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[1.31] 2vs2 Tannenberg

Eastern Front Replays

#65749

[1.31] 2vs2 Tannenberg

Hi Lads!

Another replay of todays work  8)

Set on Tannenberg the mighty forces of axis and allies giving each other a hard fight. Soviets are gaining map pretty fast but german counterattack is pushing them back (i only say silent death of the shreks :P)

Allie: Killar (soviet/prop) + xVxOOPSxVX (soviet/armor)
Axis: MAZAKAKA (Wehr/Blitz) + Halder358 (Wehr/Blitz)

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Last edited April 22, 2011 at 4:41 PM by Killar

#65752

Re: [1.31] 2vs2 Tannenberg

Ah, Tannenberg. My favorite Eastern Front map.

Why are you having trouble taking screenshots?
#65763

Re: [1.31] 2vs2 Tannenberg

cant erase the remaining taskbar. Is there a console command for that?
#65817

Re: [1.31] 2vs2 Tannenberg

i know but it removes the taskbar not completly. look at my pictures :P
#65819

Re: [1.31] 2vs2 Tannenberg

You know what, I'm really glad that so many EF replays is appearing. Finally I can watch good movies :D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#65821

Re: [1.31] 2vs2 Tannenberg

Well the best i can suggest is to use the minimize button. It doesn't erase it completely of course, but it's much better.
Or you could try this:
Quotegame_hideui()              Hides units icons, grenade timers, etc.
game_showui()              Shows units icons, grenade timers, etc.
Failing that, maybe ask blackbishop.
#65844

Re: [1.31] 2vs2 Tannenberg

Found it
#65857

Re: [1.31] 2vs2 Tannenberg

Good match. I think MAZAKAKA built too many pioneers at the start. They were pretty easily brushed aside by the soviet early infantry. Killar did a good job of flanking the first MG, keeping his squads spread out 'cause that's what you gotta watch out for against the wehrmacht.

Killar also did good by bypassing the enemy forces which were cut off and capping the territory past them, as well as responding to threats on the other side of the map later on.

If I had one complaint about OOPS it would be that he simply bunched his units too much, making them susceptible to suppression, sometimes causing all or most of his infantry to be recalled and dropping his field presence to almost zero, though he did a good job of digging in around the left VP.

Killar's early light tankovy support decision did well, annihilating Halder358's entire force pretty early on. This did end up causing a kind of CoH Darwinism where the wehrmacht force was composed of mostly shrecked, vetted stormtroopers reducing the probability of success for a force based on vehicles, and Killar was left with conscripts still. By that time though, the soviet artillery, VPs and numbers alone were already too high. Given more time it might have turned out different.

I am a little bit confused why both SU players left their heal trucks at their bases, I would have moved them to the outposts around the VPs.

GG and WP.
Steam
CoH name: totalrecall

Last edited April 22, 2011 at 4:35 PM by SnappingTurtle

#65860

Re: [1.31] 2vs2 Tannenberg

Yea, heal trucks moved to outpost are extremely effective because you can just retreat to the medic truck, and thus the outpost. It makes up for not being able to make a FHQ, but I think of it as a nice little Forward Defensive Base, where you can heal AND reinforce.
"Balancers are 10 a penny"
#65951

Re: [1.31] 2vs2 Tannenberg

Loving the evolution comparison lol.
If you get into an argument with me, you're wrong.