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Ostheer and Trenches

Ostheer Suggestions

#55560

Re: Ostheer and Trenches

Analpirat wrote:
pariah wrote:
If you are just adding an improved British army, and not removing the old 1, the old 1 will become obsolete anyway...

And you are thusly implying that your British faction is superior to Relics British faction[...]

why superior? it will simply fit better into vCoH  ::)

but i guess we can keep talking about this topic for centuries. let's just accept things as they are and wait for OH to go into beta testing. then we can start again  :-X
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited January 20, 2011 at 6:29 PM by Ghost

#55562

Re: Ostheer and Trenches

Ghost wrote:
Analpirat wrote:
pariah wrote:
If you are just adding an improved British army, and not removing the old 1, the old 1 will become obsolete anyway...

And you are thusly implying that your British faction is superior to Relics British faction[...]

why superior? it will simply fit better into vCoH  ::)

but i guess we can keep talking about this topic for centuries. let's just accept things as they are and wait for OH to go into beta testing. then we can start again  :-X

I meant superior in design.
Although I think you're being ironic, in which case this reply is moot.
#55573

Re: Ostheer and Trenches

Indeed, we should wait until Ostheer is in beta to make these Trench decisions. Just see how it goes, and take it from there, O.K.?
#55576

Re: Ostheer and Trenches

Nah, I'll still say trenches are an awful idea. Just because that is the concept atm doesn't mean one has to stick to it until it proves to be an awful idea  ;)
#55577

Re: Ostheer and Trenches

Sure, we all have our opinions, including myself, but all this discussing doesn't seem to be getting anywhere. So i think we should just let the developers do what they will, and gripe when they are done, O.K.?
#55582

Re: Ostheer and Trenches

Analpirat wrote:Although I think you're being ironic, in which case this reply is moot.

no, i was serious...
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#55585

Re: Ostheer and Trenches

hell.. this thread seems to be already exploded.

Lord Rommel seems to drive his 2nd "Afrika-Feldzug" here ;)

Analpirat wrote:
Nah, I'll still say trenches are an awful idea. Just because that is the concept atm doesn't mean one has to stick to it until it proves to be an awful idea  ;)


This is right what i think as well. Its not about the possible balance problems these trenches could cause, its mainly about the trenches itself.

Simply seeing these trenches showing up on the map destroys some of the vCoH gameplay & feeling.

If trenches make it in the Ostheer, there should be really some new kind. The brit like trenches are..
- possible balance carnages
- a copy (for the 2nd time)
- really boring modelled

IF trenches are really supposed to be in the ostheer. Than on another way. These trenches shouldnt freak out balance, gameplay and feeling for the sake of historical accurancy.


best Regards
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#55588

Re: Ostheer and Trenches

Im still wondering why we cant give Tommies or Sappers a Lifebuoy, or an M2. I mean what will that change other than give them something to fight trenches with that doesn't come from Royal Engies Department. If there is a problem make it accesible only when a Captain is out in the field.

And if we can't fit the upgrade, then just make reward unit, that takes the place of the Sapper, comes with Flamers automaticly and has the same exact upgrades as the Sapper and when an upgrade is made they just lose the Flamer. So you would have to choose to make them AT or over-rep, or demo team and think about the Anti-Trench capabilities you are losing. Also make them cost a some extra MP to appease the nay-sayers.

Another suggestion is to give each of the 3 doctrines its own way to fight trenches. ex: When you get the Royal Arty, don't give the mortars Overwatch, but instead give them Incinderies, to deal with nearby trenches, Give the RAC Tommies Grenades, and for the Royal Engies, make the Croc and AVRE upgrades of the same Churchill (make it cost more of course), and give them new stuff for the empty spots (something numerous mods have done, without deviating from standard gameplay)
#55589

Re: Ostheer and Trenches

neosdark wrote:
Im still wondering why we cant give Tommies or Sappers a Lifebuoy, or an M2. I mean what will that change other than give them something to fight trenches with that doesn't come from Royal Engies Department. If there is a problem make it accesible only when a Captain is out in the field.

And if we can't fit the upgrade, then just make reward unit, that takes the place of the Sapper, comes with Flamers automaticly and has the same exact upgrades as the Sapper and when an upgrade is made they just lose the Flamer. So you would have to choose to make them AT or over-rep, or demo team and think about the Anti-Trench capabilities you are losing. Also make them cost a some extra MP to appease the nay-sayers.

Another suggestion is to give each of the 3 doctrines its own way to fight trenches. ex: When you get the Royal Arty, don't give the mortars Overwatch, but instead give them Incinderies, to deal with nearby trenches, Give the RAC Tommies Grenades, and for the Royal Engies, make the Croc and AVRE upgrades of the same Churchill (make it cost more of course), and give them new stuff for the empty spots (something numerous mods have done, without deviating from standard gameplay)


Once there was the idea, that the existing factions shouldnt be changed. AND this idea is still around on EF, as long as the devs stay loyally to themselfs.


Regards
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#55595

Re: Ostheer and Trenches

Gonna close this topic for now.

Speculations won't do good enough. We'll all see how it works out when Ostheer goes to Beta. I'm sure a similar thread will be up during the Beta on the Beta forum.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?