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AI problems [1.30]

Strategy and Tactics

#59269

AI problems [1.30]

Hi its me, ... Anyway i as having a problem on skirmish and it was that the AI were to damn agressive on easy (yes i am a newbie get over it)
i would have a motorcycle and 2-3 volks at my base within 2 minutes and this only happens in EF never in vanillaand because of that i had a late start and got swarmed by panthers so is this just a glitch 'cause it happened 4-5 times in a row ( oh and the finisher was a KT with panther support right after a firestorm and V-1 every time) and it only happens on moscow
You can get more of what you what with a kind word and a gun than you can with just a kind word
Steam Name:JScott17
Relic Online: JScott17

Last edited February 26, 2011 at 3:22 PM by CrazyScott17

#59271

Re: AI problems [1.30]

AI in EF is improved. that means it's more aggressive, gets more resources and is more annoying than normal vCoH.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#59272

Re: AI problems [1.30]

I think it's more of a player than an A.I. problem... ;)
#59275

Re: AI problems [1.30]

and remember - noob is a person who is irritating, annoying and thinks that he knows better. always.
newbie - is a new player, who wants to learn more.


... V1 used by AI ??? it's really first time I've ever heard of it...
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#59278

Re: AI problems [1.30]

Yeah, the Eastern Front A.I. doesn't seem to use many things that the relic A.I. uses for some reason. American and Wehrmacht Halftracks for example...
#59315

Re: AI problems [1.30]

guys thanks for the help cause i found it really irratating o now i know why but any suggestions as to why it only happens on moscow?
You can get more of what you what with a kind word and a gun than you can with just a kind word
Steam Name:JScott17
Relic Online: JScott17
#59316

Re: AI problems [1.30]

Well, i find that the A.I. is usually pretty weak on Moscow, i think maybe because there are only 3 points per side. But you are probably using a newer Eastern Front version than i, so i can't really give any ideas...
#61531

Re: AI problems [1.30]

The A.I. on easy mode is ridiculous. In less than 2 minutes of game play the A.I German had fielded a pioneer unit and a volksgrenadier units capturing points! Who can produce a building and the buildings 1st unit and have that unit capturing points far from its base in 2 minutes. The A.I takes away from the learning curve for the new faction. Its like easy mode is hard mode or rather insane mode.
#61532

Re: AI problems [1.30]

GenKrushchev wrote:
The A.I. on easy mode is ridiculous. In less than 2 minutes of game play the A.I German had fielded a pioneer unit and a volksgrenadier units capturing points! Who can produce a building and the buildings 1st unit and have that unit capturing points far from its base in 2 minutes. The A.I takes away from the learning curve for the new faction. Its like easy mode is hard mode or rather insane mode.


Show us a replay!
We all want to see, how you were mercilessly raped by the "insane" easy A.I.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#61535

Re: AI problems [1.30]

Well, the A.I. can be everywhere at once, and do everything at once, which certainly makes them quicker, but as far as i know, they don't have any buff to their build times...
#61538

Re: AI problems [1.30]

This is all super advice but this doesn't belong in the balance forum at all.
If you get into an argument with me, you're wrong.
#61615

Re: AI problems [1.30]

Lay a sandbag then watch the grenades land on it. Yes, the EF still didn't fix that problem yet. . .