#42496
Contradictory vet and Gameplay
To me it seems the way the russians vet up and the way they're designed to play contradicts itself. What i mean by this is that the other factions reward you for saving your units and playing smart while the russians are the complete opposite. Whether you save your units or not you still get a decent amount of MP. In fact to me it almost seems like you're are encouraged to kill off your early infantry units because they will just take up pop space that could be used for their upgraded versions later down the road.
I mean seriously what is the point of giving the early versions of the units that come out of the mustering and support barracks veterency!? I mean I got a vet 3 strelky, or whatever the hell they're called in they're early version, and it didn't really mean anything because they couldn't do any of the ability's that they're upgraded versions could. So they were still just cannon fodder even at vet 3.
Now don't get me wrong i love this mod and i wish that relic had more time and spent a few more resources on trying to perfect it with the dev's. Don't get me wrong i think that the devs did a wonderful job with this mod but what i would suggest is that you some how make so that the early versions of the infantry and support units can upgrade to become their later versions. Also to help balance that out make the upgrades at the upgrade building cost MP in stead of Muni's while maybe also lowering MP recivied per min overall.
I also don't know about having a muni upkeep. I think there was a reason relic didn't do that originally but i haven't played with the russian tank enough to have an opinion.
I mean seriously what is the point of giving the early versions of the units that come out of the mustering and support barracks veterency!? I mean I got a vet 3 strelky, or whatever the hell they're called in they're early version, and it didn't really mean anything because they couldn't do any of the ability's that they're upgraded versions could. So they were still just cannon fodder even at vet 3.
Now don't get me wrong i love this mod and i wish that relic had more time and spent a few more resources on trying to perfect it with the dev's. Don't get me wrong i think that the devs did a wonderful job with this mod but what i would suggest is that you some how make so that the early versions of the infantry and support units can upgrade to become their later versions. Also to help balance that out make the upgrades at the upgrade building cost MP in stead of Muni's while maybe also lowering MP recivied per min overall.
I also don't know about having a muni upkeep. I think there was a reason relic didn't do that originally but i haven't played with the russian tank enough to have an opinion.