#38613
CoH 2 - How would you like it?
As far as I know there are no current plans by Relic to make Company of Heroes 2, but if was going to be made and you could decide how it would be, how would you make it?
-If Company of Heroes 2 should ever be made, how would you like it to be?
-How different would it have to be from normal CoH to make it worth buying?
-Any radical changes or just improving the current game?
-Should CoH 2 be made at all?
Just post your thoughts and ideas,I'll start :D:
CoH is about small company-sized battles, so I think they should improve how infantry is used since they are the backbone of a company. (Bigger squads, more allround-infantry)
Also minor improvements like that you can actually see infantry taking cover, so that infantry can jump over smal fences and similar objects, so that firefights are fought from greater distances and no-one fires for ten seconds at anyone in close-up without killing them, and generally bigger maps.
Also it maybe they could change the entire setting to another era. Perhaps the Vietnam war, the gulf war or the war in Afghanistan. Helicopter action anyone?
-If Company of Heroes 2 should ever be made, how would you like it to be?
-How different would it have to be from normal CoH to make it worth buying?
-Any radical changes or just improving the current game?
-Should CoH 2 be made at all?
Just post your thoughts and ideas,I'll start :D:
CoH is about small company-sized battles, so I think they should improve how infantry is used since they are the backbone of a company. (Bigger squads, more allround-infantry)
Also minor improvements like that you can actually see infantry taking cover, so that infantry can jump over smal fences and similar objects, so that firefights are fought from greater distances and no-one fires for ten seconds at anyone in close-up without killing them, and generally bigger maps.
Also it maybe they could change the entire setting to another era. Perhaps the Vietnam war, the gulf war or the war in Afghanistan. Helicopter action anyone?





