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Ostheer bunker

Ostheer Suggestions

#56120

Ostheer bunker

Because the red army is so powerful in this mod,So i think Ostheer should have a bunker to defense the SUPER SLAM by the infanty.

thing should same with the another "county"

But,what about the festung unit (Fortress unit)

1.Can't get a way from the bunker

2.Can't build,you will get a free festung unit when you build a bunker

3.6 people(3 people is machinegun crew with a MG42 and a k98k,3people is anti tank and infanty unit with 3 k98k and a PZB39)

4.Armored with a MG42 machinegun and 4 k98k and a PZB39

5.Always is hiding into you cell them to shoot

6.first shoot is very accuracy and high damage

7.can't call reinforcement

this is my osteer bunker Suggestions
thx for watching



Don't believe Christ,it just a story.

Last edited January 24, 2011 at 6:30 PM by Lord Rommel

#56130

Re: osteer bunker

ummm...what?

I infer from your post that you want the OH to be able to build a bunker that is staffed by a 6man squad that has AT and AI capabilities and can't leave that bunker. Also, it cannot be reinforced. I believe you also want them hide until you order them to shoot at an enemy, ambush like?
Correct me if I'm wrong here.
#56131

Re: osteer bunker

Analpirat wrote:
ummm...what?

I infer from your post that you want the OH to be able to build a bunker that is staffed by a 6man squad that has AT and AI capabilities and can't leave that bunker. Also, it cannot be reinforced. I believe you also want them hide until you order them to shoot at an enemy, ambush like?
Correct me if I'm wrong here.


Yes,but this isn't good? a bunker with a 6 man squad
it maybe can ambush the blob and slam by the red army
Don't believe Christ,it just a story.
#56132

Re: osteer bunker

*cough*soundsinsanelyoverpowered/imbalanced*cough*
#56134

Re: osteer bunker

Tico_1990 wrote:
*cough*soundsinsanelyoverpowered/imbalanced*cough*

*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit
Don't believe Christ,it just a story.
#56135

Re: osteer bunker

ken wrote:
Tico_1990 wrote:
*cough*soundsinsanelyoverpowered/imbalanced*cough*

*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit


There will be Panzerwerfers!  ;)
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#56137

Re: osteer bunker

You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?
#56138

Re: osteer bunker

Tico_1990 wrote:
You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?


unlucky,this is osteer,not PE or germen
you just talking the germen and PE can anti blob/slam
Don't believe Christ,it just a story.
#56140

Re: osteer bunker

Moonwalker wrote:
ken wrote:
Tico_1990 wrote:
*cough*soundsinsanelyoverpowered/imbalanced*cough*

*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit


There will be Panzerwerfers!  ;)


didn't devs say there will be no unrealistic units?

and now you can throw your tanks across the map?
#56141

Re: osteer bunker

ken wrote:
Tico_1990 wrote:
You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?


unlucky,this is osteer,not PE or germen
you just talking the germen and PE can anti blob/slam


True, but you do not yet know all the units that the Ostheer will get (neither do I I'm afraid). Also, that statement of yours only makes one or two of my points not entirely valid. Also the PE and WM should be able to deal with the Russian blob, and they are imo.

Maxi1991, please tell me that was a joke. (sorry, I suck at detecting humor over the Inet)
#56143

Re: osteer bunker

maxi1991 wrote:
Moonwalker wrote:
ken wrote:
Tico_1990 wrote:
*cough*soundsinsanelyoverpowered/imbalanced*cough*

*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit


There will be Panzerwerfers!  ;)


didn't devs say there will be no unrealistic units?

and now you can throw your tanks across the map?


HAHA
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#56144

Re: osteer bunker

maxi1991 wrote:
Moonwalker wrote:
ken wrote:
Tico_1990 wrote:
*cough*soundsinsanelyoverpowered/imbalanced*cough*

*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit


There will be Panzerwerfers!  ;)


didn't devs say there will be no unrealistic units?

and now you can throw your tanks across the map?


Panzerwerfer is not unrealistic!  :o
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#56149

Re: osteer bunker

Yeah though it was originally a soviet tactic to throw tanks at your enemy.

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#56151

Re: osteer bunker

Analpirat wrote:
Yeah though it was originally a soviet tactic to throw tanks at your enemy.

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LuLz!  :D
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#56183

Re: osteer bunker

right it has to have a trebuchet like construction made of steel on his back to handle such weight  ::)
#56203

Re: Ostheer bunker

maybe this will do the job? a mini fits perfect!
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#56204

Re: Ostheer bunker

lol, Orban's Cannon  :D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#56236

Re: Ostheer bunker

*hope*we!want!this!awesome!cannon!or!siege!cannon!to!have!a!soviet's(doom!day)
Don't believe Christ,it just a story.
#56238

Re: Ostheer bunker

I really dont understand that. Threads like that should just be closed. The name of this thread could also be "lets spam the ostheer topic with crap".


Regards
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#56239

Re: Ostheer bunker

And your tagline is "Keep cool"? Ppl were just making a little fun after the subject was done for, what's the big fuzz? It's not like its a 10 Page thread, its more like 5 jokes in row.
Normal procedure for a thread like this is just to let it die off, which it would've done anyway cause the jokes were told and that's it. If you however immediately jump on it and close (although there's nothing going on anymore) you'll just create a really unpleasant atmosphere. Same with the OH trenches thread, you're discouraging discussion, people loose interest in creating topics and the forum is dull and boring.

When there is nothing to discuss - or anyone want to discuss -u had not to spam a thread ;)
And now BACK TO TOPIC please!
Lord Rommel

Last edited January 25, 2011 at 3:02 PM by Lord Rommel