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Archived topic · 15 posts

Forward "Motorpool"

Mapping

#64932

Forward "Motorpool"

In the Cherbourg mission there is a Forward "Motorpool" (which is actually a Tank Depot ::)) which can be captured to produce tanks further towards the front. I have never actually used it, because i was always at my pop-cap by that point, but i was wondering if it would be possible to put that in a skirmish/multiplayer map, with all armies (even Brits) capable of using it to produce their tanks. It would make for interesting gameplay...
#64935

Re: Forward "Motorpool"

Let me have a look on it..
But I actually think it's just coded to be able to produce tanks. There are some buildings from the mission "Trun", where you can recruit special units, but only Germans.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#64936

Re: Forward "Motorpool"

That's what i meant - Just tanks. Leave the forward troop-building to the standard Forward Barracks.
#64937

Re: Forward "Motorpool"

Seems to be coded.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#64938

Re: Forward "Motorpool"

And by coded you mean...?
#64941

Re: Forward "Motorpool"

pariah wrote:
In the Cherbourg mission there is a Forward "Motorpool" (which is actually a Tank Depot ::)) which can be captured to produce tanks further towards the front. I have never actually used it, because i was always at my pop-cap by that point, but i was wondering if it would be possible to put that in a skirmish/multiplayer map, with all armies (even Brits) capable of using it to produce their tanks. It would make for interesting gameplay...


+1 But we can use this idea in one mission of Eastern Front's Campaing (when its done :) )
No mercy for cowards...
No mercy for enemies...
No mercy for Allies...
No mercy for the guys I see...
So stay away from me!
#64947

Re: Forward "Motorpool"

Remember the SCAR thing? Coding doesn't work in MP without issues.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#64948

Re: Forward "Motorpool"

Oh... Sorry, Maxi, but i have no idea how this stuff works. :-[ Never had the opportunity to learn. :(
#64951

Re: Forward "Motorpool"

I'd rather see Forward HQ without possibility to build units but ahving tank repair aura, like PE healing station.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#64953

Re: Forward "Motorpool"

If you're going to do something like that, you should have it house Pioneers, like the Wehrmacht Repair Bunker (whatever it's called).
#64976

Re: Forward "Motorpool"

MaxiKing6 wrote:
Seems to be coded.

It´s a placeable building, no SCAR needed at all.
Somewhere under "objects/singleplayer_mission/mission_X"

Two facts about it:
It´s a american tank depot with another design (only american tanks buildable)
You have to change the ownership (via SCAR or give it right from the start to one player)

Regards, Mystic
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#65002

Re: Forward "Motorpool"

Thanks Mystic-Car. So you can't have it captureable/neutralizeable, like a Forward Barracks, and able to build any-faction tanks? :(
#65022

Re: Forward "Motorpool"

Who needs forward motorpools?
Tanks are fast enough. It takes much longer to build a tank than to move it across the map. But Ostheer could use it as a repair bunker. :)
#65025

Re: Forward "Motorpool"

forward motorpool ewww

yeah im against it
Soviet is OP
#65034

Re: Forward "Motorpool"

The idea wasn't to add these to improve gameplay - I just have quite a few ideas for maps which i am unable to try myself, so i was wondering if anybody would be able to/like to add these Forward "Motorpools", if it's possible to do so in the World Builder, without any modding. Just thought it would be interesting to try is all.