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[1.310]Company of Heroes Balance Beta Final Changelog

Balance Discussion

#61085

[1.310]Company of Heroes Balance Beta Final Changelog

http://www.gamereplays.org/community/index.php?showtopic=745538

Some good changes, though snipers don't have 100% acc against each other like in EF, which is something I would like to keep since snipers missing the countersnipe infuriates me.
If you get into an argument with me, you're wrong.

Last edited April 13, 2011 at 3:33 PM by blackbishop

#61086

Re: Company of Heroes Balance Beta Final Changelog

I'm very curious to try it  :)
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#61113

Re: Company of Heroes Balance Beta Final Changelog

Winning!
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#61120

Re: Company of Heroes Balance Beta Final Changelog

Snug wrote:
Winning!

+1

Finally, they are nerfing PIATs and Roos.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#61122

Re: Company of Heroes Balance Beta Final Changelog

Everything seems perfect except now the Brit stacking can get even more OP.  Brits will still be gay.
#61149

Re: Company of Heroes Balance Beta Final Changelog

Chancellor wrote:
Brits will still be gay.


Relic should learn a lesson from EF.
Anyways, I like all this new stuff; a little late, but fine in the end.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#61154

Re: Company of Heroes Balance Beta Final Changelog

I hope they will release it soon..I'm bored to play ranked games and lose for Roo Spam.  >:( >:( >:(
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#61199

Re: Company of Heroes Balance Beta Final Changelog

Chancellor wrote:
Everything seems perfect except now the Brit stacking can get even more OP.  Brits will still be gay.


How so?
Brit vet stacking (Dmg)
                1LT            2LT          3LT
Old            1.18          1.33          1.5
New            1.23          1.27        1.33

Vet stacking got a pretty substantial nerf. Though a single LT is also more powerful and difficult to kill now.

Here's a vid showing off the new strafe.
http://www.xfire.com/video/42e1e5/
If you get into an argument with me, you're wrong.

Last edited March 21, 2011 at 3:47 AM by GodlikeDennis

#61208

Re: Company of Heroes Balance Beta Final Changelog

The new Strafe Run it's better for PE players, but they remember to keep the infantry groups large.
Finally stop at Fallschirmjager/AT Inf. blobs  :)

Moreover, this is a very important point too:

Recon Sections can no longer build Trenches
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#61215

Re: Company of Heroes Balance Beta Final Changelog

So many good changes. 8) 8) 8)
#61218

Re: Company of Heroes Balance Beta Final Changelog

This new strafing run looks simply pathetic  :(
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#61225

Re: Company of Heroes Balance Beta Final Changelog

An instant, unavoidable, cover negating, pin that does good damage and even better damage to blobs? I think it's still pretty good. Nowhere near it's old days of OPness though.
If you get into an argument with me, you're wrong.
#61227

Re: Company of Heroes Balance Beta Final Changelog

GodlikeDennis wrote:
Nowhere near it's old days of OPness though.

That's exactly what I mean  :)
What I'm trying to say, is that german sector artillery or Henschel strike didn't change a bit. Though these never were that good against infantry, still - quite a powerful abilities. So it appears to be a one-sided nerf. Maybe it's a fair one, but  a sad one none the less.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited March 21, 2011 at 12:57 PM by IJoe

#68538

Re: [1.310]Company of Heroes Balance Beta Final Changelog

Marders ACs Vampire and Munitions Halftracks get buffed and Suarts/Stags gun wont have any bonuses vs PE ACs and all halftracks. Also Shrecks will be more usefull vs M-8s. Very good news for PE.

#68551

Re: Company of Heroes Balance Beta Final Changelog

IJoe wrote:
GodlikeDennis wrote:
Nowhere near it's old days of OPness though.

That's exactly what I mean  :)
What I'm trying to say, is that german sector artillery or Henschel strike didn't change a bit. Though these never were that good against infantry, still - quite a powerful abilities. So it appears to be a one-sided nerf. Maybe it's a fair one, but  a sad one none the less.

IJoe, the Nazis behind all of this!  ;D 8)
By the way, now the game is near properly balanced, no 5 hp bug, sniper-dancing bug. There are wierd things, that the Panther bug, instead of the need of 24 MP when you got 12 MP free, you can call in the Panther Battlegroup and one Panther comes out for 1000 MP. The Sector Artylerry works on neutral points. The Henschel is not very accurate and and you need LoS (as Sector). But Relic did a good job, wonder how the 2.6002 patch affect the EF mod thou.