#58820
Supply Yard-like Upgrade for Soviets
Personally, I don't post here unless I truly think an idea is good. Frankly, I think a lot of the suggestions are retarded, like the unlimited KT, explosive dog ones for example.
Here it is: Give the Soviets an upkeep reducing upgrade and/or some kind of manpower income increase or unit cost reduction upgrade. The upgrade should be expensive, like the USA supply yard one.
Logic: Just like the Americans, the Soviets won not with skill, but with sheer numbers, and in some cases, superior technology. The Soviets had even more men to expend and their tank horde was even more lethal than the US tank horde.
Before the Flaming Dogs Bark: I know I know, balance before realism, and I'd be the first person to agree, but it's just weird that late game USA can spam more riflemen than Soviets can spam Strelky, etc.
Implementation: Give this powerful upgrade option(s), further reduce Soviet veterancy bonuses to compensate balance-wise. As long as the sniper team and more importantly the Katushka are nerfed sufficiently (these 2 units basically defy the quantity > quality mentality of the Soviet army, and from what I see in the future 1.310 log, the sniper nerfs are nowhere near sufficient, the katyshas need a CP increase or a simple switch with GoW in the tree to address the root problem that they come too early), I feel that with this powerful upgrade option for the Soviets, we'll see a lot more intense / 50-50 balanced in-game action featuring battles that are really close.
Conclusion: I feel that the Soviet faction design should be based around cheap mass infantry / cheap mass tanks. Not by having 1-2 infantry units, 3 sniper teams, and 3 Katyshas as their entire (OP) army kicking the crap out of anything Axis has to offer. If 3 sniper teams are making the backbone of your army instead of infantry like Strelky, there is something terribly wrong. Watch the 1.302 replays before you bark.
Really think hard about this before sitting down in your armchair and typing on your keyboard.
Here it is: Give the Soviets an upkeep reducing upgrade and/or some kind of manpower income increase or unit cost reduction upgrade. The upgrade should be expensive, like the USA supply yard one.
Logic: Just like the Americans, the Soviets won not with skill, but with sheer numbers, and in some cases, superior technology. The Soviets had even more men to expend and their tank horde was even more lethal than the US tank horde.
Before the Flaming Dogs Bark: I know I know, balance before realism, and I'd be the first person to agree, but it's just weird that late game USA can spam more riflemen than Soviets can spam Strelky, etc.
Implementation: Give this powerful upgrade option(s), further reduce Soviet veterancy bonuses to compensate balance-wise. As long as the sniper team and more importantly the Katushka are nerfed sufficiently (these 2 units basically defy the quantity > quality mentality of the Soviet army, and from what I see in the future 1.310 log, the sniper nerfs are nowhere near sufficient, the katyshas need a CP increase or a simple switch with GoW in the tree to address the root problem that they come too early), I feel that with this powerful upgrade option for the Soviets, we'll see a lot more intense / 50-50 balanced in-game action featuring battles that are really close.
Conclusion: I feel that the Soviet faction design should be based around cheap mass infantry / cheap mass tanks. Not by having 1-2 infantry units, 3 sniper teams, and 3 Katyshas as their entire (OP) army kicking the crap out of anything Axis has to offer. If 3 sniper teams are making the backbone of your army instead of infantry like Strelky, there is something terribly wrong. Watch the 1.302 replays before you bark.
Really think hard about this before sitting down in your armchair and typing on your keyboard.
Last edited February 21, 2011 at 10:17 AM by Chancellor


