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EF mod won't run - stuck at 'News, Language, Feedback' window.

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#42107

EF mod won't run - stuck at 'News, Language, Feedback' window.

-Installed CoH: ToV fresh

-Installed all patches up to and including 2.601

-Installed EF mod

-Installed [IP address redacted] launcher(?) update

All I get when I click the shortcut created is the window mentioned in the thread title.  If I try click the EF logo I get a pop-up window that asks me if I want go to the EF website.

A li'l help?  : /


NB: I have other mods/maps installed, though they don't seem to cause any issues with anything else.
#42120

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Please post a screenshot :)
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?
#42282

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Forum post image

That's^ all I get.  If I try click the actual logo a pop-up box that takes me to the home page appears.  Isn't there supposed to be a 'Start' or 'Play' tab...?  Before I added the update the game worked, but the Soviets were locked out.  Hence why I downloaded the update - in the hope it would fix the Soviet issue.


Please don't tell me I have to re-download the entire 630-odd Megs of it?!  :-\

Isn't there an update?  I thought that's what the 'launcher update' (87.8Mb) was...?  ???
#42284

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Well, the version that you have its the oldest one i'm afraid :-X... therefore you need to download the the entire 630-odd Megs version and after installing, click on "Check for Updates".

If you don't have a decent internet connection, you can download it from your work if you can ;)... I suggest to download and install JDownloader, it works great as manager :D!!! Well, at least you can pause the files of the EF site.

Well... good night :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#42379

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Okay.  I'll download the lot again... if I must.  ::)  Will let you know.

Though, I don't see why that supposed 'launcher update' I downloaded doesn't simply update the old version...?  Is the latest version so different?
#42380

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

In fact has evolved too much :P... If you have EF 1.0 even isn't compatible with 1.01 ;)...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#42529

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Okay!  Got it working.  Thanks  ;)

Seems pretty good so far.  Couple of issues though:

-It won't let me build a bunker with Soviet engineers saying it has to be in a secure location, not matter how close I build it to the base.

-Is there anyway to equip/activate/allow engineers (or any unit) of any faction with explosive charges in this mod?  It helps a heap at choke points and stops cheesy early-game rushes.  If not, are there any tutorials on how to add this ability?  (*The Europe At War mod has this with the Wehrmacht faction).
#42550

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Sablicious wrote:
Okay!  Got it working.  Thanks  ;)

Seems pretty good so far.  Couple of issues though:

-It won't let me build a bunker with Soviet engineers saying it has to be in a secure location, not matter how close I build it to the base.

-Is there anyway to equip/activate/allow engineers (or any unit) of any faction with explosive charges in this mod?  It helps a heap at choke points and stops cheesy early-game rushes.  If not, are there any tutorials on how to add this ability?  (*The Europe At War mod has this with the Wehrmacht faction).

1-Outpost must be treated as secure point :P. You shall build it over a MP/Muni/Fuel point and also serve as reinforcement point.
2-Sturmovie Ingenery upgrade from Armory will do the trick.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#42709

Re: EF mod won't run - stuck at 'News, Language, Feedback' window.

Gotcha on the outposts thing.  But by Ingenery upgrade, are you referring to the satchel charges upgrade the builders can be equipped with?  If so, I know about these - they're okay for small overpass-type bridges.  But is there anything you can PLANT like what the Axis have?  Something you can detonate...?


Feedback so far:
-no select sound on bunkers
-rocket launchers don't raise when Studebaker fires payload