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British Rifle grenades and slit trenches

Strategy and Tactics

#63033

British Rifle grenades and slit trenches

As we all know, we can use grenades to clear out buildings, the americans can use their pineapples, the germans use incendiary grenades or stick grenades. This all cost munitions and work reasonably well. The British infantry section on the other hand seems to get this one time upgrade (called rifle grenades) which I am sad to say seems to make the squad worse!

The grenades fired off that thing never goes where you want it to go and even when it does it doesn't seem to do much damage.

The real headache begin when the Brits loss their slit trench and it's garrisoned by lets say Volksgrenadiers. The way to flush out defenders is with flame weapons correct. What happens if I don't pick royal enginers? How do I purge them out? Is there some other successful strategy?
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#63036

Re: British Rifle grenades and slit trenches

Rifle grenades are great. I don't play British at all myself but I've seen replays and they seem to be like two free long-range pineapples every few seconds. Even against moving squads they seem to be quite accurate and when they do land dead on they do a lot of damage. They can even fire on the move!

You can scuttle your trenches after abandoning them by selecting them and double tapping the delete key. If British engis have a satchel charge or something they can throw that would probably work, or cloak some commandos as they plant a bomb on the trench.
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#63041

Re: British Rifle grenades and slit trenches

Rifle nades are very good. They do immense damage when they do hit, and going close with volks means the squad is very likely to be completely wiped in one shot.

You should never lose a trench to the enemy. Always delete them if you're under threat.

Commandos have nades and demos to clear trenches. In fact, an angry strat is to leave an unmanned decoy trench somewhere and put a demo in it. Enemy squad gets in and boom, free squad kill.
If you get into an argument with me, you're wrong.
#63044

Re: British Rifle grenades and slit trenches

Defend youre trenches then or dont build them at all. :P
Rifle nades accually do not replace granades, they replace flamethrowers. Marksman ability replaces granades.
#63170

Re: British Rifle grenades and slit trenches

My understanding is that rifle nades also gain accuracy with a lieutenant close by.
#63174

Re: British Rifle grenades and slit trenches

SnappingTurtle wrote:
Rifle grenades are great. I don't play British at all myself but I've seen replays and they seem to be like two free long-range pineapples every few seconds.


hardly  :o

when i use them i am left unimpressed to say the least
Soviet is OP
#63220

Re: British Rifle grenades and slit trenches

plongstocking wrote:
My understanding is that rifle nades also gain accuracy with a lieutenant close by.

I never noticed that. :-\

Personally, i find Rifle Grenades to be a waste of money more than anything else. On a map with lots of buildings they can be good (since they're alright versus buildings), but 75 Munitions for an upgrade that takes 2 rifles off the squad, and gives them very inaccurate and slow-firing Rifle Grenades which do very little damage (compared to ability Grenades), and costs 35 Munitions to fire near-useless smoke, is really just a waste. :(

Much better off with a pair of Brens. ;D
#63225

Re: British Rifle grenades and slit trenches

I believe it's true that LTs increase rifle nade accuracy.

Rifle nades can shoot through shot blocking objects which can give you a tactical advantage on certain maps. The can potentially take out a volks/MG squad instantly. Smoke is useful because it has perfect accuracy. You can fire it immediately between yourself and an enemy MG and steamroll him without being suppressed. The is better than mortar smoke which can take awhile to actually land where you want it. They are definately a good investment and I usually get these first if my enemy gets WQ rather than piospam.
If you get into an argument with me, you're wrong.
#67567

Re: British Rifle grenades and slit trenches

Its sad though.  Smoke in general is one of the more under used features of the game.  It brings a tear to my eye when someone disrespects its power.  Using smoke properly is like an art.  It can easily change the tide of suppression and bring annoyance to your enemies.
#67571

Re: British Rifle grenades and slit trenches

It's funny you say that, because i don't use smoke because it just seems near-useless. For example, with the Rifle Grenades you can shoot damaging grenades for free, or spend 35 Munitions on non-damaging smoke. And with Mortars, you can barrage the enemy with damaging rounds, or concealing smoke. Smoke just always seems to have better alternatives.
#67573

Re: British Rifle grenades and slit trenches

GodlikeDennis, could you provide some more detailed information about smoke? Does my infantry needs to be in cloud or they can stand behind it? What boni they get?
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#67575

Re: British Rifle grenades and slit trenches

Smoke works both ways - Any units inside the cloud or on the other side of it will receive much less suppression and accuracy.
#67576

Re: British Rifle grenades and slit trenches

cephalos wrote:
GodlikeDennis, could you provide some more detailed information about smoke? Does my infantry needs to be in cloud or they can stand behind it? What boni they get?

It's been already said: all projectiles passing through smoke get accuracy penalty, but that goes only for direct fire weapons, so 'nades, flamers, mortar shells, artillery etc. are not affected.
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#67615

Re: British Rifle grenades and slit trenches

I think rifle nades actually is very useful when it use with another team equip with bren, the nades hurt as much as as they can and the bren finish what is left. AND the recon team kill the last man of enemy squad to prevent them reinforce later. That's my basic infantry blob, maybe some other guys use that tatic like me too.
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#68123

Re: British Rifle grenades and slit trenches

Paladin88 wrote:
The British infantry section on the other hand seems to get this one time upgrade (called rifle grenades) which I am sad to say seems to make the squad worse!


The riflegrenade upgrade is worth the investment.

What you get: The capability for indirect fire.

- taking out occupied buildings without any damage.
- indirect fire harassment behind hedges, walls, buildings
- good support team
- the ability to use smokegrenades
- destroying presumptive mines locations

@trench problem

GodlikeDennis mentioned it already. They will think twice to use your trenches again. Mouse traps ftw ^^.
#68135

Re: British Rifle grenades and slit trenches

@snailcommando
Nice pics ;D!
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#73210

Re: British Rifle grenades and slit trenches

1.A British slit trench should ONLY benefit the USER not the ENEMY.
2.Always face the slit trench to the enemy HQ.
3.NEVER put a RECON tommy in a trench.

Ex.Infront of a building so the enemy occupying the slit trench can only fire the direction where his own troops are coming from,making the trench useless except for you and your allies.

Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.

Hope this helps.

#73218

Re: British Rifle grenades and slit trenches

Maltix wrote:
1.A British slit trench should ONLY benefit the USER not the ENEMY.
2.Always face the slit trench to the enemy HQ.
3.NEVER put a RECON tommy in a trench.

Ex.Infront of a building so the enemy occupying the slit trench can only fire the direction where his own troops are coming from,making the trench useless except for you and your allies.

Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.

Hope this helps.




Thank you very much! I got the gist of this topic already, though.  :)
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#73222

Re: British Rifle grenades and slit trenches

Maltix wrote:
Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.

Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.
#73230

Re: British Rifle grenades and slit trenches

Paciat wrote:
Maltix wrote:
Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.

Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.


Yes youre right. Or that.
#73234

Re: British Rifle grenades and slit trenches

Paciat wrote:
Maltix wrote:
Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.

Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.


Thats pretty uber. Ha ha ha, though I still hate the fact its soooooo hard to get rid of enemies in a slit trench :(

Still, I find ways around it (just delete the trench if it is about to be overrun)
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#75293

Re: British Rifle grenades and slit trenches

Paladin88 wrote:
Paciat wrote:
Maltix wrote:
Rifle grenades are sh*t when they are alone. They are you INSURANCE when an MG42 pops up.Put them behind obstacles so they dont get fired back while the enemy is experiencing hell.

Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.


Thats pretty uber. Ha ha ha, though I still hate the fact its soooooo hard to get rid of enemies in a slit trench :(

Still, I find ways around it (just delete the trench if it is about to be overrun)


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#75451

Re: British Rifle grenades and slit trenches

Paciat wrote:Or fire some smoke shells to get closer. Riflenades, PIATs and flamethrowers arent effected by smoke.

Now I'm confused. Aren't Piats a DF weapon that should suffer the smoke penalties?
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#75456

Re: British Rifle grenades and slit trenches

Piats, like shreks and tank cannons, are DF weapons so are still affected by smoke for accuracy rolls. However, they still have a scatter component and can hit even after a rolled miss so they're stilly pretty good at firing through smoke.
If you get into an argument with me, you're wrong.
#75632

Re: British Rifle grenades and slit trenches

GodlikeDennis wrote:
Piats, like shreks and tank cannons, are DF weapons so are still affected by smoke for accuracy rolls. However, they still have a scatter component and can hit even after a rolled miss so they're stilly pretty good at firing through smoke.
.

Thats bloody true (nods wisely). I see now how that works.
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#75659

Re: British Rifle grenades and slit trenches

I disagree with tank cannons. I never seen them hit anything though smoke.
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#75789

Re: British Rifle grenades and slit trenches

They have relatively small blast radii compared to riflenades for instance. If you fire at a British emplacement for example, you are very likely to hit, even if you roll a miss, because the target hitbox is so large and your scatter won't matter. Same thing with shreks. This is why the shrek/flamer/smoke combo works brilliantly against Brits.

Tank cannons and AT guns can still hit enemy tanks through smoke reliably enough. They have serious difficulties hitting infantry though.
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#75800

Re: British Rifle grenades and slit trenches

And he brit emplacment doesn't pin units through smoke :P
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