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The Scheldt Guide

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#66158

Re: The Scheldt Guide

I've got a tip with the british faction on this map : Upgrade your HQ truck with the speed upgrade, just after that, undeploy it and rush to the middle island. Retreat the starting unit and it will rush with the HQ on the middle island really fast. Make a trench or wait for reinforcements.

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#66160

Re: The Scheldt Guide

Yeah and remember to build a lot of arty and off map arty  :P
Soviet is OP
#66161

Re: The Scheldt Guide

I find the Brits to be very good on maps like these (small with bridges), because they can lock down pretty easily with their Emplacements with little threat of being flanked.

P.S. Republic Commando is awesome.  ;D
#66198

Re: The Scheldt Guide

Yes, I've seen it...but I think it was an April Fool! ;)

Maps like that doesn't need any guide...spam something and you win.
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#66202

Re: The Scheldt Guide

Yeah i know, that's why i said i'm almost a month late. But it's just so funny, i thought it was worth posting.
#66203

Re: The Scheldt Guide

LOL... i thought was real but looks like was a joke XD. I didn't recall at that time that was April 1st.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66205

Re: The Scheldt Guide

Haha, yeah. ;D At first i was like, "Who the fuck is this pretentious prick?!", and then i thought to check the date...
#66216

Re: The Scheldt Guide

Yeah brits do nicely on scheldt. To give an idea of how out of wack this map is you can build a mortar bunker and destroy HQs with supercharge round lol

I've even heard accounts of spamming wehr upgrade buildings with defensive doct to substitute cheap MG bunkers. the stupidity is endless

I hate to admit I've played this map but we once won a game using nothing but priests and 25 pounders  :-[ :-X
Soviet is OP
#66274

Re: The Scheldt Guide

QuoteRetreat the starting unit and it will rush with the HQ on the middle island really fast. Make a trench or wait for reinforcements.


Fixed if your HQ truck is not set up they will retreat to a HQ of your allies.

Brits are the weakest faction on Scheldt but anyway I like how they attempt to rush me everytime and always lose their 2 breens and their starting unit.
I identify as a four-eyed bird man. /s
#66280

Re: The Scheldt Guide

The problem isn't the Brits, it's the player - The British army is a turtle faction, so they are stupid if they rush. Panzer Elite are for rushing.
#66282

Re: The Scheldt Guide

All faction can rush if you're enought good to do it!  ;)
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#66283

Re: The Scheldt Guide

Yeaaaahh Mortar Emplacement rush ftw  ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#66284

Re: The Scheldt Guide

Granted, if your opponent is a total n00b, you probably could rush them with Brits and win. :D
#66342

Re: The Scheldt Guide

No he was actually very good (level 13 (I know level says nothing about the player)) but you just can't beat the panzer elite luftwaffe spam at the beginning.
My secret tip: Use the Schwimwagens' ability to kill the brit starting unit faster even when it's standing in green cover. My Schwimwagen had vet 2 until the end of the game and it survived :P. After you killed the starting unit and two of his breens he will start to dig in an build howitzers and shoot into your base (somehow all of them react like this :P). Don't get nervous make sure to get all upgrades including Sprint Ability and when needed build a Panzer Support Kommand at your friends base and call in a Bergetiger to repair your HQ.
And another thing: build a flak 38 vierling at the open entrance of your HQ sector it will help you a lot because in most cases the Americans are going on airborne.
I identify as a four-eyed bird man. /s

Last edited April 26, 2011 at 9:34 AM by walki1

#66354

Re: The Scheldt Guide

So how does a Schwimmwagen gain veterancy without any offensive abilities? ???

As Brits, it shouldn't be too hard to block off the choke points with your emplacements, and then build 25-Pounders to pummel the Axis bases from safety. Rushing in with infantry and Brencarriers is stupid when you have so many emplacements you can build.

As Americans i usually go Infantry, so i get access to nice Howitzers.

As for the Luftwaffe; I always found them to be pretty pathetic combatants. I like to use them for building and repairing, but not fighting.
#66356

Re: The Scheldt Guide

Schwimwagen gets only defensiv vet like the bergetiger, ammohalftrack and vampire.

The problem of the brits: Their howitzer & emplacments can be destroyed very easily. Also howitzer are only good against infantry. In the last game they manage to destroy my HQ only once and then I repaired it with my Bergetiger and the arty shells just bounced of the Tiger :P.
I identify as a four-eyed bird man. /s
#66357

Re: The Scheldt Guide

Yeah, but how does it gain veterancy though? Don't units have to fight and score kills to increase in veterancy?
#66361

Re: The Scheldt Guide

They get it by "watching" units how they kill. It's the same as if you place a mortar halftrack next to your base flak. The flak will earn vet too.
I identify as a four-eyed bird man. /s
#66363

Re: The Scheldt Guide

Man, i always thought that was a bug...
#66364

Re: The Scheldt Guide

They "share" their combat experience.
I identify as a four-eyed bird man. /s
#66503

Re: The Scheldt Guide

walki1 wrote:
QuoteRetreat the starting unit and it will rush with the HQ on the middle island really fast. Make a trench or wait for reinforcements.


Fixed if your HQ truck is not set up they will retreat to a HQ of your allies.

Brits are the weakest faction on Scheldt but anyway I like how they attempt to rush me everytime and always lose their 2 breens and their starting unit.


No, because they will rush to the closet HQ, even undeployed it is still the truck, I tried it many times and it works fine ...
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#66504

Re: The Scheldt Guide

Hmm... I noticed they will sometimes go to their H.Q., sometimes their allies, and sometimes their call-in point...
#66585

Re: The Scheldt Guide

All this depends on the situation I guess, normally they go to allies HQ but if there are two brits (don't ask me why there are two there just are) and both have undeployed trucks they go to their own HQ.

(Don't you just love it when your busily fighting Brits and their command truck goes past so you take it out instead...)
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?