#71457
[[IP address redacted]] SU-122: Balance Concern
I have a serious balance concern for the SU-122.
For the first part and the most, I LOVE this tank! I would never go back to a KV-2, even if the KV-2 has more armor, this is much faster, can deal a heavy dose, fires quicker, etc. (It's also a bit inaccurate, fired at an enemy HQ only to see the shell fly to the far right and hit the Wehr Quarters.)
But...
The horrific truth is that not only does it terminate buildings with ease, but it also does EXTREMELY heavy damage to lighter vehicles and tanks like the StuG, StuH 42, even Ostwinds and Panzers take pretty big hits from these guys.
This wouldn't be so much of a problem late game but this beauty comes in at 5 CPs.
I'm not so sure if it should be ripping armor apart like it is. If it should, then I think it's armor should be reduced, as it took about 10 StuG shots to get it to critical condition, which I just repaired anyway... If it shouldn't, then obviously lower it's damage VS tanks.
Just a concern.
For the first part and the most, I LOVE this tank! I would never go back to a KV-2, even if the KV-2 has more armor, this is much faster, can deal a heavy dose, fires quicker, etc. (It's also a bit inaccurate, fired at an enemy HQ only to see the shell fly to the far right and hit the Wehr Quarters.)
But...
The horrific truth is that not only does it terminate buildings with ease, but it also does EXTREMELY heavy damage to lighter vehicles and tanks like the StuG, StuH 42, even Ostwinds and Panzers take pretty big hits from these guys.
This wouldn't be so much of a problem late game but this beauty comes in at 5 CPs.
I'm not so sure if it should be ripping armor apart like it is. If it should, then I think it's armor should be reduced, as it took about 10 StuG shots to get it to critical condition, which I just repaired anyway... If it shouldn't, then obviously lower it's damage VS tanks.
Just a concern.
"Balancers are 10 a penny"
Last edited May 27, 2011 at 1:10 PM by Rizz


