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[[IP address redacted]] ZIS 3

Balance Discussion

#71634

[[IP address redacted]] ZIS 3

    I see 2 important things to be balanced with this new "defensive" unit:


    1. 1
    The fire range:

    Is incredibly high O.O with this only 280/15 cost in 1v1 machs you can detroy a enemy base only with 1 squad looking and this weapon shooting from the midde of the map, i think this unit is little overpowered at this point.

    • 2
    Acuracy vs inf, other AT guns and snipers:

    According to the new coh vanila pach, all AT guns have 0.1 and 0.2 acuracy vs infantry, AT guns and snipers, including the brit 17 punder gun. this AT gun have incredible acuracy vs inf, other AT guns and snipers. little unfair please fix this to be fair with the new 2.602 changes from coh vanila armies.

    Also other thing is the cost, lets see the balance: Wer pak cost: 290 zis 3 280/15 without base buildings Axi flak 88 cost: 400/75 Zis 3 280/15 mmmmmmmmmmmhmmmhmmh i think the cost is isnt balanced because the price is like Brit 17 punder but the Brit 17 punder price is because Brit army doesnt have another AT gun, Brit players need a cheap price to AT guns because they cant move it. But USSR have another AT gun is not fainaly fair with the other armies.

Last edited May 28, 2011 at 6:09 AM by Hamasei

#71635

Re: [[IP address redacted]] ZIS 3

the teams discussed this in the dev balance forums, we haven't found any balance issues here as of yet.

you wont see the zis3 used in top tier competitive matches, this should speak volumes to the community about its effectiveness.

The only place I see this emplacement really being of any use is guarding a bridge
Soviet is OP
#71643

Re: [[IP address redacted]] ZIS 3

RedGuard wrote:
the teams discussed this in the dev balance forums, we haven't found any balance issues here as of yet.

you wont see the zis3 used in top tier competitive matches, this should speak volumes to the community about its effectiveness.

The only place I see this emplacement really being of any use is guarding a bridge


Sorri but i only want good balance. IF you only see this unit in a bridge is your problem, is an defensive unit and like any other defensive units can be buildable in all map. is a Good defensive weapon vs long range weapons like nashroom but Balance is needeed in all units of the game to convert this mod in a competitive mod as fair as posible.

You are balancer and you dont want to balance all units better as posible? i think is very easy to balance this unit:

Low the range to be like the brit 17 punder or something like that.

Set the Acuracy stats like other AT guns.

The only " dificult " discussion in my opinion is the cost of the unit.

Last edited May 28, 2011 at 7:53 AM by Hamasei

#71645

Re: [[IP address redacted]] ZIS 3

It's unbalanced... It has a greater range than a 17 pounder... it costs less than a 17 pounder and it's smaller than a 17 pounder...

I mean for 280/15 you can build a bofors as a brits. I would at least recommend to set the fuel cost to 25 and lower the range.
I identify as a four-eyed bird man. /s
#71657

Re: [[IP address redacted]] ZIS 3

Hamasei wrote:
RedGuard wrote:
the teams discussed this in the dev balance forums, we haven't found any balance issues here as of yet.

you wont see the zis3 used in top tier competitive matches, this should speak volumes to the community about its effectiveness.

The only place I see this emplacement really being of any use is guarding a bridge


Sorri but i only want good balance. IF you only see this unit in a bridge is your problem, is an defensive unit and like any other defensive units can be buildable in all map. is a Good defensive weapon vs long range weapons like nashroom but Balance is needeed in all units of the game to convert this mod in a competitive mod as fair as posible.

You are balancer and you dont want to balance all units better as posible? i think is very easy to balance this unit:

Low the range to be like the brit 17 punder or something like that.

Set the Acuracy stats like other AT guns.

The only " dificult " discussion in my opinion is the cost of the unit.


ill repeat myself again, in this thread and probably your other 900 frantic new nerf SU threads. the balance team discussed this already our first impressions is theres no balance issue here

its a doctrinal emplacement
if its going to be changed zerstorer will most likely have to agree with you, and his last comment on this was rather definitive

Soviet is OP
#71662

Re: [[IP address redacted]] ZIS 3

To be fair, last I checked I had requested a fuel cost of about 45 and about 360mp...so, don't drag me into this lol.

In either case, any changes made in the future won't go through myself
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#71663

Re: [[IP address redacted]] ZIS 3

so it has been written! ;D
Soviet is OP
#71679

Re: [[IP address redacted]] ZIS 3

ZiS-3 is a difficult thing to use at the moment. It'll take a little time for it to work itself into strats since there's nothing else like it in the Russian faction. Also, it's not an AT gun like a flak/Pak etc., it's an all purpose field gun. It's intended to be good against infantry but has rather low penetration against heavier tanks like panthers to compensate. It's also not that healthy - shreks will tear through it. Its cost is probably slightly too low at the moment.
If you get into an argument with me, you're wrong.
#71694

Re: [[IP address redacted]] ZIS 3

walki1 wrote:
It's unbalanced... It has a greater range than a 17 pounder... it costs less than a 17 pounder and it's smaller than a 17 pounder...

I mean for 280/15 you can build a bofors as a brits. I would at least recommend to set the fuel cost to 25 and lower the range.


Agree, I can't say nothing about the cost but the fire range it's too high.
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#71700

Re: [[IP address redacted]] ZIS 3

it should get a price increase, and in the meantime we're awaiting more feedback for a stat tweak if its needed

GodlikeDennis wrote:
it's not an AT gun (its) like a flak/Pak

+1 dennis
and that is the key point to understanding the zis3, folks
Soviet is OP

Last edited May 28, 2011 at 1:59 PM by RedGuard

#71707

Re: [[IP address redacted]] ZIS 3

RedGuard wrote:
it should get a price increase, and in the meantime we're awaiting more feedback for a stat tweak if its needed

GodlikeDennis wrote:
it's not an AT gun (its) like a flak/Pak

+1 dennis
and that is the key point to understanding the zis3, folks


yes, is the key but with 2.602 the key doenst open the same way:

    88mm Flak 36

    Accuracy vs Infantry reduced from 0.5x to 0.15x
    Accuracy vs Snipers reduced from 0.25x to 0.05x
    Targeting priority vs Snipers reduced from 10 to 5

BALANCE PLEASE!
#71751

Re: [[IP address redacted]] ZIS 3

the 88 is meant to be a pure AT weapon, the ZIS 3 is a crappy AT gun and anti infantry gun in one
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#71758

Re: [[IP address redacted]] ZIS 3

It has around the same range as a Flak88 and comes much earlier.  When Snugz was still around he requested a range decrease during the beta.  We get attacked for being fanboys by Zerst, nothing was done, while people like Red Guard obviously had much more influence.

Last edited May 29, 2011 at 12:23 AM by Yauz

#71760

Re: [[IP address redacted]] ZIS 3

Cost will probably increase to around 340MP 25FU next patch. Thoughts?
If you get into an argument with me, you're wrong.
#71769

Re: [[IP address redacted]] ZIS 3

Perhaps I overlooked the real cost of the ZiS-3. For now will be set as 360MP 45FU.
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#71776

Re: [[IP address redacted]] ZIS 3

im not sure but wasnt said that the zis-3 was also a light artillery and can be used like that ingame?

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#71789

Re: [[IP address redacted]] ZIS 3

45Fuel seems a little bit too much, maybe 30 Fuel...
#71791

Re: [[IP address redacted]] ZIS 3

Yea, change the fucking range. It should be like 17 pounder, and cost 360MP 45FU will be more fair than right now. And i will always against ZiS 3 that this is good vs infantry and weak vs tanks, this is illogical, it should be inversely.
#71799

Re: [[IP address redacted]] ZIS 3

No, this is how YOU think it should be. It's fine as an all purpose field cannon. It's supposed to be more expensive than it is, an oversight.
If you get into an argument with me, you're wrong.
#71805

Re: [[IP address redacted]] ZIS 3

Just change cost and range, and everything will be fine.
#71806

Re: [[IP address redacted]] ZIS 3

TheDzierzanPL wrote:
Just change cost and range, and everything will be fine.

I won't use it anyway, but 4 CP (!!!) is wa-a-ay too much for it
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#71809

Re: [[IP address redacted]] ZIS 3

i have one question, why soviet doc 1 need a AP and AT "fieldgun" with super range if the alrready have the katiuxkas vs AP in de tree?
#71812

Re: [[IP address redacted]] ZIS 3

The CP cost is too high, and maybe the resource cost too. Its fragile, and cost a lot!

On the other hand, range need to be decreased slightly, its just monstruous! AI and AT capabilities are ok, but the range is just a little bit to high atm.

"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#71813

Re: [[IP address redacted]] ZIS 3

Red_Stinger wrote:
The CP cost is too high, and maybe the resource cost too. Its fragile, and cost a lot!


It goes Toe to Toe in a 1v1 with a Panther. In high-end matches the Panther would probably win due to micromanagement, but then again a Panther cost twice of what a ZiS-3 costs.
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Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
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#71834

Re: [[IP address redacted]] ZIS 3

In my experience the emplacement cost needs to be higher, but the CP count needs to be lowered or switched with GOW. 4 CP for a Field Gun, 3 for a massive arty strike that devastates? :/
"Balancers are 10 a penny"
#71851

Re: [[IP address redacted]] ZIS 3

Rizz wrote:
Red_Stinger wrote:
The CP cost is too high, and maybe the resource cost too. Its fragile, and cost a lot!


It goes Toe to Toe in a 1v1 with a Panther. In high-end matches the Panther would probably win due to micromanagement, but then again a Panther cost twice of what a ZiS-3 costs.


If it can take on a panther, I wonder what does mean "crappy AT gun". As for myself, my ZIS-3 fired on a Stug repeatedly and didnt penetrated the armour.
"Du sublime au ridicule, il n'y a qu'un pas"
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#71861

Re: [[IP address redacted]] ZIS 3

Change the range to 17 lber.  Increase cost to 17 lber, decrease to 2 CP, increase the other doctrine abilities in the line by 2 more CP (total) to compensate.

Hopefully this will come around the same time as AC and MP44 hits the field, and give Soviet commanders a temporary safe spot on the map.  At the same time, mortar HT and locked down Maurders should be able to hurt it safely later on.

The gun stats itself is OK.

Last edited May 29, 2011 at 6:16 PM by Yauz

#71862

Re: [[IP address redacted]] ZIS 3

Red_Stinger wrote:
Rizz wrote:
Red_Stinger wrote:
The CP cost is too high, and maybe the resource cost too. Its fragile, and cost a lot!

It goes Toe to Toe in a 1v1 with a Panther. In high-end matches the Panther would probably win due to micromanagement, but then again a Panther cost twice of what a ZiS-3 costs.

If it can take on a panther, I wonder what does mean "crappy AT gun". As for myself, ZIS-3 fired on a Stug repeatedly and didnt penetrated the armour.

StugIV has the heaviest armor till Panthers hit the field. Its better than PzIV. Stug armor is like Churchill armor for allies.
Also you shouldnt be suprised your "ZIS-3 fired on a Stug repeatedly" becouse ZiS-3 has an insane range, bettler than any allied direct fire gun (AT or not). No doubt Stug didnt fire a single shot back at the emplacement.
#71865

Re: [[IP address redacted]] ZIS 3

I'm aware that stug armor is somewhat heavy; the stug did shoot back, as its a vehicle, and can move. Dont see the point of your comment  ??? ???
"Du sublime au ridicule, il n'y a qu'un pas"
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#71873

Re: [[IP address redacted]] ZIS 3

Red_Stinger wrote:
I'm aware that stug armor is somewhat heavy; the stug did shoot back, as its a vehicle, and can move. Dont see the point of your comment  ??? ???

My point was that ZiS-3 was more usefull than a Stug (in that and in allmost every situation), stopping an attack before it even started, pounding anything that moves with Sherman shells (same penetration), without getting hit itself.
Stug didnt fire becouse it was out of range and couldnt fire.
#71968

Re: [[IP address redacted]] ZIS 3

In game stats show it to be 13 pop... is it really worth that or are the stats wrong.

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#72035

Re: [[IP address redacted]] ZIS 3

Paciat wrote:
Stug didnt fire becouse it was out of range and couldnt fire.


Well, actually, I repeat that it did shoot back, formally, as it rushed my ZIS-3. Its not like my gun can fire 4 shell at it while reaching its range  ::)
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#72219

Re: [[IP address redacted]] ZIS 3

Hamasei wrote:
RedGuard wrote:
it should get a price increase, and in the meantime we're awaiting more feedback for a stat tweak if its needed

GodlikeDennis wrote:
it's not an AT gun (its) like a flak/Pak

+1 dennis
and that is the key point to understanding the zis3, folks


yes, is the key but with 2.602 the key doenst open the same way:

    88mm Flak 36

    Accuracy vs Infantry reduced from 0.5x to 0.15x
    Accuracy vs Snipers reduced from 0.25x to 0.05x
    Targeting priority vs Snipers reduced from 10 to 5

BALANCE PLEASE!

I am in hearty agreement. Since 2.602 is supposedly the ultimate vCoH patch; I believe it is time to make the Flak 36 a dual purpose gun as the Zis-3 is supposed to be. The notion that a weapon designed to use HE against bombers is ineffective against infantry is harebrained. Give both the zis and the 88 a switch that will allow AP or HE rounds, at a nominal muni cost to provide the flexiblity that a dual purpose weapon should have. stir gently allow to simmer for two months and see what seasoning (balancing) is needed.
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