#69743
[1.4.0.0.] Penal squad: why is it discarded in 1.4?
blackbishop wrote:
...Penal Troops were discarded for 1.40.
http://www.moddb.com/mods/coheastern-front#comments
To say, that I am shocked by this recent revelation, is to say nothing at all.
This unit was the backbone of any no-support/tank rush build. Moreover, it had a lot of nonequivalent uses and purposes to any other unit, such as non-support (no strelky) early re-crew/capture, some more or less decent sniper hunt (7 rifles and one ppsh is not to be compared to 4 rifles of conscripts, nor would one be eager to use his CS for such a slippery task).
Basically, it was the main killing unit, unless you go for fast strelky and start that stupid blobbing, which I, personally, hate the most (let alone, that strelky are shit and not worth their price, IMO).
Now we got this "fix"! I recall there was a problem with them not being unsuppressible, as they should've been... Nice way of "fixing" issues, guys, real nice!
Yeah, I recall people crying out about snipers having too much health, and katiushas coming too early, and I suppose, these issues are definitely addressed in 1.4, but what is that about excluding penals from the RA?
Give us some proper reasoning, please. I bet, I'm not the only one out here (among people who actually play as SU, at least some significant percentage of their games), who would like to receive some most broad explanation to such a major change to SU early development.
Thanks in advance.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
Last edited June 1, 2011 at 12:45 PM by IJoe

