#52577
New Rwlic path for vCoH, further balance? :)
So, here it is, the long awaited patch for vCoH:
General
* All medics' health reduced from 120 to 60
* Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
Americans
* Crocodile HP increased from 636 to 700
* American mortar setup time reduced from 2.4s to 1.5s
* Tank Depot manpower cost decreased from 350 to 300
* Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
* Fixed a bug where the M18 Hellcat could not be detected
* Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
* Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
* 57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
* Pershing manpower cost reduced from 900 to 800
Commonwealth
* Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
* Kangeroo manpower cost increased from 240 to 300
* Kangeroo HP decreased from 650 to 550
* Kangeroo fuel cost increased from 10 to 45
* Sappers now have wire cutters
* Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
* Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
* Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
* Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
* Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
* Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
* Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
* Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
* British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Wehrmacht
* Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
* Axis Medic station's squad reformation body count increased from 4 to 5
* Officer build time reduced from 45s to 25s
* Stuh manpower cost reduced from 600 to 500
* Stuh CP cost reduced from 3 to 2
* Tiger CP cost increased from 4 to 5
* Pak38's camouflage shots decreased from 3 to 1 before revealing itself
* Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
* Goliaths can now be detected
* Pioneers' level 2 and 3 vet bonuses have been switched
* Stug acceleration increased from 1.7m/s to 2.5m/s
* Stug deceleration increased from 2.0m/s to 3.0m/s
* Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
* Geschutzwagen's damage decreased from 250 to 165
* Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
* Tiger manpower cost reduced from 900 to 800
* Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
* Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
Panzer Elite
* Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
* Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
* Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
* Panzer Elite Armored Car HP increased from 220 to 260
* Panzer Elite Armored Car detection radius reduced from 9 to 0
* Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
* Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
* Kettenkrad sight radius increased from 35 to 55
* Luftwaffe reinforce time reduced from 15s to 7s
* Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
* Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
* Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
* Munitions Halftrack can now reinforce units
* Schwimmwagen sight radius increased from 35 to 55
* Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
* Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05
Will be this includes or change for the mod?
General
* All medics' health reduced from 120 to 60
* Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
Americans
* Crocodile HP increased from 636 to 700
* American mortar setup time reduced from 2.4s to 1.5s
* Tank Depot manpower cost decreased from 350 to 300
* Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
* Fixed a bug where the M18 Hellcat could not be detected
* Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
* Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
* 57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
* Pershing manpower cost reduced from 900 to 800
Commonwealth
* Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
* Kangeroo manpower cost increased from 240 to 300
* Kangeroo HP decreased from 650 to 550
* Kangeroo fuel cost increased from 10 to 45
* Sappers now have wire cutters
* Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
* Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
* Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
* Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
* Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
* Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
* Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
* Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
* British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Wehrmacht
* Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
* Axis Medic station's squad reformation body count increased from 4 to 5
* Officer build time reduced from 45s to 25s
* Stuh manpower cost reduced from 600 to 500
* Stuh CP cost reduced from 3 to 2
* Tiger CP cost increased from 4 to 5
* Pak38's camouflage shots decreased from 3 to 1 before revealing itself
* Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
* Goliaths can now be detected
* Pioneers' level 2 and 3 vet bonuses have been switched
* Stug acceleration increased from 1.7m/s to 2.5m/s
* Stug deceleration increased from 2.0m/s to 3.0m/s
* Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
* Geschutzwagen's damage decreased from 250 to 165
* Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
* Tiger manpower cost reduced from 900 to 800
* Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
* Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
Panzer Elite
* Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
* Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
* Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
* Panzer Elite Armored Car HP increased from 220 to 260
* Panzer Elite Armored Car detection radius reduced from 9 to 0
* Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
* Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
* Kettenkrad sight radius increased from 35 to 55
* Luftwaffe reinforce time reduced from 15s to 7s
* Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
* Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
* Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
* Munitions Halftrack can now reinforce units
* Schwimmwagen sight radius increased from 35 to 55
* Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
* Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05
Will be this includes or change for the mod?


