EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 18 posts

Replays Need a kick start

Eastern Front Replays

#57187

Replays Need a kick start

I thinking that it might be a good idea from one of the staff members here to be put in charge of the replays section here to promote and provide new replays
People come here watch replays of the Russians and there is nothing here recent to watch.
I want to learn how to play the Russians better but there is none.

My 2 cents
Forum post image

One out of two gets a rifle.When the one with the rifle is killed.The one that follows picks up the rifle and shoots
#57196

Re: Replays Need a kick start

Russians are incredibly OP (snipers) this patch.  No one wants to play against them because the game will be unfair.
#57229

Re: Replays Need a kick start

Chancellor wrote:
Russians are incredibly OP (snipers) this patch.  No one wants to play against them because the game will be unfair.


Then play as the Soviets... ;)
#57230

Re: Replays Need a kick start

It's not all that bad, it's just that Chancellor seems to be obsessed with Wehrmaht.
Anyways, you can reach some agreement with your counterpart, i.e. no more than 2 sniper units per side at a time.
That would be better than just saying "Oh! I'm so pissed! F.ck the soviets, and you all, who thinks differently!"  ;D ;D ;D
(The previous sentence is a joke, of course)
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#57274

Re: Replays Need a kick start

I do have games as the Soviets.  But they just end up to be stomps.  No fun there.
#57275

Re: Replays Need a kick start

Better than nothing though, innit?
#57286

Re: Replays Need a kick start

Chancellor wrote:
I do have games as the Soviets.  But they just end up to be stomps.  No fun there.


What do you mean by 'stomps'?
#57287

Re: Replays Need a kick start

BurroDiablo wrote:
Chancellor wrote:
I do have games as the Soviets.  But they just end up to be stomps.  No fun there.


What do you mean by 'stomps'?

Perhaps the opponent quits :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#57312

Re: Replays Need a kick start

Stomp means the game isn't close.  One side beats the crap out of the other side, and there's no considerable resistance / actual fighting that make a replay worth watching.
#57338

Re: Replays Need a kick start

Chancellor, how about a, ehum, handicap system? What you think?
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#57347

Re: Replays Need a kick start

Well if 1 side is going to steamroll the enemy with little challenge, that's all the more reason to post a replay! It'll help the developers with balancing, won't it?
#57352

Re: Replays Need a kick start

Yeah, what Pariah said. Even a bad replay can help us. You can always put in a disclaimer 'Soviets Abusing [enter abused unit]. Kindly Fix'...

Rizz wrote:
Chancellor, how about a, ehum, handicap system? What you think?


Doesn't that defeat the point of balancing? :P
#57353

Re: Replays Need a kick start

Well, the A.I. players are already handicapped, aren't they? ;)
#57354

Re: Replays Need a kick start

Yeah they are, but we're more interested in PvP balance. I don't know what kind of Handicap system Rizz has in mind.
#57357

Re: Replays Need a kick start

Figured something like, ehum.. maybe... Player 1 takes units take 5-10% more damage, and deals 5-10% less damage then over Player 2.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#57359

Re: Replays Need a kick start

No... I really can't see how any kind of handicap system is a good idea, even for A.I. players.
#57367

Re: Replays Need a kick start

Speaking of damage %, do the Soviet weapons suffer around 25% damage against elite armor like the Western Allied ones do?  Here's the chart for the Western Allied weapons against gren elite armor. (look near the bottom)
http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=company-of-heroes-wehrmacht-veterancy-guide

Same issue with KCH heroic armor.  The new coming Relic patch made the Western Allied weapons suffer around a 22% penalty.  Will this be implemented for Soviet weapons too?

Last edited February 4, 2011 at 6:11 PM by Chancellor

#57373

Re: Replays Need a kick start

But then how do you want to deduce anything related to balancing from such replays? Other handicap systems I've seen give the possibility to give one side a resource advantage.
However, is it really worth the hassle? How often do you know what kind of handicap someone needs to be equal to someone else?