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Extract Guard Icon?

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#66764

Extract Guard Icon?

Hi comrades does anybody know how to get the pictures of soviet Guards and the shock guard armory upgrade?

I wanted to use it for an avatar

and the Command squad ;D pretty please
Soviet is OP
#66819

Re: Extract Guard Icon?

Play a game at the highest resolution, take a screenshot, and crop it. Crude, but it should work.
#66822

Re: Extract Guard Icon?

Only those three? Wait for a short time, I'll send the files as .png. :)

EDIT: Here they are, I extracted them for you:

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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited April 28, 2011 at 3:21 PM by MaxiKing6

#66884

Re: Extract Guard Icon?

Maxi thank you soooooooooo much :-* :-* :)
Soviet is OP
#66888

Re: Extract Guard Icon?

You're welcome. :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#66890

Re: Extract Guard Icon?

MaxiKing6 wrote:
You're welcome. :)

He'd better do with Commissar icon (there was that one some time ago)
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— forever.
#66897

Re: Extract Guard Icon?

theres a commissar icon too?
Soviet is OP
#66899

Re: Extract Guard Icon?

REDcommissar wrote:
theres a commissar icon too?
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited April 28, 2011 at 7:35 PM by IJoe

#66902

Re: Extract Guard Icon?

IJoe wrote:
REDcommissar wrote:
theres a commissar icon too?


I think we need to make a Shtafnie icon based on that portrait.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66914

Re: Extract Guard Icon?

blackbishop wrote:
IJoe wrote:
REDcommissar wrote:
theres a commissar icon too?


I think we need to make a Shtafnie icon based on that portrait.

The pictogram to the right of the head kind o' suggests that as well.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66921

Re: Extract Guard Icon?

IJoe wrote:
blackbishop wrote:
IJoe wrote:
REDcommissar wrote:
theres a commissar icon too?


I think we need to make a Shtafnie icon based on that portrait.

The pictogram to the right of the head kind o' suggests that as well.

I Don't know what are you talking about(or why did you quote my text) but i said that because currently conscript uses the same icon than Shtrafnie troops.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66927

Re: Extract Guard Icon?

blackbishop wrote:
I Don't know what are you talking about(or why did you quote my text) but i said that because currently conscript uses the same icon than Shtrafnie troops.

I didn't mean to offend you, more like in support of your proposal.
And yes, I'm quite aware of the current state of affairs :)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66929

Re: Extract Guard Icon?

Just thinking, what's with the rectangular icon? Aren't most of them square?
#66930

Re: Extract Guard Icon?

Shtrafnie ftw!

who u callin square :D :P
Soviet is OP
#66947

Re: Extract Guard Icon?

The icons, mate. ;)
#66956

Re: Extract Guard Icon?

Hey RedCommissar, how about this one?
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66957

Re: Extract Guard Icon?

I like  ;D
That would be nice if they replaced current strafynie upgrade with this commisar icon

I have so many avatars now I think I will have a different every week now for a while :)
Soviet is OP
#66958

Re: Extract Guard Icon?

REDcommissar wrote:
I like  ;D
That would be nice if they replaced current strafynie upgrade with this commisar icon

+1
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66961

Re: Extract Guard Icon?

Excellent job @IJoe! Don't know if we could use it on EF though :(...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66962

Re: Extract Guard Icon?

blackbishop wrote:
Excellent job @IJoe! Don't know if we could use it on EF though :(...

What's the problem?
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66963

Re: Extract Guard Icon?

This leads to another thought/idea

Just like wehrmacht has officers, and brits. and it coho there was the terror officer

what about soviet propoganda officer aka a call in reward commissar for prop doct? you could use the icon then.

I know its outta left field so to speak but it could replace the underused trench?

Or a command squad armoury upgrade that would add a commissar to the Command squad giving some sort of aura bonus
Soviet is OP

Last edited April 29, 2011 at 5:58 AM by REDcommissar

#66964

Re: Extract Guard Icon?

@RedCommissar
I would make it a bit different (as a doctrine ability in Propaganda):
"Attach Commissars" - enables upgrade for any infantry squad (from barracks). Cost of the upgrade ~50 mun (per squad). Once researched, this particular upgraded squad can be reinforced with the commissar (he becomes part of the squad). As long, as he is there, the squad cannot retreat, but is unsuppressible (so it's a sword of two blades). Now, that's really hard to do, but I think, I might figure out just how. The easier thing is just to tie some "charge" ability to the commissar.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66965

Re: Extract Guard Icon?

well I'm kind of against the whole no retreat thing, call me old fashioned  :-\

I need my retreat button!
Soviet is OP
#66966

Re: Extract Guard Icon?

IJoe wrote:
@RedCommissar
I would make it a bit different (as a doctrine ability in Propaganda):
"Attach Commissars" - enables upgrade for any infantry squad (from barracks). Cost of the upgrade ~50 mun (per squad). Once researched, this particular upgraded squad can be reinforced with the commissar (he becomes part of the squad). As long, as he is there, the squad cannot retreat, but is unsuppressible (so it's a sword of two blades). Now, that's really hard to do, but I think, I might figure out just how. The easier thing is just to tie some "charge" ability to the commissar.

I thought a similar idea, but also those squads could regain their retreat after getting vet (don't know if vet 1 or 2). But that idea was shot down XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66967

Re: Extract Guard Icon?

@Blackbishop
Was there any particular reason why the idea was rejected?
What were the objections?

You know, if it's all about the name ("Oh those Komissars have their hands covered in blood!" - which is absolutely untrue to those of them, who were deployed for the actual service in the army, and just untrue to 99 % of all the rest of 'em), you can change it to "Politruk" (=political leader) - these were never compromised by any atrocious or criminal doings.
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If you want a picture of the future,
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— forever.

Last edited April 29, 2011 at 6:49 AM by IJoe

#66968

Re: Extract Guard Icon?

I dont think thats the case, joe. we still have commissars leading the "penal" squads aka strafynie aka NKVD :-X theres no negative stigma associated with them. they were just political/idealogical officers that took the rank of the command retinue they were attached to

I think its very fitting to have a komissar as part of the command squad retinue as they usually were. although it was probaly rejected because imagine what a nightmare that would be to balance. well i take that back not if it was an upgrade

I still think commissar should be a propoganda doc call in, that acts like brit officer. could replace trenches or bunker!
Soviet is OP

Last edited April 29, 2011 at 8:10 AM by REDcommissar

#66970

Re: Extract Guard Icon?

REDcommissar wrote:
...they were just political/idealogical officers that took the rank of the command retinue they were attached to...

True, at least for those in the army.
REDcommissar wrote:
I still think commissar should be a propoganda doc call in, that acts like brit officer. could replace trenches or bunker!

I could make such a thing, as I suggested above. In a week or so. In fact, it would take me less than a day to do it - it's all about spare time though :)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited April 29, 2011 at 8:26 AM by IJoe

#67061

Re: Extract Guard Icon?

IJoe wrote:
REDcommissar wrote:
I still think commissar should be a propoganda doc call in, that acts like brit officer. could replace trenches or bunker!

I could make such a thing, as I suggested above. In a week or so. In fact, it would take me less than a day to do it - it's all about spare time though :)


I personally think its full of win. We could finally replace a useless doctrine ability that has no hopes of being made useful. But I'm not on the dev team so I have not the authority to order such an undertaking :(
Soviet is OP
#67073

Re: Extract Guard Icon?

Kashchei wrote:
http://wiki.reliccommunity.com/index.php?title=Command_Squad_%28Dark_Crusade%29 so it would basicly turn into this.

I don't see how in the world these two are in any aspect similar?!
Well, the paths of one's logic are a secret to another...
Unless, you can present some broader explanation to justify, what you've said above.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67075

Re: Extract Guard Icon?

artilery strike work  realy similiar to strafing run from dow i dont see  point why add comissar to comand squad ?
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#67076

Re: Extract Guard Icon?

Simple - you don't add commissar to CS!
Read the thread again (the last couple of pages), and you'll get the idea...
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67077

Re: Extract Guard Icon?

i know what you want add comissars as a upgrade to regular squads  similiar way like in dow to improve propaganda strategy but what would they actualy do ?
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#67117

Re: Extract Guard Icon?

I'd be happy with either addition. Command squad upgrade, OR propoganda call-in

I like the prop doc call-in better It could replace trenches or bunker because no ones uses them.

I dont think the commissar should have any abilitys, just passive aura bonus' that increase with gaining vet. like a brit officer. except the commissar would be like a captain and lietuenant combined giving offensive and defensive bonus'. of course however the bonus' wouldnt be as strong as the brits of course for balance reasons

the other cool idea is to make commissar an armoury upgrade for command squad that would do the same thing. except adding him to the command squad, and him doing the same thing. I like this idea too
Soviet is OP
#67119

Re: Extract Guard Icon?

Kashchei wrote:
i know what you want add comissars as a upgrade to regular squads  similiar way like in dow to improve propaganda strategy but what would they actualy do ?

It written there:
1) make squads unsuppressible, but unable to retreat (while the commissar is alive), or
2) commissar will have some "charge"-like ability (with sufficient cool-down).

But really - IT'S WRITTEN THERE ALREADY!

@RedCommissar
Sorry, but I think your ideas are, in fact OP. And they, in fact, do seem a lot like DoW.
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If you want a picture of the future,
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— forever.

Last edited April 30, 2011 at 8:34 PM by IJoe

#67121

Re: Extract Guard Icon?

So they hadicape they squad making him unable to retreat.Danko already have charge propaganda also have smiliar ability red banner dp-28 also remove supression.Only way to make him usefull is to give him ability to increas firepower or rate of fire of the squad.
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Last edited April 30, 2011 at 8:39 PM by Kashchei

#67124

Re: Extract Guard Icon?

Kashchei wrote:
So they hadicape they squad making him unable to retreat.Danko already have charge propaganda also have smiliar ability red banner dp-28 also remove supression.

First - it's doctrinal,
Second - it will increase the squad's size by 1 (goes only for conscripts, strelky, and guards, since shtrafnye already have a commissar), and increase it's firepower as well,
Third - Dp suppression resistance is immobilizing, this proposed is not,
Fourth - Yeah CS has "charge", but it's an area effect, and this proposed is only for the squad.

ADD-ON:
Fifth - it would cost (about) 50 munitions per upgrade (which is individual for each squad), so I doubt, it would ruin balance. And yeah, it's already written before.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited April 30, 2011 at 9:06 PM by IJoe

#67126

Re: Extract Guard Icon?

i dont know why but it feels like it would be balance problem
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#67129

Re: Extract Guard Icon?

Kashchei wrote:
i dont know why but it feels like it would be balance problem

I have no desire at all to ruin balance. I think, that a thoughtful approach is required here, as well as everywhere else.
But it would be better, if you could form your feeling into something shaped.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67131

Re: Extract Guard Icon?

he would use Ppsh or pistol ?
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#67134

Re: Extract Guard Icon?

Kashchei wrote:
he would use Ppsh or pistol ?

For 50 munitions? - I think, it's ok to arm 1 man with ppsh...
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67138

Re: Extract Guard Icon?

@comrade Ioe Ok so you're proposing the commissar upgade as a global upgrade that would add a commissar to every squad? I like it but I'm against the unsupressable unretreatable thing. I do like however the charge abilty idea.
Joe I absolutely loathe the lack of retreat on NKVD squads and so I dont really like taking that away from squads. to put it blunty im totally against that. its a huge disadvanatge and extremely exploitable by a good opponent

Also SU has a bunch of suppression breaking abilitys already So im not so sure we need more, Im still sticking by my idea of commissar increasing firepower in some way

50 munition 15 fuel armoury upgrade adds commissar to every barracks/mustering tent squad. increases their offensive abilitys in some way.

theres simply too many suppression breaking abilitys already in SU, penals guards, CS, doctrinal ability etc.
what they really need is a slight boost in offensive ability. this way it will synergise well with defensive vetted command squad


we should send this proposal to the dev team and see if it receives any support, otherwise we're just blowing hot wind here
or we can start a official thread in red army suggestion? Joe since you hold seniority you may have the honors if you desire to do so
Soviet is OP

Last edited April 30, 2011 at 9:38 PM by REDcommissar

#67139

Re: Extract Guard Icon?

@RedCommissar
I'm not proposing a global upgrade, - only an individual one (like dp/ppsh, f.e.) for each particular squad, and only once the corresponding propaganda ability is unlocked,
Commissars carried out inspiration duties, thus I'm proposing, their effect/ability should reflect that fact,
Devs do read forum, so we don't really need to send them anything. Though I don't think, they'll take any part of this idea close to the heart. I mean, I've seen dozens of good ideas, and proposed few myself, but all those sank into the cold void of eternal abyss...
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#67217

Re: Extract Guard Icon?

I have just created this:
Forum post image ( In only 2 minutes! I could be a good skinner  ;D )

@IJoe +1  :)
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!

Last edited May 1, 2011 at 3:54 PM by GSmirlis the Communist