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Regarding Water in Orel and other maps.

Mapping

#53640

Regarding Water in Orel and other maps.

Hello.
I really dislike the water you're using in Orel and other EF maps since units can walk through it...

It kinda ruins the strategic choke points at the (Orel) South-West path and the infantry bridge.

Thanks for the great mod though and the maps looks really good if you ignore these minor problems.
#53645

Re: Regarding Water in Orel and other maps.

Wasn't made by us, but maybe our Lead mapper could consider some remodelling. Keep in mind though, during competitive games people generally dislike hard chokepoints since it can stagnate the match. The best maps have next to no hard chokepoints.
#53650

Re: Regarding Water in Orel and other maps.

Well, I like when you can create a strong defense at a choke point and then take out the enemy defense with artillery and such things :P
But I mostly thought the water was bad because it doesn't really fit into the map to have a bridge and crossable water at the same place :P
#53651

Re: Regarding Water in Orel and other maps.

MrPeters wrote:
Well, I like when you can create a strong defense at a choke point and then take out the enemy defense with artillery and such things :P
But I mostly thought the water was bad because it doesn't really fit into the map to have a bridge and crossable water at the same place :P


It happens in life all the time  ;)
Plus, as was already mentioned, it leads to unneeded stagnation in multiplayer gameplay. I think, this topic has sputtered itself out, and thus, probably, needs to be locked by the author, or by the moderator.
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#53673

Re: Regarding Water in Orel and other maps.

well, you got a few points ;)


I'll lock it now :S
#53852

Re: Regarding Water in Orel and other maps.

Allthough the Thread is closed i decided to take the shot ;)
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On this Spots you can pass the water.

Huge advantage of those two bridges:
The units who cross the bridge with there normal speed...


Regards, Mystic
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