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problems with Panzer Elite

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#55076

problems with Panzer Elite

I have been unable to build any actual tanks except for Hotchkiss tanks and Marders. There are no options to build Mk. IVs, Tigers, Tiger IIs, or Panthers. I am only able to access 2 panthers that are extraodinarily expensive and require massive fuel expenditures on upgrading buildings.
#55077

Re: problems with Panzer Elite

Welcome to the original Relic faction called Panzer Elite ;). Your only real tanks are that Pz. IV & Panthers(if you go TH you get Hetzer/Jagdpanzer IV and Jagdpanther/Jagdtiger**).


**I hope when the Tiger Ace comes back that unit will be changed to PE :D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#55078

Re: problems with Panzer Elite

and how did you expect to build those when it's impossible? The heaviest PE buildable tank is PZIV.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#55080

Re: problems with Panzer Elite

Indeed, Panthers aren't called in every match, unlike Pz. 4! Or at least the latter are seen frequently.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited January 17, 2011 at 7:18 PM by blackbishop

#55082

Re: problems with Panzer Elite

I cannot even build Mk. IVs. Why on earth would Panzer Elite NOT have access to the best tanks! Panzer Elite is almost useless. I THOUGHT that having the name Panzer Elite implied that the best tanks would be used.
#55084

Re: problems with Panzer Elite

If you want to fight versus armor, Marder supported with shrecks and/or AT Halftrack is the only solution(i could say AT grenades works well often) xD.

Panzer Elite? I thought they real name was Paper Elite :P. You get used to that, i get used to not use panthers with PE and i like it against all odds.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#55088

Re: problems with Panzer Elite

so their only real advantage is mobility?
#55098

Re: problems with Panzer Elite

Yeah, but with all those paper vehicles... it's tricky :). One step wrong and GG.

I wouldn't say it's a bad faction, imho it'll live even if devs doesn't pay more attention to it, unlike brits.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#55107

Re: problems with Panzer Elite

Imperium wrote:
so their only real advantage is mobility?

And spammable elite infantry.
#55111

Re: problems with Panzer Elite

The German Word "Panzer" means "Armored" not "Tank". The proper German word for tank is "Panzerkampfwagen". However the English word "Panzer" means "German Tank".

Panzer Elite comes from the German Panzer = Armored Elite:>
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited January 17, 2011 at 10:25 PM by Rizz

#55122

Re: problems with Panzer Elite

lol, Baloonenkampfwagen  ;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#55124

Re: problems with Panzer Elite

vet 3 triple def panther is nearly powerful like a tiger: Panther vet

vet 3 triple def jagdpanther has more health and better armor than King Tiger: Jagdpanther def

The best way to play as PE is spammming Tank Busters/Assault Grens and having Marders as support :)
#55127

Re: problems with Panzer Elite

What Rizz said. Panzer elite in this case refers to armoured elite, not tank elite, and focuses more on mechanised infantry and light vehicles. The faction usually has high damage, low health units which are effective when used in combination, since they share vet to other units nearby. They get an elite anti-infantry squad that comes much earlier than knights cross and endgame have the most cost effective heavy tank production of any faction. 500mp per Panther. Certain facets of the faction are certainly elite.

About the hotchkiss, you have to turn it off in the reward units panel to have access to the PIV. Be warned, it does very little damage to tanks since it only has a little gun. PE has reliable tank destroyers available from the tank hunter doctrine though if you want that.
If you get into an argument with me, you're wrong.
#55296

Re: problems with Panzer Elite

The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#55379

Re: problems with Panzer Elite

Mr wrote:
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).

Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
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#55406

Re: problems with Panzer Elite

Versedhorison wrote:
Mr wrote:
The PE relies on fast vehicles (which are their support weapons) and blobable early-game infantry, tanks would just throw them over the top in overpoweredness (they already got the best early game infantry and it's 100% spammable).

Really? I find early game that PE has the weakest infantry. They will get beaten unit for unit against both Americans and Brits. Plus Volksgrenadiers are better in the early game. Panzergrenadiers don't start to shine until Mid-Late Game.
I notice blobs show up at an average of 7-10 mins into a match, but I see blobs showing up as early as 3.



                                      I could very well be wrong though.



                                                   
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#55407

Re: problems with Panzer Elite

PE has the best early game blob for about the first 1-2 minutes. American blobs then start to own them once they can afford flamers. PE blobs get better again later on once a few upgrades are researched and they have MP44s, but at this stage are inferior still to Brit and Wehr blobs.
If you get into an argument with me, you're wrong.
#55461

Re: problems with Panzer Elite

Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...
#55464

Re: problems with Panzer Elite

pariah wrote:
Is that what everybody does? Blob their infantry in the beginning? I like to spread them out, to capture more territory quicker...


Panzergrenadiers, Sturmgrenadiers and Tank Buster are very slowly in capturing points (without kampfgruppe Kompanie upgrade).
So, early PE blobs is for count American Riflemen spam. ;)
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#55469

Re: problems with Panzer Elite

Yeah, in combat it makes sense to stick together (especially with the Group Zeal upgrade, but that's not early-game...). I believe it was a wise Panzer Grenadier who once shouted "zusammen arbeiten!" before getting blown to pieces by an A.V.R.E....

Yeah, well, anyway, it only makes sense to split up early-game to capture territory, since what good is having multiple squads capturing the same territory sector?!
#55471

Re: problems with Panzer Elite

pariah wrote:
...since what good is having multiple squads capturing the same territory sector?!


Increased cap speed multiple times ;)
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— forever.
#55472

Re: problems with Panzer Elite

REALLY!?!? Shit, nobody told me! Is that just Panzer Grenadiers or all units? I'll have to try that sometime. Thanks, IJoe!
#55484

Re: problems with Panzer Elite

Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.
If you get into an argument with me, you're wrong.
#55487

Re: problems with Panzer Elite

GodlikeDennis wrote:
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.


Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#55488

Re: problems with Panzer Elite

IJoe wrote:
GodlikeDennis wrote:
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.


Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.


I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#55491

Re: problems with Panzer Elite

Rizz wrote:
IJoe wrote:
GodlikeDennis wrote:
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.


Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.


I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.


Yes, exactly.

Days ago I played with a blob-capper who claimed that you can cap points quickly than normal with blobs.
The only result was a slaughter of his troops caused by enemy artillery. >:(
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#55492

Re: problems with Panzer Elite

Rizz wrote:
IJoe wrote:
GodlikeDennis wrote:
Bit of a fallacy there. Multiple squads do not speed up capture rate.

PE should blob their infantry in the beginning and roam around finding rifle squads while ketty/schwim caps. They're simply too inefficient to cap more than a couple of points.


Are you serious? I mean, a squad of engineers appears to capture points slower, than two squads of 'em at a time.
I really need a strong confirmation here.


I can confirm what GodLikeDennis says. Multiple squads do not capture a point faster. Multiple squads will have the capture speed of the fastest capping squad.


OMG!!!  :o
They were lying to me for all these years! Those darn lazy engies! What was I feeding 'em for?! How foolish of me to have trusted their lies!  :'( :'( :'(

EDIT: It would make more sense this way though, since building speed does increase, when multiple squads are taking part in it.
Don't tell me, I'm wrong here too!! I couldn't hold the bitter truth any more in that case
(Oh, cruel world!!! How could you've done it to me?! What did I ever do to deserve that?! :'()
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited January 20, 2011 at 2:45 PM by IJoe

#55603

Re: problems with Panzer Elite

Yes, multiple builders still increase build speed. This is not true in the case of the Brits though, where 1 sapper member builds at the same speed as several squads.
If you get into an argument with me, you're wrong.
#55621

Re: problems with Panzer Elite

Joe, at no time should you be capping with more than 1 squad.  1 PE booby trap or Brit demo charge and you'll probably be at least 200-300 manpower behind.
#62449

Re: problems with Panzer Elite

i think Panzer elite should of at least had the Panzer iv with AT, maybe in Panzer support command.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#62926

Re: problems with Panzer Elite

Mattdamon07 wrote:
i think Panzer elite should of at least had the Panzer iv with AT, maybe in Panzer support command.


Some time ago I suggested a reward unit exchange of the two Panthers for three PzIV's. Didn't spark much interest...

I've gotten used to not using any tanks besides the Wirblewind as the guys I play with sort that out with regular Wehr tanks. Since I don't have to micro the tank blitz (only support it occasionally with repairs or recoveries) I'm free to use the PE's mobility to follow up with territory capture and 88 emplacements, which I have popcap for since I'm not building tanks.