: [[IP address redacted]] Shock Guards

Paciat wrote:Than we would have an allmost exact copy of US infantry company (Rifles+Rangers) that would still need detail balancing.


Maybe I'm wrong but aren't Rangers (and airborne) basically just Riflemen with different weapons and abilities?
#79623

Re: [[IP address redacted]] Shock Guards

Stats, damage, etc are different.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#79634

Re: [[IP address redacted]] Shock Guards

Yeah, I know they're a bit different, but I've never noticed anything major, like Volks to Grens.
#79668

Re: [[IP address redacted]] Shock Guards

I too find the shock guards in late game slightly OP. I was in a situation the other day where i had 2 kch and a vet2 pz4 and was pounding three squads of shockers, and the all three shockers were still intact as they mowed down the kch and began to rip the pz4 apart. This is not the only instance of the shockers being a little OPthat I have found. Take four squads of shockers and pit them against four kch's and see the outcome. 
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "
#79679

Re: [[IP address redacted]] Shock Guards

Shockers would win of course. Even at Vet 3.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#79695

Re: [[IP address redacted]] Shock Guards

We can close this thread now. Guards are a substantially different unit to what they were.
If you get into an argument with me, you're wrong.