#72317
[[IP address redacted]] Needed changes for EF [IP address redacted]
hi folks
as the most of the good players already knows soviets are still op!
after a match today i talked to some players. and we all think that there is only one real way to balance the soviets finaly.
they need to pay for their amilities!
we mean in detail the molotovs, grenades demo charges
therefore its totaly ok to discard the mun upkeep of the soviets!
also the stormovies must be changed (but there is already a thread)
gurards only a little change. the at grenades only after the shock guards upgrade.
mariens maybe reducing squad members -1
tested them not much but it was a hard hit in the face for the axis player that 3 vet2 grens cant killed a vet1 marine.
and plz soviet fanboys ^^ dont flame and say no that dont works with the original concept of the soviets. mabybe but its the only real and fair way to make it balanced and if you forget in 1.0 all soviet abilities were 4free like GoW and IL-2 and now? they all costs mun and it was right to change it!
as the most of the good players already knows soviets are still op!
after a match today i talked to some players. and we all think that there is only one real way to balance the soviets finaly.
they need to pay for their amilities!
we mean in detail the molotovs, grenades demo charges
therefore its totaly ok to discard the mun upkeep of the soviets!
also the stormovies must be changed (but there is already a thread)
gurards only a little change. the at grenades only after the shock guards upgrade.
mariens maybe reducing squad members -1
tested them not much but it was a hard hit in the face for the axis player that 3 vet2 grens cant killed a vet1 marine.
and plz soviet fanboys ^^ dont flame and say no that dont works with the original concept of the soviets. mabybe but its the only real and fair way to make it balanced and if you forget in 1.0 all soviet abilities were 4free like GoW and IL-2 and now? they all costs mun and it was right to change it!



