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CKM Maxim 1910

Red Army Suggestions

#49582

CKM Maxim 1910

Welcome
I use a translator for the English poorly know.
I'm just green in these matters.

So I read about the individual units, and I know that I was breaking the rules but once the threat of death.
It's about CKM MAXIM 1910

http://www.militarny.com.pl/galerie/c/ckm-maxim-1910-oryginal_136.jpg

Did you thought that this is not an ounce of sense and you finished it is only do or planned, or whether it is in the studio.

If you do this project then I asked how he would look like?

And by the way you do Tank KV-1 ????.

Thank you and greetings to all in this forum and especially the creators of EF with him I loved him to play Company Of Heroes.

Kaze703PL
#49583

Re: CKM Maxim 1910

There were topics about the Soviet HMG and most of the ballance team agread that Soviets shouldnt have any.
As for the KV tank, maybe it will replace a Lend-Lease Sherman but theres no model so probably not.

Im going to translate this in Polish for Kaze703PL.
Głównie z powodu równowagi sił w grze Sovieci nie dostaną Maxima.
Możliwe, że KW-1 zastąpi Shermana ale na razie nikt nie zrobił modelu tego czołgu.
#49585

Re: CKM Maxim 1910

Oh, thanks for the reply but it pisses me off that the Russians do not have HMG 's
because, as I choose campaign armor is not got no CKM and how I take it I have a propaganda campaign trenches and CKM but I'm not the M4 Sherman and IL-2 Sturmmovik
#49620

Re: CKM Maxim 1910

That's the way CoH functions. You can't have all good units or a faction without a single negative aspect.
Also, the DEVs stated various times that there won't be a HMG for soviets, because it doesn't fit into the faction in matters of gameplay and balance.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#49622

Re: CKM Maxim 1910

I rather have 20 rifles then 1 MG ;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#49624

Re: CKM Maxim 1910

However they still could incorperate the wheeled maxim as a unique defensive structure to replace the current (CW) bunker, there have been many posts on that topic already.

Forum post image
#49671

Re: CKM Maxim 1910

Even if they want to implement the Maxim as a MG support unit (and there's nothing that make me think that will happen even if they could do it), it has no animations, and probably never will.

@Raider217
;) ... Not yet...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#49709

Re: CKM Maxim 1910

blackbishop wrote:
;) ... Not yet...


+1
"Never" is unlikely.  The devs will get it done when they feel like it.  :)
#49712

Re: CKM Maxim 1910

Shadowmetroid wrote:
blackbishop wrote:
;) ... Not yet...


+1
"Never" is unlikely.  The devs will get it done when they feel like it.  :)

Well, besides "never is unlikely", it's not that easy... we have to find animators first, not just to polish the soviets, but to continue with ostheer. Remember that our animators count is zero now.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#49725

Re: CKM Maxim 1910

^ Which is tough luck.  Hope conditions improve soon... :-\