EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 10 posts

Russian base buildings

General Discussion

#38782

Russian base buildings

WartyX wrote:
Once the major balancing and bugs are fixed, then we might just start releasing all this content we have ready for you.


i quoted an answer to my cry for russian buildings. since the patch arrived, i still have to play with lame usa/brit/wehr repainted buildings. it's doesn't add to the feeling at all. :(((

any comments? when they'll be done? how's it going so far? do u need help? etc...

cheers.
#38785

Re: Russian base buildings

New base buildings would be incredibly complex to animate.

From what devs have said, it seems like it'll be the last thing they do, if at all.

In the time it would take to do one building, they can do about 4 to 5 tanks.

I know which I'd prefer  ;)
#38786

Re: Russian base buildings

Come on, they aren't that bad or even game-breaking! And the Jeep peeking from the mustering does makes sense thanks to Lend-Lease.

Speaking of this, is it possible to add "normal" building recolors? I.E., French buildings with German signs and different textures?
Forum post image
#38792

Re: Russian base buildings

No, civilian buildings has no building animation, it would not work  :P .
#38794

Re: Russian base buildings

Laufer.fr wrote:
No, civilian buildings has no building animation, it would not work  :P .


I think happycat was thinking if it was possible to add new "custom"  garrisonable buildings, not useing them for basebuilding, but for map/envioment improvement. 
could be awesome if they made some custom Terrain for EF when the time is there for it.
Forum post image
#38823

Re: Russian base buildings

That's what I meant.  ;)
It would be so cool to have new map buildings instead of the same Normandy ones.
Forum post image
#38825

Re: Russian base buildings

its the building animations for buildings that are hard to make. making buildings with no building animations are easy.

maybe some of the unused buildings that relic left in the game can be reused for the russians
Forum post image
#38948

Re: Russian base buildings

robotnik wrote:
its the building animations for buildings that are hard to make. making buildings with no building animations are easy.


i hope that's the case. cuz i'd be totally fine with no animations when building the structure than with those reskinned ones.

and tbh. i think they should push for unique buildings.

Post Merge: [time]1277725786[/time]

i would like to hear from devs, about this matter. wheres the problem and whats the holdup?
also i think i heard people from relic will give some touch to EF. whats that all about? maybe help around stuff that's hard to make (buildings)?

Last edited June 28, 2010 at 11:49 AM by sid

#38984

Re: Russian base buildings

Oh, devs never get in these types of topics. ::)
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#39467

Re: Russian base buildings

lol dude. thats my thought too.