#72236
Tiger Ace thread
We need one thread to think what Tiger Ace needs. Some folks stated it's underpowered, some say it's fine as it is. Let's vote then.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
Archived topic · 46 posts
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44 total votes

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
Last edited June 1, 2011 at 9:20 AM by GodlikeDennis

Last edited June 1, 2011 at 9:33 AM by Raider217

GodlikeDennis wrote:
Perhaps a single long range shot ability like the pershing from CoH:O? ~60-70 range.
I'd say a small ability is in order to buff the unit but statisticaly increases are certainly out of the question. We don't want the unit to be too powerful.
walki1 wrote:
The commander should be able to get killed.
and would be nice If there would be the ability to let the commander close the hatch again (like in the Tiger Ass campagin) but if the commander looks out of the hatch the range & accuary should be increased.

Strayker wrote:
I dont think it needs a buff...it makes blitz Tiger look obsolete even now. Though a suppresion-like ability would fit nice, but im not sure about it. Anyway it reminds me again of the blitz reward Tiger...its not selectable in EF and there can be up to 4 reward vehicles for any army if im correct...so what should replace it?
blackbishop wrote:Strayker wrote:
I dont think it needs a buff...it makes blitz Tiger look obsolete even now. Though a suppresion-like ability would fit nice, but im not sure about it. Anyway it reminds me again of the blitz reward Tiger...its not selectable in EF and there can be up to 4 reward vehicles for any army if im correct...so what should replace it?
You can use the blitz reward tiger in EF as well :).
Last edited June 1, 2011 at 3:53 PM by GodlikeDennis
GodlikeDennis wrote:
You have to redo the Tiger Ace campaign in EF to get the skin in EF.
The Blitz Tiger is still recallable. It also has more effective health at vet 3 than the Ace.
QuoteMy thought would be sort of like the Soviet Sniper: The Tiger Ace can only camo when:
- Not Moving
- In Vehicle cover (Such a value exist, I read about it somewhere on GameReplays)
Upon firing once, the Tiger would give it's position away, which would be the time to strike. You can also make the Tiger hold it's fire until attacking is at a perfect moment, giving a fitting ability to a more stealthy approach, stalking the enemy like the beast it is named after, however, naturally quick to escape from intense danger.
If you're worried about balance concern, you could make it's detection radius fairly high, so the camo only works well when hiding from a distance.


Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
cephalos wrote:
@IJoe - I know that you are against any buffs to any German unit. I and other lads think that Tiger Ace, through it's Tiger on steroids, needs some kind of bonus. It's totally different weapon comparing to Tiger II aka King Tiger. It relies on speed and surprise effect than on just pure being bad-ass like King Tiger or IS-3. That's why it needs some kind of ability - to show it's an Ace, not just blitz Tiger with better engine.

Cranialwizard wrote:
TA can defiantly NOT kill a IS-3 head to head, or at least an IS-3 with even decent micro.


IJoe wrote:Cranialwizard wrote:
TA can defiantly NOT kill a IS-3 head to head, or at least an IS-3 with even decent micro.
Well, TA has +10% speed that of IS-3. Should be enough to circle it around. And it's turret rotation speed is faster as well, it appears.

IJoe wrote:
Additional argument:
KT can 1 vs 1 kill IS-3 without having much of a problem in a direct stalemate, or even with IS-3 strafing around. In the second case the chances are - IS-3 is a dead meat, unless it has got some serious support (like constant AP rounding SU-76), or simply runs away.
TA can 1 vs 1 kill ISU easily. That's clear, I think.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
blackbishop wrote:
I don't think TA needs really an ability :(.


MaxiKing6 wrote:
Something is done to the Ace, something that was posted in this thread.