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new buildings

Suggestions

#67945

new buildings

i was wondering if i would be possible to start designing new objects or buildings, for example new building that has 6-10 stories, u can post some suggestions here!
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#67949

Re: new buildings

It is indeed possible, the Modern Combat Mod for CoH did this. However, it has not that high priority for EF, though BurroDiablo has done a Lenin statue for example. Further plans are not known to me. It would be nice, to have some Eastern Front specific models, houses, trees and so on.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#67950

Re: new buildings

First: they should improve balance
Second: they should release Ostheer (when it's done)
Third: then all things which were optional, do.

See new houses, roads and something like that would be great but like i wrote before, they must do the most important things first.

I'd rather like to see new buildings for the SU, than new objects or neutral buildings.
#67970

Re: new buildings

it would be awesome if we could get the kremlin and red square in the game. We need some mayday victory parades and some ahistorical battles.
#67971

Re: new buildings

vonklaus wrote:
it would be awesome if we could get the kremlin and red square in the game. We need some mayday victory parades and some ahistorical battles.

a moskau map with kreml would be awesome
#67972

Re: new buildings

Custom Sov and Ost base buildings will be a higher priority, but it's my plan to bash off a variety of Izba's, an Orthodox Church or two, some typical stalinist type buildings, statues, Russian civillian vehicles, but I don't plan on making St.Basils or the Kremlin because it's not historical to have them on a battlefield.
#67982

Re: new buildings

I could make static objects and skin them but I'm not able to animate nor get them into game :P.
I identify as a four-eyed bird man. /s
#67994

Re: new buildings

walki1 wrote:
I could make static objects and skin them but I'm not able to animate nor get them into game :P.

Same for me :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#68037

Re: new buildings

or even a reichstag would be nice but would be hard to do, bigger apartments types is what coh needs for a more realistic urban combat
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#68047

Re: new buildings

Quotecoh needs for a more realistic urban combat
::)

CoH is not realistic and all combats are not realistic too. You know what i mean.
#68055

Re: new buildings

Quote[...] bigger apartments types is what coh needs for a more realistic urban combat

1+

It would be really difficult to animate buildings like that. There is only one which I recommend to use. It looks a least a little bit like a russian "blockhouse".

ebps>environment>art_ambient>buildings>holland>buildings>plaster_6x3_01




I identify as a four-eyed bird man. /s
#68197

Re: new buildings

thats the only one they have though, we need more for our mappers, including me for my own designs, and of course coh isnt realistic, i just want that urban feel
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#68209

Re: new buildings

walki1 wrote:
Quote[...] bigger apartments types is what coh needs for a more realistic urban combat

1+

It would be really difficult to animate buildings like that. There is only one which I recommend to use. It looks a least a little bit like a russian "blockhouse".

ebps>environment>art_ambient>buildings>holland>buildings>plaster_6x3_01

+1 soviet public housing
Soviet is OP
#68217

Re: new buildings

IF your making new buildings, you will have to make a lot of them.(5,7 Etc)

It won't fit to have 2 Soviet Government buildings then a France Cafe :)

I had to same problem when I was making maps for Mokins mod back then, he only provided 3 Buildings. Just didn't look right.

So if you want good looking maps, you gotta have a whole lot of people helping to work on it.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#68270

Re: new buildings

QuoteSo if you want good looking maps, you gotta have a whole lot of people helping to work on it.


Normally static objects & buildings are also done by the Level Designer but in this case it's a way more difficultly.
I identify as a four-eyed bird man. /s