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[FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Mapping

#48275

[FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

This is my second map für Eastern Front. It represent a region near Mahiljou, which was conqured by the Germans in 1941. There is a lot of open terrain like on Kursk etc. ;)

http://www.file-upload.net/download-3130003/4p_Battle-of-Mahiljou.sga.html


Hotfix 2:

-reworked preview screen (thanks to neroleone)

Hotfix:

-some trees at HQ2 has been moved, so the PE shouldn´t have problems with building placement anymore
-the left mg at HQ1 doesn´t belong to player 2 anymore

Update 3:

-new HQ and ressouces placement
-new loadscreen
-new preview screen


Update 2:

-more splats in the village
-last 2 fields were reworked
-main street raised slightly


Pictures:

-on the second page and here:

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Last edited January 14, 2011 at 8:12 PM by beagletank

#48367

Re: 2v2 - Battle of Mahiljou -

For me It still looks like a WIP. There are just to much clear areas. Try to add some grass or If you do not want make it a snow map :P.

btw http://easternfront.org/forums/index.php?topic=705.0
I identify as a four-eyed bird man. /s
#48370

Re: 2v2 - Battle of Mahiljou -

Hi walki,

The map is still WIP. I forgot to mention that. More grass and other details will follow.

Quotehttp://easternfront.org/forums/index.php?topic=705.0


I know how to add more grass types. Look at picture 5. ;)
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Last edited September 26, 2010 at 2:26 PM by beagletank

#48983

Re: (WIP) 2v2 - Battle of Mahiljou -

looks so similar to the EF map ive been working on for the last few months.

anyway looks good.
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#49017

Re: (WIP) 2v2 - Battle of Mahiljou -

Thats what I thought...looks really similar to Snug's in-the-making 2v2 map.
#49034

Re: (WIP) 2v2 - Battle of Mahiljou -

Snug wrote:
looks so similar to the EF map ive been working on for the last few months.

anyway looks good.


Could you post some screenshots oder a link please? I don´t know your map.;)

btw: More pictures (still without much grass):

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Last edited October 6, 2010 at 2:51 PM by beagletank

#49035

Re: (WIP) 2v2 - Battle of Mahiljou -

Don't worry ive been reworking it so we dont come out with 2x allmost similar maps :D i guess it means we both have a good taste  8)

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#49036

Re: (WIP) 2v2 - Battle of Mahiljou -

Quotei guess it means we both have a good taste  8)


Yes! ;D
I think the main problem in Eastern Front is that the mod is full of good and varied maps. There a many people who have/had the same idea like you. So there could be paralles to other maps.  But i´m sure our maps will be different. You´ are right.
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#49043

Re: (WIP) 2v2 - Battle of Mahiljou -

map looks good =)
looking forward to playing another map by you
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#49057

Re: (WIP) 2v2 - Battle of Mahiljou -

I love peoples maps, So Plentiful with objects and so creative- Yet so unprofessional.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#52373

Re: (Open Beta) 2v2 - Battle of Mahiljou -

The Open Beta has been relased. Look at the first post. ;)
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#52376

Re: (Open Beta) 2v2 - Battle of Mahiljou -

Like I've already said elsewhere, this map looks really great, I hope it will be included within the next few Patches.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#52515

Re: 2v2 - Battle of Mahiljou -

beagletank, nice work yet.
Keep the good work up ;)

Regards, Mystic
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#53660

Re: (Open Beta) 2v2 - Battle of Mahiljou -

looks good

Any new map is good
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One out of two gets a rifle.When the one with the rifle is killed.The one that follows picks up the rifle and shoots
#53988

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

A new update is available. ;)
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#54108

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

this is a great map, but the HQ sectors are terribly squashed!

Can you spread them out a bit? at least give me enough room to build all my buildings :(

Great map otherwise, i love the little railway village, you got the gardens and etc very nicely.
COH tag: BrainBoru
#54136

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

Yes, you are right. The HQ sectors aren´t very big. I overworked position one and two. (three and four will follow)
What do you think? ;)

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Last edited January 8, 2011 at 1:06 PM by beagletank

#54143

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

still not enough I think
I identify as a four-eyed bird man. /s
#54145

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

looking very good but the resource layout could need some work.
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#54182

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

the resources in the "bottom" left corner are very clumped together, causing some serious issues with inf capping, then being bottled into the corner by defending inf manning the field wall adjacent.

Numerous times Ive done this, sitting 1-2 MHT's behind my inf line and pounding the crap out of the capping inf, who must then retreat through my lines.

Re HQ - i'd seriously look at spreading them apart, 1 sector between them. Two close is also an issue with arty bombardments hitting both bases at once.

This is a potentially map, but there are some "serious" issues that need to be addressed first.

Greta work, I love the style :)
COH tag: BrainBoru
#54375

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

Hi all,

There will be a big update in the next days. Every HQ got his own position (with enough place for every building) and i overworked the ressouces with the help of neroleone also.

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#54407

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

Looks nice now but I think that there are too much mg bunkers for every HQ sector.
I identify as a four-eyed bird man. /s
#54412

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

You are right, but the HQ of player two (picture 3) was placed in a very open area, so I think 4 mg bunkers are enough. It would be unfair if the other players couldn´t use also 4.
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#54415

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

Poor Brits & PE players ;D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#54594

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

Why poor pe? Our HTs will just race past those silly little MGs :D
COH tag: BrainBoru
#54611

Re: (Open Beta) 2v2 - Battle of Mahiljou - (New Update!)

Because if you will start with 4 bunkers, PE & brits ones need 3 pop each one. 4x3= a lot of wasted pop ;D! I know that they're needed to protect the flanks, but for those factions represent a great deal.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#54677

Re: (Open Beta) 2v2 - Battle of Mahiljou - (Final update!)

Ok, the (hopefully) final update has been published. I reworked the northern flank of HQ 2. So every player will use only 3 mg bunkers. ;)

edith: A little hotfix has been published.

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Last edited January 13, 2011 at 6:45 PM by beagletank

#57716

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Hmm,that is good for the PE. ;D
Does you know if the map will be included in some future patches?
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#58283

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

i like your map!

I already had this map in my EF archives but i wasn´t shown ingame in the map list. I had to extract it to ...\mygames\companyofheroes\ww2\scenarios\

Any reason why?
#58287

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Because its not added to Eastern_Front.module yet ::).

Let's hope that in the next patch some new maps will be added.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#58291

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Let's make a mapping conquest! :D
I identify as a four-eyed bird man. /s
#58294

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

walki1 wrote:
Let's make a mapping conquest! :D


I'm in!
+1
;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#59851

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Played this map 2 times and its great! Feels like somewhere in russia with the village of wooden buildings (not france style houses). I hope it will be included in the next patch!
#59854

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Not played it yet but will. I expect great things

cephalos wrote:
walki1 wrote:
Let's make a mapping conquest! :D


I'm in!
+1
;D


Please do, we need better maps. No chokepointy poop or overly crowded urban spaces... nice open maps with decent resource layout, cut offs, opportunities for flanks, all that jazz.

Think competitive... not comp-stomp 8)
#59856

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

BurroDiablo wrote:
Not played it yet but will. I expect great things

cephalos wrote:
walki1 wrote:
Let's make a mapping conquest! :D


I'm in!
+1
;D


Please do, we need better maps. No chokepointy poop or overly crowded urban spaces... nice open maps with decent resource layout, cut offs, opportunities for flanks, all that jazz.

Think competitive... not comp-stomp 8)


roger that! I'll start today. However it's really hard to find good names to maps  :( or I have just too small knowledge. Could any of EF historicans give some name to use?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#59857

Re: [FINISHED] 2v2 - Battle of Mahiljou - (Hotfix 2)

Best place to look through is the Eastern Front wikipedia page, look for names of places, operations or offensives where conflict took place.

http://en.wikipedia.org/wiki/Eastern_Front_(World_War_II)

Also, there are current maps that need reworked imo. Just do what you want to do, we can rename maps, but I personally would like to do the larger, more famous battles justice with better maps (Kursk, Stalingrad, Prokhorovka, Kharkov, Orel, Smolensk etc etc etc etc) (Sorry to anybody who made those maps... not that they're bad, but we'd like them to be more competitive)

I actually think Smolensk is my map, it was renamed from Psel to Olshanka, then to Smolensk, and we haven't changed it back. But feel free to do anything.

Last edited March 7, 2011 at 2:11 AM by BurroDiablo