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Ostheer Update 1

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#50208

Ostheer Update 1

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Greetings EF Fans,

This is the first of the update series sneak peaks for the new Axis Faction, Ostheer (literally translation "Eastern Army").

The current plan is to release these every month.

Today we will cover the Ostheer's Buildings. Yes we know, nothing interesting, but we have to start somewhere.

The HQ
The HQ of the Ostheer is, like most other armies, located in a local house, generally a farmhouse. From here you can upgrade your base and recruit your building/repair unit.

Infanterie Gruppen Post
You can recruit infantry support here. The Infanterie Gruppen Post is the backbone of your army; this building allows you to call in your early support units and basic infantry units, such as the Landser.

Schutzen War Camp
Your first step into modern, mechanized warfare. The Schutzen War Camp have a wide list of specialized support and assault units. One of the units in this building that you can build is the Panzer II Ausf. L "Luchs".

Panzer Kampf Kommand
The Best of the German Steel is ready to steamroll the enemy forces. The Panzer Kampf Kommand is where you can call in your tank reinforcements. All tanks reinforcements requested from the Kampf Kommand comes off-maps when they arrive. For example, you can request the Panzer III Ausf. J from here.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited November 22, 2010 at 5:27 AM by blackbishop

#50209

Re: Ostheer Update 1

Finally!  ;D
I guess you can't show us any pics?  ::)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#50213

Re: Ostheer Update 1

cephalos wrote:
Finally!  ;D
I guess you can't show us any pics?  ::)

Not yet... ;D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50215

Re: Ostheer Update 1

yeah a sneak peak announcement with no sneak peaks...
I identify as a four-eyed bird man. /s

Last edited November 14, 2010 at 6:22 PM by walki1

#50216

Re: Ostheer Update 1

I like that! I like that! I like that! I like that! I like that!  :D :D :D
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#50218

Re: Ostheer Update 1

yess the Ostheer is coming!!!!!  :D :D :D

Wish some pictures for the next sneak peak...  ;D
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#50219

Re: Ostheer Update 1

Yeaah finally the concept is coming to make us, patiently waiting, hungry  ;D
Im glad to hear that Ostheer won't be another brit-faction with truckies cruising around..
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited November 14, 2010 at 7:11 PM by MaxiKing6

#50226

Re: Ostheer Update 1

;D
but it would be better if you could wait and give us bigger point of view... entire concept would be far enough. But yeah, there must be... surprise effect. At least we know something - a little, but more than nothing  ;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#50229

Re: Ostheer Update 1

Nice to hear something about the new faction. :D
Will just remined everyone that works on the Ostheer that the Americans get AT pretty late, so you can't give Ostheer tanks to fast.
Just make sure that you need an upgrade in the Schutzen War Camp before you can roll out the panzer II or other powerful vehicles and everything should be fine.

Also
Moonwalker wrote:
I like that! I like that! I like that! I like that! I like that!  :D :D :D

+1
#50232

Re: Ostheer Update 1

So what kind of armor type does PzII have?
As allways I fear that something will park near my HQ and kill all of my Tommies before Ill get my Stuart and even then it will be hard to destroy. SdKfz 251 armor?

Will there be any foreign troops with foreign (Italian?) speech?

Will ostheer have a disposable flamethrower?

Will Ostheer have any static guns?

Will they have any medics or repair vechicles?

Will there be an HMG34 or a LMG34 squad ingame?

Will Ostheer have Shrecks? Hope not. AT riflenades that can be fired while running would be great...

What are the doctrines???

Will there be a JU-87, a flame tank maybe?

What kind of mobile arti will it have?

What kind of infiltration unit will it have? A sneaky spy or maybe more "traditional" Stormtrooper like uint?


Waited so long for it. Finnally something is starting to come together.
#50235

Re: Ostheer Update 1

Paciat wrote:
So what kind of armor type does PzII have?
As allways I fear that something will park near my HQ and kill all of my Tommies before Ill get my Stuart and even then it will be hard to destroy. SdKfz 251 armor?

Will there be any foreign troops with foreign (Italian?) speech?

Will ostheer have a disposable flamethrower?

Will Ostheer have any static guns?

Will they have any medics or repair vechicles?

Will there be an HMG34 or a LMG34 squad ingame?

Will Ostheer have Shrecks? Hope not. AT riflenades that can be fired while running would be great...

What are the doctrines???

Will there be a JU-87, a flame tank maybe?

What kind of mobile arti will it have?

What kind of infiltration unit will it have? A sneaky spy or maybe more "traditional" Stormtrooper like uint?


Waited so long for it. Finnally something is starting to come together.


Good god man, relax your ass, it will all be revealed..... at some point. Your getting carried away with the questions a tad to much.

Oh and I think they will have a "Anti Partisan" style infiltraton unit, that can effectlivly deal with the soviet's Urban Combat Doctrine. Kinda like extreme ANTI-Partisan/Sniper unit.
#50237

Re: Ostheer Update 1

Quote
Will there be an HMG34 or a LMG34 squad ingame?

Due to the recrew bug, i think a LMG34 squad would make more sense, because its a handweapon like the shreck.

Quote
Will Ostheer have Shrecks? Hope not. AT riflenades that can be fired while running would be great...

wouldn't that be another spammable piat? I don't hope so.
Quote
What are the doctrines???

I think Heeresgruppe Nord (Leningrad: any siege units, artillery), Mitte (Kursk, Prokhorovka, Orel: many many tanks) and Süd (Stalingrad, Rostov: urban combat, artillery)

Quote
What kind of mobile arti will it have?


Hopefully Wespe.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited November 14, 2010 at 8:24 PM by MaxiKing6

#50239

Re: Ostheer Update 1

OMGUPDATE!  :D

Hell, it's about time!

Can't wait for additional updates!  ;D
#50240

Re: Ostheer Update 1

Well. See this "update" like an sign ;)
Ostheer is on the way.
May the force be with you.

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#50242

Re: Ostheer Update 1

Lord wrote:
Ostheer is on the way.


And it better be ;D
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#50247

Re: Ostheer Update 1

Red_Stinger wrote:
yess the Ostheer is coming!!!!!  :D :D :D

Wish some pictures for the next sneak peak...  ;D

As you might guess the buildings aren't "new designs" that's why i didn't post any screenshot of them.

I'll try to post screenshots in the next time.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50249

Re: Ostheer Update 1

waiting impatiently for it. :'(
in this link you will see what
will happen to the ostheer  :)
http://static.howstuffworks.com/gif/axis-conquers-philippines-6.jpg
freezing till death in easternfront
#50253

Re: Ostheer Update 1

Nothing Much, I could Put of something like that in 5 mins. Am not saying anyone is lieing, just most people kinda guessed it would be like that.

(Am so Annoying, I know)
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#50259

Re: Ostheer Update 1

blackbishop wrote:

Infanterie Gruppen Post
You can recruit infantry support here. The Infanterie Gruppen Post is the backbone of your army; this building allows you to call in your early support units and basic infantry units, such as the Landser.

Schutzen War Camp
Your first step into modern, mechanized warfare. The Schutzen War Camp have a wide list of specialized support and assault units. One of the units in this building that you can build is the Panzer II Ausf. L "Luchs".

Panzer Kampf Kommand
The Best of the German Steel is ready to steamroll the enemy forces. The Panzer Kampf Kommand is where you can call in your tank reinforcements. All tanks reinforcements requested from the Kampf Kommand comes off-maps when they arrive. For example, you can request the Panzer III Ausf. J from here.


So most tanks and units come "off map" as call in, right? Ostheer is a call in army?
#50260

Re: Ostheer Update 1

yaaaaaaaaaaaay! ostheer! ostheer! ostheer!

cant wait for release, crush the vermin allies...

keep up the monthly updates and take your time, it will be as perfect as the russians...

(pleaseeee let the ostheer have a field gun 15cm :P)
#50261

Re: Ostheer Update 1

MaxiKing6 wrote:
Quote
Will Ostheer have Shrecks? Hope not. AT riflenades that can be fired while running would be great...

wouldn't that be another spammable piat? I don't hope so.

Piat cant be fired while running. :P
Quote
Quote
What are the doctrines???

I think Heeresgruppe Nord (Leningrad: any siege units, artillery), Mitte (Kursk, Prokhorovka, Orel: many many tanks) and Süd (Stalingrad, Rostov: urban combat, artillery)

That would suck... :P
In 1941 Army Group North made more progress than any other army but it couldnt capture Leningrad - so it should be the most mobile doctrine. From 1942 to 1944 only the southern front was mobile.
And why would you want 2 artillery doctrines? As Field Marshall Zukov said the german army depends on mines more than it does on guns. Why cant they be called Siege and Maneuver doctrines? That would made more sense.

Last edited November 15, 2010 at 11:28 AM by Paciat

#50274

Re: Ostheer Update 1

Quote
That would suck... :P
In 1941 Army Group North made more progress than any other army but it couldnt capture Leningrad - so it should be the most mobile doctrine. From 1942 to 1944 only the southern front was mobile.
And why would you want 2 artillery doctrines? As Field Marshall Zukov said the german army depends on mines more than it does on guns. Why cant they be called Siege and Maneuver doctrines? That would made more sense.


That wasn't my idea. i read it around here a while ago. But you're right.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#50275

Re: Ostheer Update 1

Finally!!!!! Devs, u are the best!!!! ;D
#50281

Re: Ostheer Update 1

Killar wrote:
blackbishop wrote:

Infanterie Gruppen Post
You can recruit infantry support here. The Infanterie Gruppen Post is the backbone of your army; this building allows you to call in your early support units and basic infantry units, such as the Landser.

Schutzen War Camp
Your first step into modern, mechanized warfare. The Schutzen War Camp have a wide list of specialized support and assault units. One of the units in this building that you can build is the Panzer II Ausf. L "Luchs".

Panzer Kampf Kommand
The Best of the German Steel is ready to steamroll the enemy forces. The Panzer Kampf Kommand is where you can call in your tank reinforcements. All tanks reinforcements requested from the Kampf Kommand comes off-maps when they arrive. For example, you can request the Panzer III Ausf. J from here.


So most tanks and units come "off map" as call in, right? Ostheer is a call in army?

I don't know why you're thinking this, even you bold the phrase and got that as result?? was it a rhetorical question?  ;D

Only tanks will come from Off-map and doctrine units of course. That's why that text is located just on Panzer Kampf Kommand section. Also I think you misunderstand the term, they come off map when you construct them, you build one and when finished it will be arriving from off-map instead of the factory.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited November 15, 2010 at 4:11 PM by blackbishop

#50284

Re: Ostheer Update 1

blackbishop wrote:
Only tanks will come from Off-map and doctrine units of course.

M-8 mines and tank traps will be nasty but I guess Ostheer can plant their own mines to counter that.

Cant wait to see how the vet system works...

Last edited November 16, 2010 at 6:21 AM by Paciat

#50286

Re: Ostheer Update 1

nooo, Osther will be unique with it.
And how do you expect to make tanks wheels and treads to move without animators?  ;)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#50293

Re: Ostheer Update 1

blackbishop wrote:
Only tanks will come from Off-map and doctrine units of course. That's why that text is located just on Panzer Kampf Kommand section.


yeah but

blackbishop wrote:
Infanterie Gruppen Post
You can recruit infantry support here. The Infanterie Gruppen Post is the backbone of your army; this building allows you to call in your early support units and basic infantry units, such as the Landser.


As i understand your early units are constructed in the Infanterie Gruppen Post, but come from off map. So are the tanks in the Panzer Kampf Command. Which units will come out of the building after constructing?

Sorry for bothering, but it´s the first real Update and i wanna know more  ;D
#50294

Re: Ostheer Update 1

oh, perhaps i used the wrong word, but i meant recruit, i didn't think of call in as synonymous of call off-map. In the current ostheer concept, all tanks but Luchs will come in that way.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50295

Re: Ostheer Update 1

blackbishop wrote:
i didn't think of call in as synonymous of call off-map.


Ah now we get closer!  Thanks! ;D

Can you tell us at least which Axis structures will be used for Ostheer buildings?

Can´t wait, can´t wait, can´t wait!!!!  ;D
#50310

Re: Ostheer Update 1

Right on. Right on. Right on.
Can't wait for further updates!
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#50311

Re: Ostheer Update 1

Fantástico!!!!!
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)
#50326

Re: Ostheer Update 1

Yuhuu!
Hipp hipp Hurra!
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#50336

Re: Ostheer Update 1

Epic. Nice to see OH finally coming online. Kinda sad though, wasted my time and am now polishing off my rather large concept :/. 72 pages of units, abilities, and entire new stat tables for everything from the G41 to grandma's new oven  8) +1 for the OH.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#50448

Re: Ostheer Update 1

Since the panzer command won't actually be constructing the vehicles, there will be no need for animations, so it would be cool if you guys made it a brand new building. While something is under construction you could just have radio waves coming from it (brit LT, funkwagon etc).
If you get into an argument with me, you're wrong.
#50450

Re: Ostheer Update 1

GodlikeDennis wrote:
Since the panzer command won't actually be constructing the vehicles, there will be no need for animations, so it would be cool if you guys made it a brand new building. While something is under construction you could just have radio waves coming from it (brit LT, funkwagon etc).

Indeed, new buildings are on the list of additions to EF, but have low priority.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50732

Re: Ostheer Update 1

If there will be a foregin nation, I love to see Hungarians, with hungarian speaks, so I can laugh my ass as I play (cuz then I know what they say, and if you played Halo:Reach, the "native people at Reach" is also speak hungarian, and I really laugh a lot). Hunarians fight the eastern front (2nd Hungarian Army), but they crushed by the russians at the river Don, near Stalingrad. They are outnumbered, and their equipment was old, ... you can learn more at wikipedia (2nd hungarian army)
#50735

Re: Ostheer Update 1

vadlama wrote:
If there will be a foregin nation, I love to see Hungarians, with hungarian speaks, so I can laugh my ass as I play (cuz then I know what they say, and if you played Halo:Reach, the "native people at Reach" is also speak hungarian, and I really laugh a lot). Hunarians fight the eastern front (2nd Hungarian Army), but they crushed by the russians at the river Don, near Stalingrad. They are outnumbered, and their equipment was old, ... you can learn more at wikipedia (2nd hungarian army)

Than support the team with Hungarian voices. :P
#50760

Re: Ostheer Update 1

If you are going to make new speeches, please make Rulish and Germish ; ).
#50763

Re: Ostheer Update 1

hopefully they will talk denglish (deutsch(german) + english) like the Wehrmacht and Panzerelite.
I identify as a four-eyed bird man. /s
#50783

Re: Ostheer Update 1

Hopefully they'll talk german ;D ;D ;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#50958

Re: Ostheer Update 1

blackbishop wrote:
Indeed, new buildings are on the list of additions to EF, but have low priority.

Good, I could think of a million thing I would want before new buildings. Ostheer, more doctries, more units, fix brit, new voices, possible to see when USSR tanks lose their main gun and of cause better balance.

Also don't use the PE buildings they are huge.

Last edited November 28, 2010 at 8:41 PM by SavageWorld

#50962

Re: Ostheer Update 1

SavageWorld wrote:
Good, I could think of a million thing I would want before new buildings. Ostheer, more doctries, more units, fix brit, new voices, possible to see when USSR tanks lose their main gun and of cause better balance.

Also don't use the PE buildings they are huge.

Oh brits... are they going to be fixed? ::)
About your PE buildings suggestion... you can bet it ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#51189

Re: Ostheer Update 1

cant wait to play ostheer vs russians :)    (in skirmish the russians have the strange habbit to send their katyuskha's against tanks) so i rather not be the russians with a russian a.i. :P
#51282

Re: Ostheer Update 1

blackbishop wrote:
SavageWorld wrote:
Good, I could think of a million thing I would want before new buildings. Ostheer, more doctries, more units, fix brit, new voices, possible to see when USSR tanks lose their main gun and of cause better balance.

Also don't use the PE buildings they are huge.

Oh brits... are they going to be fixed? ::)
About your PE buildings suggestion... you can bet it ;).


fix brits whats wrong with them (i havent played for a while)  :'(
#51430

Re: Ostheer Update 1

YaY progress. I'm looking foward to this lots.
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[insert signature here]
#51535

Re: Ostheer Update 1

blackbishop wrote:
[center]
The current plan is to release these every month.


is there a fixed date for the monthly ostheer updates?
#51541

Re: Ostheer Update 1

Killar wrote:
blackbishop wrote:
[center]
The current plan is to release these every month.


is there a fixed date for the monthly ostheer updates?


You know, Hitler also had this plan Barbarossa... But he failed to deliver. Plan is not obligation, keep that in mind.
#51542

Re: Ostheer Update 1

ReckLESS wrote:
Plan is not obligation, keep that in mind.


Right! thats the reason i asked for, not demanded.

Perhaps i should have complete my question more precisely:

Will you announce the ostheer update at the beginning of the month or in the middle? Because first update was in the middle of november and second update will be in a few days (as announced in the last update)?

Last edited December 6, 2010 at 3:14 PM by Killar

#51546

Re: Ostheer Update 1

Killar wrote:
[...]
is there a fixed date for the monthly ostheer updates?

Well now you mention it, as the first ostheer update was posted on November 14th, I'll be posting the next news one month later ;).

P.D. If something goes wrong perhaps could be delayed one or two days, but nothing more.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 6, 2010 at 4:06 PM by blackbishop