#63893
Axis Mortar Effectiveness Against Soviet Infantry. Too Great!!!
I have noticed over the past couple days a few issues with both axis mortars (teams and halftracks) and the intensity of soviet troops in a given area.
The first issue which is annoying is that the accuracy and damage that mortars impose on soviet units is way too accurate and damaging, respectively. It is just so shocking and frustrating that volley after volley rains, and I take such high casulties due to these mortars, it's unsustainable!!! Reduce the accuracy and damage of mortars vs soviet troops....
The second issue that I have which ampifies the first, is that the soviet units they disperse themselves upon a very small area. So, having numerous squads under control simultaneously, they all move into say a single crater or a majority move against a single wall. Which can be extremely frustrating, since if a mortar round hits them, they all die!!! And given the cost of reinforcing say 10 units due to a single unfortunate hit, it's so expensive! Space out the communist idiots...
The reason why I've come here to complain is as follows: I was playing a game 2 vs 3 of which 4 are CPU, myself as the soviets. The situation was as follows: I had 3 squads, Riflemen (7), tank hunters (4) and command squad (5). With a maximum of 16 units present at the time, probably a few less due to casulties from axis infantry and such. Basically I decided to storm a small emplacement, trying to destroy 1 mortar halftrack. All let's say 16 of my troops jumped into a single crater, and bang!!! All I see is about a dozen of green numbers!!! I lost about 10 units to a single mortar round!!! The cost of resupply is huge! I couldn't be bothered to count how many units I had left, so I in immediate frustration, anger and confusion just quit the game and came here. This isn't the only time, this was only sufficent for me to finally have incentive to complain.
I hope that the EF balancers of developers or whatever fix this for a next patch.
The first issue which is annoying is that the accuracy and damage that mortars impose on soviet units is way too accurate and damaging, respectively. It is just so shocking and frustrating that volley after volley rains, and I take such high casulties due to these mortars, it's unsustainable!!! Reduce the accuracy and damage of mortars vs soviet troops....
The second issue that I have which ampifies the first, is that the soviet units they disperse themselves upon a very small area. So, having numerous squads under control simultaneously, they all move into say a single crater or a majority move against a single wall. Which can be extremely frustrating, since if a mortar round hits them, they all die!!! And given the cost of reinforcing say 10 units due to a single unfortunate hit, it's so expensive! Space out the communist idiots...
The reason why I've come here to complain is as follows: I was playing a game 2 vs 3 of which 4 are CPU, myself as the soviets. The situation was as follows: I had 3 squads, Riflemen (7), tank hunters (4) and command squad (5). With a maximum of 16 units present at the time, probably a few less due to casulties from axis infantry and such. Basically I decided to storm a small emplacement, trying to destroy 1 mortar halftrack. All let's say 16 of my troops jumped into a single crater, and bang!!! All I see is about a dozen of green numbers!!! I lost about 10 units to a single mortar round!!! The cost of resupply is huge! I couldn't be bothered to count how many units I had left, so I in immediate frustration, anger and confusion just quit the game and came here. This isn't the only time, this was only sufficent for me to finally have incentive to complain.
I hope that the EF balancers of developers or whatever fix this for a next patch.
Last edited April 12, 2011 at 1:44 AM by Pathfinder777