#66788
Amazing work but a few "nitpicks"
Hey I just downloaded this mod, and can I just say, amazing work guys, truly.
The level of professionalism is amazing, feels like it could of been made by relic, I mean I am a modder myself and the effort and time you must of put into this is great, really good job well done.
However, after playing a few games as the soviets, the one thing which I personally don't understand fully is, why soviets have no starting unit??
At first I though maybe it's because their basic units are better than the other factions, but although some people think so, I personally don't, they are just as counter-able as the other factions, and along the same strengh tbh.
The problem I find with Soviets not having any starting units is they fall behind in the whole capping business. While not so noticeable in a 1 vs 1 map with lots of points, if there are only a few, or say a 2 vs 2 or 3 vs 3 match, they fall behind quite a lot imo.
Because say it's a 3 vs 3 match, 3 soviets vs 3 whatever, thats 3 points behind at the start of the game which can be a big difference if there is only a few points on the map.
The other thing is, with the soviet armoury providing upgrades, that's great and all, but for the most part when I build units I won't lose them(retreat a lot :P) so the upgrades from the armoury don't benefit me much as I won't rebuild the units, as the upgrades don't affect current troops. And while it's not a massive deal cus I have learnt to perform the upgrade first then build the units, it does pose a somewhat "block" on what I would normally do with other factions.
Anyway sorry if I sounded too negative and this is all in my opinion, I know this won't apply to everyone and some you will probably think "that guys a noob" but yeah just my thoughts.
Part from that great mod, and just wanted to know what other people think??
Also a random side note, I learnt the hard way last night of why I should never play a small 3 vs 3 map, with no pop, bridges and fighting with brits lol.
The level of professionalism is amazing, feels like it could of been made by relic, I mean I am a modder myself and the effort and time you must of put into this is great, really good job well done.
However, after playing a few games as the soviets, the one thing which I personally don't understand fully is, why soviets have no starting unit??
At first I though maybe it's because their basic units are better than the other factions, but although some people think so, I personally don't, they are just as counter-able as the other factions, and along the same strengh tbh.
The problem I find with Soviets not having any starting units is they fall behind in the whole capping business. While not so noticeable in a 1 vs 1 map with lots of points, if there are only a few, or say a 2 vs 2 or 3 vs 3 match, they fall behind quite a lot imo.
Because say it's a 3 vs 3 match, 3 soviets vs 3 whatever, thats 3 points behind at the start of the game which can be a big difference if there is only a few points on the map.
The other thing is, with the soviet armoury providing upgrades, that's great and all, but for the most part when I build units I won't lose them(retreat a lot :P) so the upgrades from the armoury don't benefit me much as I won't rebuild the units, as the upgrades don't affect current troops. And while it's not a massive deal cus I have learnt to perform the upgrade first then build the units, it does pose a somewhat "block" on what I would normally do with other factions.
Anyway sorry if I sounded too negative and this is all in my opinion, I know this won't apply to everyone and some you will probably think "that guys a noob" but yeah just my thoughts.
Part from that great mod, and just wanted to know what other people think??
Also a random side note, I learnt the hard way last night of why I should never play a small 3 vs 3 map, with no pop, bridges and fighting with brits lol.
Last edited April 28, 2011 at 11:03 AM by HolyCarrot


