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Eastern Front 1.40 Patch

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#71651

Re: Eastern Front 1.40 Patch

e22big wrote:
I just installed the patch and the launcher is stopped working can anybody help me with this?

It show the massage "the ... is stopped working" every time I tried.

p.s. reinstalling the game and restarting the window is not working

Thanks


me too
i even not able to edit the ef launcher config.ini

Last edited May 28, 2011 at 8:16 AM by cyhyryiys

#71659

Re: Eastern Front 1.40 Patch

Epic patch, thanks again guys, for your work!

:)
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#71733

Re: Eastern Front 1.40 Patch

On May 26, I tried to play three games with a friend of mine and every time the game crashed. The next day, we tried to play again but I couldnt even launch the game. Every time I clicked on the launcher, a message would pop up saying "Eastern Front Launcher has stopped working"

Any help would be greatly appreciated. I noticed some other people have also been having problems with the game crashing, but it seems like they can at least launch the game. I tried reinstalling the mod, version 1.4.0.0. But the same error kept occurring.
#71753

Re: Eastern Front 1.40 Patch

im surprised at the lack of feedback so far on the new stuff. has anyone tried out the new god of war yet, we could use some feedback on that
Forum post image
#71755

Re: Eastern Front 1.40 Patch

best51c wrote:
On May 26, I tried to play three games with a friend of mine and every time the game crashed. The next day, we tried to play again but I couldnt even launch the game. Every time I clicked on the launcher, a message would pop up saying "Eastern Front Launcher has stopped working"

Any help would be greatly appreciated. I noticed some other people have also been having problems with the game crashing, but it seems like they can at least launch the game. I tried reinstalling the mod, version 1.4.0.0. But the same error kept occurring.


If you read my post above you will find out how you correct the launcher problem
#71783

Re: Eastern Front 1.40 Patch

walki1 wrote:
QuoteStill the game said something like some piece of patch is required to play online, does this mean there is another patch beside the 1.40 one ?


maybe because you didn't download patch 2.602 of vCoH. *facepalm*


That's a negative, I sure to have the game patch to the latest version (and it never have such a problem until this EF patch)

Another thing, the game is always crash in the first minute of the play, some advice would be nice

thanks
#71785

Re: Eastern Front 1.40 Patch

Are you sure you have the latest version of CoH (2.602) and the latest version of EF (1.400)
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71808

Re: Eastern Front 1.40 Patch

my EF launcher is crahing if I want to start the game. When the launcher is loading, it's just crashes. I have the 2.602 and the 1.400
#71840

Re: Eastern Front 1.40 Patch

First I have to say, good work.
But there are two things I don't really like.
One is the "new" god of war. The "old" one was perfect with the artillerie firing for a long time over a big area.
Secound thing is the upgrade for the sovjet infanterie.

It would be fantastic if you bring it back.  ::)

Sorry for my bad english.

Last edited May 29, 2011 at 3:18 PM by MatzeHTC

#71842

Re: Eastern Front 1.40 Patch

MatzeHTC wrote:
First I have to say, good work.
But there are two things I don't really like.
One is the "new" god of war. The "old" one was perfect with the artillerie firing for a long time over a big area.
Secound thing is the upgrade for the sovjet infanterie.

It would be fantastic if you bring it back.  ::)

Sorry for my bad english.

No way!
It sucked - just a useless, if not harmful, waste of ammo. If it were any good for anyone, that would be for axis players.
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#71844

Re: Eastern Front 1.40 Patch

But it was really good for psychological warfare. The enemy never tried to attack me while god of war was activated and if you used it right it made a lot of damage to the axis. ;)

Last edited May 29, 2011 at 3:32 PM by MatzeHTC

#71845

Re: Eastern Front 1.40 Patch

MatzeHTC wrote:
But it was really good for psychological warfare. The enemy never tried to attack me while god of war was activated.

I prefer physical destruction it brings now to any "psychological" one, especially since that latter one didn't stop too many of enemies, while killing my units rather effectively, though they were really far-far away.
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#71846

Re: Eastern Front 1.40 Patch

IJoe wrote:
MatzeHTC wrote:
But it was really good for psychological warfare. The enemy never tried to attack me while god of war was activated.

I prefer physical destruction it brings now to any "psychological" one, especially since that latter one didn't stop too many of enemies, while killing my units rather effectively, though they were really far-far away.

That's right but it's a thing you have to risk and with a little training it worked fantastic. :)
#71857

Re: Eastern Front 1.40 Patch

There was no training required for the old GoW. Get deep into enemy territory and click anywhere. It was a useless noob power that took no skill to use. Now it actually matters where you target it.
If you get into an argument with me, you're wrong.
#71863

Re: Eastern Front 1.40 Patch

robotnik wrote:
im surprised at the lack of feedback so far on the new stuff. has anyone tried out the new god of war yet, we could use some feedback on that

bear in mind i've only used these things a couple of times at most so i can only give an initial view of how things look.
i tried out some of the maps, all quite good.
The god of war ability  is better.
The new SU76 TD is pretty amazing, weak armour but with AP rounds on it's very effective.
The SU122, erm not sure what to make of it so far it just seems like a copy of the StuH assault gun i preferred the KV2 tbh.

I do like the changes to the fuel cost for SU85 makes it a viable option. the KV1 is a beast of a tank, so incredibly tough it's very good at pinning enemy units in place.

Naval infantry are pretty awesome.
My friend tells me the Nashorn is epic, excellent range power with the trade-off of having to be locked down to fire very nice.

Tiger ace, well idk there's already a call-in tiger in another doctrine so i think i preferred the Kingtiger.



Post Merge: [time]1306693238[/time]

oh and some of the icons are missing for the new units. (wanted to modify previous message but the forum kept crashing)

Last edited May 29, 2011 at 6:20 PM by Mad hatters in jeans

#71917

Re: Eastern Front 1.40 Patch

Super!))) Bad, that soviets engineer can't restore the military equipment.((((
#71935

Re: Eastern Front 1.40 Patch

^ And this post means...??
If you get into an argument with me, you're wrong.
#71939

Re: Eastern Front 1.40 Patch

Congratulations DEVELOPERS

My overview
trample units has no price!
Conscripts ok but I would call back "our bullets or theirs' icon was hilarious:)
naval infantry is great and I thought I'd miss the trenches. I was surprised again:)
Katyucha price is ok
BUT
The new Tiger ace is not the old tiger ace. he could be called again. Now is unique .... I missed the option
KV1 The shot is coming out the barrel / he would be shot or explosive penetration? the machine gun tower is out of place / But it is an extraordinary unity in general /
su122 could have a longer shot

Questions
The range of shooting the Rhino will be the basis of the Elephant?
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#71949

Re: Eastern Front 1.40 Patch

delmar77 wrote:
Congratulations DEVELOPERS

My overview
trample units has no price!
Conscripts ok but I would call back "our bullets or theirs' icon was hilarious:)
naval infantry is great and I thought I'd miss the trenches. I was surprised again:)
Katyucha price is ok
BUT
The new Tiger ace is not the old tiger ace. he could be called again. Now is unique .... I missed the option
KV1 The shot is coming out the barrel / he would be shot or explosive penetration? the machine gun tower is out of place / But it is an extraordinary unity in general /
su122 could have a longer shot

Questions
The range of shooting the Rhino will be the basis of the Elephant?

Glad to hear you like it ;D. Would be unfair if you can call more than once the Ace, everyone will choose it and forget the KT.

About the Elefant... don't know :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 30, 2011 at 5:57 AM by blackbishop

#71954

Re: Eastern Front 1.40 Patch

Mine is crashing to desktop within the first minute of gameplay
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0
#71995

Re: Eastern Front 1.40 Patch

Hey guys,
after I had installed the 1.4 patch the game doesn't want to start.
I reinstalled everything but it does still not work.
The error massage says that the Eastern Front Launcher does not work any longer.
I can start the normal CoH without problems.

I hope anyone of you can help me?  ???
#71998

Re: Eastern Front 1.40 Patch

QuoteHey guys,
after I had installed the 1.4 patch the game doesn't want to start.
I reinstalled everything but it does still not work.
The error massage says that the Eastern Front Launcher does not work any longer.
I can start the normal CoH without problems.


No comment - use search.

http://easternfront.org/forums/index.php?topic=5962.0
I identify as a four-eyed bird man. /s
#72011

Re: Eastern Front 1.40 Patch

walki1 wrote:

No comment - use search.

http://easternfront.org/forums/index.php?topic=5962.0


Yeah, thank you, but I really have got other things to do than search for exactly the words with these the problem has been described before.
#72017

Re: Eastern Front 1.40 Patch

morti271 wrote:
walki1 wrote:

No comment - use search.

http://easternfront.org/forums/index.php?topic=5962.0


Yeah, thank you, but I really have got other things to do than search for exactly the words with these the problem has been described before.

The first thing any user should do after creating an account is to read the stickied threads. And that thread is stickied on bugs & tech support, where this kind of comments should go.

We already have read a gazillion of times this kind of posts/topics over the last week and counting... i find hard to belive you didn't see any of them.

I was going to post that link as well but seeing that walki1 did the favor i just turned around, but now you mention it, i thought i should clarify this.

All in all, i hope that helped you to fix your issue and enjoy EF ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#72092

Re: Eastern Front 1.40 Patch

so as long the launcher is not working correctly, why not just disable it as standard or bring a fix patch? I lost hours this days, until i could explain to of my older friends (they do not know much bout computers) via chat how to solve this problem via config.ini
#72096

Re: Eastern Front 1.40 Patch

The launcher works fine. The auto-update feature is overloaded from so many people trying to dl the patch. Go into the options and disable it if that is your problem.
If you get into an argument with me, you're wrong.
#72213

Re: Eastern Front 1.40 Patch

Sorry if its been talked about already, just don't want to help overload the website by refreshing pages every minute.

What "surprises" are their for the RMC?

Thanks for the update EF dev team!
#72240

Re: Eastern Front 1.40 Patch

its a suprise :P :D
Soviet is OP
#72249

Re: Eastern Front 1.40 Patch

Play with RMC and search the differences.  :P
Forum post image

Last edited June 1, 2011 at 9:24 AM by Moonwalker

#72385

Re: Eastern Front 1.40 Patch

Greatest mod ever made... always..
This patch is a chrismas gift..

I have just texture problem for the SU anti-tank..

but : YEAAAAAAAAAAAAAH
#72438

Re: Eastern Front 1.40 Patch

tigerclawstyle wrote:
Sorry if its been talked about already, just don't want to help overload the website by refreshing pages every minute.

What "surprises" are their for the RMC?

Thanks for the update EF dev team!

Play as RMC and nobody on your team gets resource income bonus from secured points.
SURPRISE!

But seriously, this latest patch is awesome (aside from bugs) and you guys rock.
#73004

Re: Eastern Front 1.40 Patch

Playing the ef now,everything works fine after i installed the 2.602 patch,although i think the russian ai aggressiveness is a little bit diminished,i had no problems defeating them as wehr (against hard ai)
as they are not trying to get tanks they used to in previous versions,may be that is balance change?

Anyway,its a great mod guys!Hoping to see the ostheer when it will be done....You guys are the best developers i have seen......
#73013

Re: Eastern Front 1.40 Patch

titan wrote:
Playing the ef now,everything works fine after i installed the 2.602 patch,although i think the russian ai aggressiveness is a little bit diminished,i had no problems defeating them as wehr (against hard ai)
as they are not trying to get tanks they used to in previous versions,may be that is balance change?

Anyway,its a great mod guys!Hoping to see the ostheer when it will be done....You guys are the best developers i have seen......

i noticed the soviet AI does seem to favour propaganda doctrine for some reason, it favours propaganda doctrine. added to this yup the AI seems to abort building tanks once it can get naval inf for some reason.

Last edited June 8, 2011 at 5:47 AM by Mad hatters in jeans

#73017

Re: Eastern Front 1.40 Patch

AI is kinda out of wack in certain situations cause it to do weird things

theres been a ton of ai changes for next patch and will be more still
Soviet is OP
#73354

Re: Eastern Front 1.40 Patch

Because I'am a lazy guy, I write down my question here, instead of search the right topic and write there.
When you guys release the Ostheer, and (I think) make a few patch for balance and other stuff, will you start to make a new faction or factions? or a complete new mod? because this team of yours are really good ... you are experts, so if you feel the power inside you (you can call in Captain planet :D:D:D), you could make something new again.
#73356

Re: Eastern Front 1.40 Patch

vadlama wrote:
Because I'am a lazy guy, I write down my question here, instead of search the right topic and write there.
When you guys release the Ostheer, and (I think) make a few patch for balance and other stuff, will you start to make a new faction or factions? or a complete new mod? because this team of yours are really good ... you are experts, so if you feel the power inside you (you can call in Captain planet :D:D:D), you could make something new again.

Ostheer will be released in EF 2.0. When that will happen? I will tell you in 23/12/2012 :P. Hopefully we won't be recurring to that scenario :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#73359

Re: Eastern Front 1.40 Patch

blackbishop wrote:
vadlama wrote:
Because I'am a lazy guy, I write down my question here, instead of search the right topic and write there.
When you guys release the Ostheer, and (I think) make a few patch for balance and other stuff, will you start to make a new faction or factions? or a complete new mod? because this team of yours are really good ... you are experts, so if you feel the power inside you (you can call in Captain planet :D:D:D), you could make something new again.

Ostheer will be released in EF 2.0. When that will happen? I will tell you in 23/12/2012 :P. Hopefully we won't be recurring to that scenario :).

no-no-no. I just want to know, if you plan to create something else after EF 2.0, or will you stop working on the title. My real question is will you make the japaneese, or italians, or the marines for the US or something like this ...
#73360

Re: Eastern Front 1.40 Patch

vadlama wrote:
blackbishop wrote:
vadlama wrote:
Because I'am a lazy guy, I write down my question here, instead of search the right topic and write there.
When you guys release the Ostheer, and (I think) make a few patch for balance and other stuff, will you start to make a new faction or factions? or a complete new mod? because this team of yours are really good ... you are experts, so if you feel the power inside you (you can call in Captain planet :D:D:D), you could make something new again.

Ostheer will be released in EF 2.0. When that will happen? I will tell you in 23/12/2012 :P. Hopefully we won't be recurring to that scenario :).

no-no-no. I just want to know, if you plan to create something else after EF 2.0, or will you stop working on the title. My real question is will you make the japaneese, or italians, or the marines for the US or something like this ...


Eastern Front will only be making the 2 factions planned and then campaigns for said factions.

All of the following possible factions you listed are in the process of being made by other mods.
"Balancers are 10 a penny"
#73362

Re: Eastern Front 1.40 Patch

Cranialwizard wrote:
vadlama wrote:
blackbishop wrote:
vadlama wrote:
Because I'am a lazy guy, I write down my question here, instead of search the right topic and write there.
When you guys release the Ostheer, and (I think) make a few patch for balance and other stuff, will you start to make a new faction or factions? or a complete new mod? because this team of yours are really good ... you are experts, so if you feel the power inside you (you can call in Captain planet :D:D:D), you could make something new again.

Ostheer will be released in EF 2.0. When that will happen? I will tell you in 23/12/2012 :P. Hopefully we won't be recurring to that scenario :).

no-no-no. I just want to know, if you plan to create something else after EF 2.0, or will you stop working on the title. My real question is will you make the japaneese, or italians, or the marines for the US or something like this ...


Eastern Front will only be making the 2 factions planned and then campaigns for said factions.

All of the following possible factions you listed are in the process of being made by other mods.

ok thx
#73377

Re: Eastern Front 1.40 Patch

Mad wrote:
titan wrote:
Playing the ef now,everything works fine after i installed the 2.602 patch,although i think the russian ai aggressiveness is a little bit diminished,i had no problems defeating them as wehr (against hard ai)
as they are not trying to get tanks they used to in previous versions,may be that is balance change?

Anyway,its a great mod guys!Hoping to see the ostheer when it will be done....You guys are the best developers i have seen......

i noticed the soviet AI does seem to favour propaganda doctrine for some reason, it favours propaganda doctrine. added to this yup the AI seems to abort building tanks once it can get naval inf for some reason.

I had two consecutive games 2v2 where A.I. only created Naval Infantry after its availability...boring.
Perhaps the A.I. could be modified to build to a minimum force template, Say on a 100 pop map, (avg) 24% armor, 12% artillery, 24% infantry?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#73401

Re: Eastern Front 1.40 Patch

Otto wrote:
Mad wrote:
titan wrote:
Playing the ef now,everything works fine after i installed the 2.602 patch,although i think the russian ai aggressiveness is a little bit diminished,i had no problems defeating them as wehr (against hard ai)
as they are not trying to get tanks they used to in previous versions,may be that is balance change?

Anyway,its a great mod guys!Hoping to see the ostheer when it will be done....You guys are the best developers i have seen......

i noticed the soviet AI does seem to favour propaganda doctrine for some reason, it favours propaganda doctrine. added to this yup the AI seems to abort building tanks once it can get naval inf for some reason.

I had two consecutive games 2v2 where A.I. only created Naval Infantry after its availability...boring.
Perhaps the A.I. could be modified to build to a minimum force template, Say on a 100 pop map, (avg) 24% armor, 12% artillery, 24% infantry?


There's a hardcored bug within CoH that the AI starts (only) to use off-map units once available.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#73935

Re: Eastern Front 1.40 Patch

The patch works great, thanks.