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British HQ

Suggestions

#42435

British HQ

Hi everybody!
Can you make models of british HQs like it was in early CoH concepts?

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Cant watch on T3, when big tank moving out from that small truck  :'( It will add more reality and make you good mod better  :)
#42436

Re: British HQ

Wow.
Looks nice. :)

PE has trouble building all 4 tiers on some maps.
With Truck bases that big UK would probably have similar problems.  :(
#42440

Re: British HQ

Wow, looks pretty nice. But modelling buildings is more difficult than other stuff. Therefore it doesn't exist new Soviet buildings.
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An apple a day keeps the doctor away ;)
#42442

Re: British HQ

Seriously man . looks cute
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#42443

Re: British HQ

Aren't command trucks are vehicles? I thought so.
I dont think that it will have PE problems with building because PE can build only on start location while brits can move their trucks across the map (at worst, it will be like PE t4  ;D)
Maybe it can be reward unit.
#42447

Re: British HQ

That T3 truck looks awesome indeed, shame Relic didnt used this concept. :-\
"There is no such thing as innocence, only degrees of guilt..."
#42523

Re: British HQ

While those are really cool, it's pretty low on the priority list. Not to mention there are the building animation difficulties.
If you get into an argument with me, you're wrong.
#44078

Re: British HQ

Wow, fantastic stuff man. 5/5
Woooooooooooooooooooow.You think your tough huh? Take away the keyboard
#44105

Re: British HQ

These are the type of topics that I absolutely have no care in at all. I don't find a problem with the trucks, why fix something that isn't broking?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#44111

Re: British HQ

Seeme wrote:
These are the type of topics that I absolutely have no care in at all. I don't find a problem with the trucks, why fix something that isn't broking?

Well, they could look better :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#44114

Re: British HQ

Well its just to much work for something this little, don't you think?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#44117

Re: British HQ

Seeme wrote:
Well its just to much work for something this little, don't you think?

Definitely :P...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#44127

Re: British HQ

Little things like that add up to make a much more impressive and appealing game. I agree that there needs to be priorities, but you have to also do little things like that or the game goes stale. Look at standard CoH...
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#44128

Re: British HQ

I wouldn't like EF better if it had those silly trucks...
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#44131

Re: British HQ

Seeme wrote:
I wouldn't like EF better if it had those silly trucks...

3.....2.....1....FAIL.
Woooooooooooooooooooow.You think your tough huh? Take away the keyboard
#44133

Re: British HQ

Its the idea of fixing small things rather that ignoring them that I was trying to point out.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#44136

Re: British HQ

I would like to see this models make its way on EF. But there are others priorities...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#44247

Re: British HQ

Seeme wrote:
I wouldn't like EF better if it had those silly trucks...


Well, at the begining EF mod just added USSR. It can be good without any reward units and balance changes at the original armys, right? With it mod becomes better and thats all. Nobody argues that it can be difficult but its a suggestion, not a requirement. Be simple. ;)
#44248

Re: British HQ

We'd need to make the buildings, skins, unpack animations etc all from scratch. Sure they look better, but for what its worth, I certainly wouldn't waste my time with it.
#44249

Re: British HQ

Ok, u can close the thread then.