#60883
[v1.3.02] PE reward unit suggestion: Field Command Car
Before ToV and OF, I never really found a use for the normal Wehr officer as you had to micromanage all his abilities that I thought were a bit lacklustre to begin with. Then came the Brits which seemed to have this whole command hierarchy that was crucial to their effectiveness. The Vet Sergeants upgrade was not quite enough to distinguish command units from grunts...
So here's my idea. I have no idea of the historical "appropriateness" of such, but it's just an idea...
The Field Command Car replaces the Scout Car but is still built from the Logistik Kompanie, which makes sense. Same model but with a leutenant or tank commander model in the top hatch and no mg42. It can still capture territory and be upgraded with logistics antennae but the effects when locked down (see PS below) are different. The unit will have one active ability (needs activation and costs munitions) and once upgraded, one passive ability (when locked down).
The passive ability is common to all doctrines and is something in line with the general effect of having an officer on the front line, so I'm thinking a small bonus to the effectiveness of all PE fighting in the sector it is currently locked down in. Something like a 5% increase in reload rate, or a slight increase in accuracy, or a slight decrease in received suppression, or slightly better veterancy gain, or some appropriate combination.
The active ability I think should reflect the chosen doctrine in the same way as Kettens and Schwims. For instance, a Luftwaffe player may call for high altitude photo-reconnaissance that reveals enemy structures but does not penetrate the fog of war (so does not actually reveal units). Scorched Earth might have something similar to the Victory Barrage of the Brits, but since Hummels have now been reduced to only 2... :( ... Tank Destroyers I reckon should simply get the same turbo boost as the Armoured Car to zip around where it is needed or beat a hasty retreat if the tank blitz gets ambushed.
That's my idea so far. I suppose it could be considered for Ostheer as well but I have no idea on the choice of units there or how it is progressing.
PS. I've always been a bit confused by the way the Scout Car and Funkwagen locks down. The Funkwagen works fine, just drive it where you want it and hit the button. The Scout Car has this clunky pointer I think is supposed to give a direction to deploy in, but it doesn't work very well. ::)
How easy would it be to mod the Scout Car's lock down to work more like the Funkwagen?
So here's my idea. I have no idea of the historical "appropriateness" of such, but it's just an idea...
The Field Command Car replaces the Scout Car but is still built from the Logistik Kompanie, which makes sense. Same model but with a leutenant or tank commander model in the top hatch and no mg42. It can still capture territory and be upgraded with logistics antennae but the effects when locked down (see PS below) are different. The unit will have one active ability (needs activation and costs munitions) and once upgraded, one passive ability (when locked down).
The passive ability is common to all doctrines and is something in line with the general effect of having an officer on the front line, so I'm thinking a small bonus to the effectiveness of all PE fighting in the sector it is currently locked down in. Something like a 5% increase in reload rate, or a slight increase in accuracy, or a slight decrease in received suppression, or slightly better veterancy gain, or some appropriate combination.
The active ability I think should reflect the chosen doctrine in the same way as Kettens and Schwims. For instance, a Luftwaffe player may call for high altitude photo-reconnaissance that reveals enemy structures but does not penetrate the fog of war (so does not actually reveal units). Scorched Earth might have something similar to the Victory Barrage of the Brits, but since Hummels have now been reduced to only 2... :( ... Tank Destroyers I reckon should simply get the same turbo boost as the Armoured Car to zip around where it is needed or beat a hasty retreat if the tank blitz gets ambushed.
That's my idea so far. I suppose it could be considered for Ostheer as well but I have no idea on the choice of units there or how it is progressing.
PS. I've always been a bit confused by the way the Scout Car and Funkwagen locks down. The Funkwagen works fine, just drive it where you want it and hit the button. The Scout Car has this clunky pointer I think is supposed to give a direction to deploy in, but it doesn't work very well. ::)
How easy would it be to mod the Scout Car's lock down to work more like the Funkwagen?