#57511
beating AI on a wide open map
i looked around a bit and couldn't find a topic specific enough about this.
alright, so my friends and i are casual players, and we like to do comp stomps. in OF we were able to beat hard CPU's with relative ease. now i realize the AI is improved in EF, but we just get absolutely pounded vs normal wehr/PE AI, most specifically pure wehr on a map that doesn't have a choke point. with a choke we are normally able to hold them off until we have 3 katyushas and sufficient infantry + support to do some kind of push, but on open maps we get slaughtered. we normally run into these problems:
1. the initial motorbike/engineer/VG push. conscript + command squad get slaughtered by this. so we get support units but by the time they come they have..
2. stug + AT guns that outclass the support units of the russians
3. german tanks are superior vs russian armor and tank hunters. tank hunters get slaughtered by P IV's, and other vehicles never seem to get damaged engines and retreat to repairing engineers + MG before tank hunters can get their final shots off.
despite these units mostly working well in larger numbers it always seems like they come too late and we get overwhelmed. yeah we all suck at the game but we've tried so many unit compositions and nothing seems to change. any tips?
alright, so my friends and i are casual players, and we like to do comp stomps. in OF we were able to beat hard CPU's with relative ease. now i realize the AI is improved in EF, but we just get absolutely pounded vs normal wehr/PE AI, most specifically pure wehr on a map that doesn't have a choke point. with a choke we are normally able to hold them off until we have 3 katyushas and sufficient infantry + support to do some kind of push, but on open maps we get slaughtered. we normally run into these problems:
1. the initial motorbike/engineer/VG push. conscript + command squad get slaughtered by this. so we get support units but by the time they come they have..
2. stug + AT guns that outclass the support units of the russians
3. german tanks are superior vs russian armor and tank hunters. tank hunters get slaughtered by P IV's, and other vehicles never seem to get damaged engines and retreat to repairing engineers + MG before tank hunters can get their final shots off.
despite these units mostly working well in larger numbers it always seems like they come too late and we get overwhelmed. yeah we all suck at the game but we've tried so many unit compositions and nothing seems to change. any tips?
