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Trucks tow artillery

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#4687

Trucks tow artillery

How about an ability where half tracks can tow around anti tank pieces ( like 88's) or artillery like nebel's? I hate when it takes forever to get an anti tank piece forever to get somewhere.
#4757

Re: Trucks tow artillery

this is technically ver,very,very hard to do.
#4760

Re: Trucks tow artillery

I would imagine it is very hard to code. But i had an idea..like how the munitions halftrack can follow around units. Maybe code it like that.....but try to make them close to one another...kinda like shortening the distance it follows.
#4828

Re: Trucks tow artillery

Halftrack wrote:
this is technically ver,very,very hard to do.


I had a basic idea, although this is probably not possible. When the at gun were 'attached' to the truck, the AT gun is deleted or destroyed, then a new mesh is spawned, one of the Truck with the AT gun attached, although this way would negate actually having a 'hinge' and would be purely for looking like it is being towed, the gun is detached and a new at gun + new truck is spawned, this would be done without explosions, so the truck/gun would disappear for a second then reappear. Pretty bad way, I know but seems to me the one with the least work involved.
#5027

Re: Trucks tow artillery

Yeah we need some wheels on the flak 88 cannons too (not the one in the tanks of course).