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"Kiev (6p)" Ice and Steel reworked

Mapping

#4058

"Kiev (6p)" Ice and Steel reworked

Kiev (6p)

I finished this map about half a year ago, it would probably fit in well with your mod. The map would need to be fixed up a bit, such as a new loadscreen (with no Brits). I also plan on going through the map and improving some areas. This map has played very well and can be quite difficult agains Axis AI at time.

current version (Eastern Front Version "Kiev") (last updated 7/28/09):
http://www.filefront.com/14456519/6p_Kiev.sga

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Last edited September 3, 2009 at 1:26 PM by $ TEXAS $

#4066

Re: Ice and Steel (6p)

I think it's an awesome map!

U culd add in winter stuff in a l8r update? To be used on winter maps only?
Za Chest Gvardii!
#4067

Re: Ice and Steel (6p)

We'll use the winter map not a problem. It looks pretty good. You should think about a map of an eastern front theather for it. Maybe Leningrad?
#4068

Re: Ice and Steel (6p)

I just remembered this map and a lot of parts of the map were inspired by Eastern front maps on other games (which tend to almost always have snow). If it isn't what you are looking for right now that is fine, but in a later version if you do want to use winter maps I can go back and fix the map up to be a little more mod specific (and just clean up some areas that could use a bit more detail).
#4078

Re: Ice and Steel (6p)

They didn't say they don't like it: they said maybe another map too?
Za Chest Gvardii!
#4080

Re: Ice and Steel (6p)

Guys, more careful with your comments.

Texas, winter is not a problem, please polish up the map and we will take it.
#4084

Re: Ice and Steel (6p)

Well, the map is (for all intent and purpose) finished. The area in the north outside the industrial complex is a bit lacking in ground detail and needs to be worked on (improved). I am building "Battle of Halbe" as a Eastern front mod specific map.

Since the other map is a totally new map it will take up more of my time, so in the mean time please try this map and let me know of any changes you would like to see, so when I go back to touch it up I can make the fixes.
#4609

Re: Ice and Steel (6p)

Very good map, I love the winter ambiente and the different surroundings. I would like to call the map Kiev, after the winter liberation battle of the city.

Some details you have to correct:

1. Call the file name "6p_Kiev".

2. Call the map list ingame name "Kiev (6)".

3. Remove the half destroyed american buildings from the map.

4. Make new loading screen.

Once you got those done, please make a new version post, and the map is in.

Last edited March 2, 2009 at 8:03 PM by Apex

#4634

Re: Ice and Steel (6p)

I will take care of it right away.
#4642

Re: "Kiev (6p)" Ice and Steel reworked

I have made the nessisary adjustments to the map:
1) fixed file name
2) Renamed map
3) Removed Allied buildings and objects
4) new load screen, now without British (Germans only)
5) Made some small adjustments and a couple of small improvements

Updated version link on the first post and here:
OUT OF DATE

Last edited March 4, 2009 at 6:17 PM by $ TEXAS $

#4646

Re: "Kiev (6p)" Ice and Steel reworked

Some spelling mistakes in the description need correcting:

You said "waited" somewhere it needs to be "wait". And please change "wouldnt" to wouldn't". And it needs to be "counterattack".
Only the best is good enough for us.

Please correct and reload and we are ready to roll with it.

Last edited March 4, 2009 at 12:39 AM by Apex

#4652

Re: "Kiev (6p)" Ice and Steel reworked

I will fix any misspellings ::) . Also about "wouldnt" in game relic deleted the ' so the only option would be to make it "would not" (Relic doesn't like symbols of any type). Second I found a problem with the description, it seems to have some limit to the size, I kept having to shrink the description to make it fit (or even appear). The original description was a lot better, I am not supprised the wording got mucked up with all the changes.

Either way I will make the required adjustments.
#4663

Re: "Kiev (6p)" Ice and Steel reworked

I fixed the description, I hope there are no more problems.

updated link:
OUT OF DATE

Last edited July 28, 2009 at 7:56 PM by $ TEXAS $

#5120

Re: "Kiev (6p)" Ice and Steel reworked

$ TEXAS $, please change your Map Name to $18010113 and your Map Description to $18010114 and also post a menu description of the map around 50-100 words long on this thread. 
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#5166

Re: "Kiev (6p)" Ice and Steel reworked

Sorry for the late reply but here is the updated version of the map with the title and description fixed with the numbers you requested:
OUT OF DATE
And here is the new description for the map:
QuoteThe harsh Russian winter has hit. Three German divisions, retreating from the eastern front, have taken cover in the bombed out ruins of an industrial complex at the edge of Kiev. Besides providing cover from the terrible cold, the ruins of the complex would provide excellent cover for the expected Red Army's counterattack. Entrenched within the ruins the Germans dig in for the eminent attack, they would not have to wait long.


If there are any problems please let me know!

Last edited July 28, 2009 at 7:56 PM by $ TEXAS $

#5748

Re: "Kiev (6p)" Ice and Steel reworked

Quote
http://files.filefront.com/6p+Kievsga/;13409654;/fileinfo.html

уже качаю и играю!!!! жаль что не читаю по английски, но бял буду сюда ходить..тут и поматериться можно я  Д У М А Ю !!!
Сука Бля, Охуенный форум!!!
#5750

Re: "Kiev (6p)" Ice and Steel reworked

Nickmen wrote:
уже качаю и играю!!!! жаль что не читаю по английски, но бял буду сюда ходить..тут и поматериться можно я  Д У М А Ю !!!
Сука Бля, Охуенный форум!!!

Мда, думаешь тут русскоязычных много? Не очень-то культурно писать не на английском на англоязычном форуме.
I believe in one thing only, the power of the human will. © Joseph Stalin
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#5751

Re: "Kiev (6p)" Ice and Steel reworked

UeArtemis wrote:
Nickmen wrote:
уже качаю и играю!!!! жаль что не читаю по английски, но бял буду сюда ходить..тут и поматериться можно я  Д У М А Ю !!!
Сука Бля, Охуенный форум!!!

Мда, думаешь тут русскоязычных много? Не очень-то культурно писать не на английском на англоязычном форуме.

культура как много в этом слове..дело не в ней я просто незнаю англиша, а \это не может означать что я на этом форуме не могу общаться.. кто-нть всё рно сюда из русских заходят знающих англ. через них и буду общаться..ну а маты :) так, не большая вольность..сёрно тут как ты говоришь не много русскояз-х тем более модеры этого форума вряд ли на русском что-то прочтут :) хотя.. кто знает.
P.s.  А ты играешь в КоХа?
#5769

Re: "Kiev (6p)" Ice and Steel reworked

This is an English language forum. Please refrain from using any other languages without an English translation.
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#7016

Re: "Kiev (6p)" Ice and Steel reworked

VPs on this map do not work for some reason. Fix please.
#7026

Re: "Kiev (6p)" Ice and Steel reworked

Can you upload the snow.aps data, please. So everyone can make a snowmap.
I identify as a four-eyed bird man. /s
#7088

Re: "Kiev (6p)" Ice and Steel reworked

@Apex; I know about the problem with the VPs but am not sure how to completely fix it yet. The problem seems to be linked with the ToV patches and the fact that the map uses some basic scar code for some minor effects. I can get the map to work fine for annihilate or VP but not both at the same time. I could probably just remove the scar file but I would need to see what the effect of doing that would be first. You will probably have the same problem with my Halbe map, however the scar code there is critical and can't be removed without damaging the map.

@walki1; here is a link to the Snow.aps I used: http://www.filefront.com/14074869/Snow.aps
#7089

Re: "Kiev (6p)" Ice and Steel reworked

ty  :)
I identify as a four-eyed bird man. /s
#7093

Re: "Kiev (6p)" Ice and Steel reworked

Texas it is essential that maps work fine for both vps and annihilate. Please find a solution.
#7101

Re: "Kiev (6p)" Ice and Steel reworked

I do have a way to get this map working, all I would have to do is remove the scar file since it only animates the spot lights and isn't critical to the gameplay. However I am still going to try and find a way to fix the scar file for both cases at once (VP or annihilate without needing 2 separate maps). The other map I have (Halbe) would not work well without its scar file so if I can't fix the scar issue that map would probably be a lost cause for the VP and annihilate requirement, at least until relic fixes the issue with scar maps not ending (if they ever do).

If you need the map right away let me know and I will make the quick changes, else give me a few days to see if I can find a full fix.
#7102

Re: "Kiev (6p)" Ice and Steel reworked

Try to find a full fix please.
#7306

Re: "Kiev (6p)" Ice and Steel reworked

Apex wrote:
Try to find a full fix please.

I think I may have found a way to get a full fix in the scar code. There are still several things I need to test and do before it is final. Essentially I found a way to reactivate the individual win conditions separately, after the game has loaded. I still need to work out some detection systems to tell which game type is active and if it not VP remove the unwanted objects and UI, I may have fixed versions of this map and Halbe by the end of the weekend if all goes well.  :)
#7441

Re: "Kiev (6p)" Ice and Steel reworked

I have a version of the map that should work fine for both Annihilate and VP modes, it isn't the fix I was hoping for but it is the best I can do with what I have to work with. The only real change is the fact that the spot lights won't rotate anymore. The names should have their correct IDs so the map should be good to go, if there are any problems just let me know.

Dead Link

Last edited September 3, 2009 at 1:28 PM by $ TEXAS $

#8870

Re: "Kiev (6p)" Ice and Steel reworked

link is broken,fix please ;)
#10563

Re: "Kiev (6p)" Ice and Steel reworked

I think it would be better if the map have a piece of the Dnieper.
I believe in one thing only, the power of the human will. © Joseph Stalin
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#10581

Re: "Kiev (6p)" Ice and Steel reworked

Well the map was made prior to choosing Kiev for the name (Prior to knowing about the mod infact), and adding a river to the map at that point would have been tricky if not rather difficult (although I do have a lot of nice tricks for frozen rivers).

The quickest explanation is that the map is an industrial complex on the outer edge of the city and not in the urban center, were the Dnieper River appears to be.