EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Locked topic · 2 posts

hold ground command

Suggestions

#56611

hold ground command

Might have been said before but

I’m sure we have all had a moment where an enemy sniper has revealed him self after shooting you click on him for the counter snipe only to watch your sniper to a 20m dive to the nearest bit of yellow then a 5m swivel to some green cover that’s just come in to range before he’s ready to take the shot only he’s missed the window of opportunity. Like wise you have been engaged in a fight with an MG and some of your rifle squad decide that the green cover is better on the other side of the wall running around only to get the whole squad suppressed. Or those unarmed Russian conscripts who just enjoy running in to gun fire and getting close range for no apparent reason. Yes all these could be reduced with excessive micro but would it not be easier with a

A hold ground command button for all units

It will act like the lock down ability (but without any bonuses) the unit just stops and will not move until pressed again or unit is ordered to retreat.
#56616

Re: hold ground command

The devs are fixing the conscripts and Relic is fixing the sniper/shrek dance in their beta test.
If you get into an argument with me, you're wrong.