#39850
Unit suggestion (Infantry) [SUMMARY]
Hey guys,
while I was reading through the unit suggestion thread I realized that certain units were named very often.
Since I want the Ostheer to become a masterpiece regarding history and gameplay like the SU, I summerized those units, added a few screens and gave some info to the historical role and a resulting suggestion of their use in game.
This is meant to be a help for the Devs. If it’s not, nevermind, I had fun doin this.
I will not talk about the details like cost or special abilites because I think this is decided within the overall concept of the Ostheer and should be left to the hands of the Devs alone.
Enjoy.
WEHRMACHT LANDSER / PANZERGRENADIERE


ROLE: The Wehrmacht Landser was the backbone of the german Heer. It could be the basic infantry unit, maybe similar to the volks.
HEERES-STURMPIONIERE




ROLE: Besides their normal Pioneer-duties (building bridges etc.) Heeres Sturmpioniere had the basic objective to storm and destroy enemy fortifications. Several Battalions fought in the eastern campaign, especially in Stalingrad. It would make sense to make them a versatile attack unit. To pay tribute to their training to destroy emplacements they should get explosives for bunkers etc. Also flamethrowers seem to fit into the concept to be able to fight occupied buildings. A run-ability would increase their attacking potential vs bunkers. The Sturmpioniere would become specialists of urban warfare and a nice counter to the russian infantry hordes.
GEBIRGSJÄGER



ROLE: Gebirgsjager were a highly trained special forces unit to fight in difficult terrain especially high mountains. There were a few units of them fighting in Russia. Due to their historical background it would make sense to give them rifles (maybe G43) and make them a long distance anti-infantry unit. Since they were better trained than standard infantry and their percentage in the Wehrmacht pretty low, they should rather be very expensive and very good.
Scouting and fighting weapon teams could be their basic objectives. Russian super-mortars are going to hate them. xD
WAFFEN-SS Infantry


ROLE: Waffen SS Divisions in the east were often used ass “front jumpers” to fill in the gaps in the front or quickly support a counter-attack. Due to their high figting morale (and the fact that Stalin ordered to kill every captured SS member) the Waffen SS was the most eager unit to fullfil Hitlers “no step back” policy. Digged in, using trenches and building traps Waffen SS units were very effective in killing russian armor. Thus it would make sense to let those guys get some shrecks and boni while fighting in cover, maybe even be able to build trenches. They could be the tank hunters of the Ostheer.
--------------------------------------
cheers,
Hans
while I was reading through the unit suggestion thread I realized that certain units were named very often.
Since I want the Ostheer to become a masterpiece regarding history and gameplay like the SU, I summerized those units, added a few screens and gave some info to the historical role and a resulting suggestion of their use in game.
This is meant to be a help for the Devs. If it’s not, nevermind, I had fun doin this.
I will not talk about the details like cost or special abilites because I think this is decided within the overall concept of the Ostheer and should be left to the hands of the Devs alone.
Enjoy.
WEHRMACHT LANDSER / PANZERGRENADIERE


ROLE: The Wehrmacht Landser was the backbone of the german Heer. It could be the basic infantry unit, maybe similar to the volks.
HEERES-STURMPIONIERE




ROLE: Besides their normal Pioneer-duties (building bridges etc.) Heeres Sturmpioniere had the basic objective to storm and destroy enemy fortifications. Several Battalions fought in the eastern campaign, especially in Stalingrad. It would make sense to make them a versatile attack unit. To pay tribute to their training to destroy emplacements they should get explosives for bunkers etc. Also flamethrowers seem to fit into the concept to be able to fight occupied buildings. A run-ability would increase their attacking potential vs bunkers. The Sturmpioniere would become specialists of urban warfare and a nice counter to the russian infantry hordes.
GEBIRGSJÄGER



ROLE: Gebirgsjager were a highly trained special forces unit to fight in difficult terrain especially high mountains. There were a few units of them fighting in Russia. Due to their historical background it would make sense to give them rifles (maybe G43) and make them a long distance anti-infantry unit. Since they were better trained than standard infantry and their percentage in the Wehrmacht pretty low, they should rather be very expensive and very good.
Scouting and fighting weapon teams could be their basic objectives. Russian super-mortars are going to hate them. xD
WAFFEN-SS Infantry


ROLE: Waffen SS Divisions in the east were often used ass “front jumpers” to fill in the gaps in the front or quickly support a counter-attack. Due to their high figting morale (and the fact that Stalin ordered to kill every captured SS member) the Waffen SS was the most eager unit to fullfil Hitlers “no step back” policy. Digged in, using trenches and building traps Waffen SS units were very effective in killing russian armor. Thus it would make sense to let those guys get some shrecks and boni while fighting in cover, maybe even be able to build trenches. They could be the tank hunters of the Ostheer.
--------------------------------------
cheers,
Hans

