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Locked topic · 19 posts

Council to improve the eastern front

Bugs & Tech Support

#65124

Council to improve the eastern front

I noticed that when you start playing the Soviets did not have a team of engineers ready but we must recruit a team and all the other factions have a team of builders ready.
If it is not too hard to make this correction, I hope that we will implement soon.
#65129

Re: Council to improve the eastern front

It's there for balancing, i believe. Also, Panzer Elite don't have starting builders.
#65130

Re: Council to improve the eastern front

pariah wrote:
Also, Panzer Elite don't have starting builders.

+1
#65131

Re: Council to improve the eastern front

Yeah but PE've got the Ketterngrant! :P
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!
#65132

Re: Council to improve the eastern front

Kettenkrads and Schwimmwagens aren't builders. :P (Unless you count potential Mines and Booby Traps.)
#65161

Re: Council to improve the eastern front

I only hope that solves this problem! ;D Each team should have a team of engineers ready at the beginning!

Last edited April 18, 2011 at 4:14 PM by francy121

#65164

Re: Council to improve the eastern front

francy121 wrote:
I only hope that solves this problem! ;D

??? ??? ???
#65166

Re: Council to improve the eastern front

Paciat wrote:
pariah wrote:
Also, Panzer Elite don't have starting builders.

+1

??? ??? ??? ???
#65168

Re: Council to improve the eastern front

Hmm... It has become apparent to me that we are not communicating properly. ;D

Basically, all the factions start with the units they start with for balancing reasons. Thus, there is no problem with the starting Soviet units. Clear?
#65169

Re: Council to improve the eastern front

pariah wrote:
Hmm... It has become apparent to me that we are not communicating properly. ;D

Basically, all the factions start with the units they start with for balancing reasons. Thus, there is no problem with the starting Soviet units. Clear?

Indeed, there's no problem to solve. Soviets are designed in that way so don't expect they'll have initial squads.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#65171

Re: Council to improve the eastern front

Ok blackbishop but if you dont gona add an enginear unit at the beggining just add this motocyclete:
Soviet/ USSR Anthem in English [by Paul Robeson]
In 2:46

It will just be as Kettengrant. Please BlackBishop! All the Factions use to have a unit at the begin  :-\
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!
#65239

Re: Council to improve the eastern front

...

If the soviets get a starting unit then you can practically throw T1 Wehr and PE inf out the window, they won't even hit the field without incoming conscripts and commanders.

Besides, the lack of the unit represents the un-preparedness for war.
"Balancers are 10 a penny"
#65283

Re: Council to improve the eastern front

^^lol at soviet bikers
Soviet is OP
#65287

Re: Council to improve the eastern front

The command squad is already strong enough to deal with a single pio, volks or panzergrenadier squad
#65298

Re: Council to improve the eastern front

Yeah man but yesterday I realised that Command squad isn't as powerfull as rifleman.
I was fighting 3 volks grenadiers squads and my command beat only the 2 of them.
But rifleman throw some grenades and they had destroyed all of them!!! (with 1 rifleman alive... :P)
Please make command unit as powerfull as Rifleman!
And please just add the Soviet Grenade ( I just cant remember what its name is :( - The Grenade is Red and looks like the German Grenade) in command squad :)
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!
#65308

Re: Council to improve the eastern front

Are you crazy? The Command Sqaud is overpowerd already...
I identify as a four-eyed bird man. /s
#65311

Re: Council to improve the eastern front

Yeah man command squad can beat those volks but why not to add it Grenades ???
(and dont call me Crazy >:( >:( >:( >:()
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!
#65324

Re: Council to improve the eastern front

How is this related to Bugs/Support? - Locked

Plus, if you check the timing on build orders, you'll see for example that by the time WH has the usual 2 pios+1 Volk+MG, Soviets should have 2 Inginery +Command squad+ 1 conscript squad.
So its all nice and balanced  ;D
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
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Last edited April 19, 2011 at 4:12 PM by Zerstörer

#65325

Re: Council to improve the eastern front

Ninja'd by Zer, will post this anyway since I wrote it out :P

The no starting unit is to mirror the fact the Soviets weren't prepared for invasion, hence why the Germans made such great advances in the initial days of the war. In all seriousness, the Soviets don't need a starting unit, they are strong enough without one... doesn't take two seconds to place an Ingenery build order.

Also, please learn the difference between a feature and a bug. Just because their are some features different from other factions doesn't make them bugs.