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Optional Custom AI

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#42794

Optional Custom AI

Please make the custom AI you use optional on install, or at least provide a guide for rolling the AI back to OF's AI (since I think everyone can agree ToV's default AI is almost as hard as this mod's custom AI) ourselves.
#42806

Re: Optional Custom AI

\Company of Heroes\Eastern_Front\Data\ai

I guess rename that folder to like ai_backup

It might remove the ability for AI to soviets, it WILL also make it impossible to play online matches.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#42818

Re: Optional Custom AI

Actually thats the first thing I tried next to removing the AI folder entirely to a different location. Unfortunatly that only results in a Fatal Scar error and skirmish games wont work (even with the AI set to Wehr or PE).

I don't really care to play online so it doesnt really matter if the online games dont work though.

UPDATE: Bah...whoever programmed this AI is a real sadist. I found the files for the AI, but if you try to tweak it to make the AI more reasonable, it only makes them harder.


s_personality.start_attack_time = 1200
According to the other difficulty files increasing this number SHOULD make them slower in their attack, but it actually speeds them up. Decrease the value, and they just "zerg rush" you.

s_personality.advance_percentage = 0.00
Same deal here apparantly.  I decreased the value to try and slow down their capturing of territory ub whether you increase or decrease the value, the result is still the same and they seem to a advance at a speed clearly indicidant of cheating.

s_personality.max_attack_percentage = 0.01
Ok, this actually worked to some extent.  They definitly throw away their units more, which is nice, however due to the previous two things NOT working, the actually makes it harder as they are somehow able to spam panthers and motorbikes.  It also meant that instead of them sending a few units, them getting massacred, then their being a decent delay until their next attempt it meant that there was instead a constant stream of units.

s_personality.ability_avoidance_percentage = 0.00
To my knowledge this didnt do anything either way. I imagine its supposed to determine if they rush a bunker or try to avoid it...or in the cases of attack that they are more likely to retreat. However it did nothing so I cant really be too sure.

Last edited August 9, 2010 at 2:33 AM by ElizLestrad

#43535

Re: Optional Custom AI

the ai in this mod should receive more attention, there is so much more that could be done
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#49088

Re: Optional Custom AI

I have to say that I find the AI for Eastern Front a bit too difficult, even on easy.  Being more of a casual gamer (and non-online player) I find this somewhat troubling.  Will there be a patch/update to make the AI a bit "softer?"
#49089

Re: Optional Custom AI

MadCactus wrote:
I have to say that I find the AI for Eastern Front a bit too difficult, even on easy.  Being more of a casual gamer (and non-online player) I find this somewhat troubling.  Will there be a patch/update to make the AI a bit "softer?"

No.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#49101

Re: Optional Custom AI

There Should be more Answers Like that on this Fourm.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme