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Dukla Pass 2v2

Mapping

#38134

Dukla Pass 2v2

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Coming soon...

Screens: Forum post image
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Download >>> http://www.mediafire.com/?ymyhynzwmim <<<

Newer releases and material to follow..
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Last edited July 3, 2010 at 12:38 AM by Sovereign

#38167

Re: Dukla Pass 2v2

Looks good maybe you can also post some more screenshots not only the minimap.
I identify as a four-eyed bird man. /s
#38188

Re: Dukla Pass 2v2

Nice to see some new maps being made! post some screenshots from the map when you get further, can't really jugde from the minimap.
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#38302

Re: Dukla Pass 2v2

Hmm the first I see is that you used the same objects next to each other. Place some other ones and also the hills look a little bit clearly.
I identify as a four-eyed bird man. /s
#38304

Re: Dukla Pass 2v2

You have a good use of objects, but I think you need to vary them a little more. For instance, you have the same kind of tree next to each other. I would also recommend adding more splats as the ground's looking quite bare as of now.
#38469

Re: Dukla Pass 2v2

I know this may be considered a rather "noobish" thing to ask but how the hell do you get a custom loadscreen to work?!

Ran numerous searches in google and received varying answers.  ???
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Last edited June 20, 2010 at 11:17 PM by Sovereign

#38477

Re: Dukla Pass 2v2

Sovereign wrote:Ran numerous searches in google and received varying answers.  ???

Well it depends on the patch. In addition, World Builder is well documented. So finding proper help can sometimes be difficult.

As I recall you just make a .tga file with the same name as the .sgb.

#38484

Re: Dukla Pass 2v2

No, I've tried that and also tried adding an additional 'loading' directory for it..

Is there something else that I need to add to it that I'm missing? I have the most up to date version of ToV fyi.
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#38497

Re: Dukla Pass 2v2

The worldbuilder .sga mappacker is bugged. Use Corsix Mod Tools. If you pack it like in the tutorial below it will work. http://easternfront.org/forums/index.php?topic=415.0

I identify as a four-eyed bird man. /s
#38505

Re: Dukla Pass 2v2

Yes, definitely use Corsix. The WorldBuilder packer won't include things like weather options and apparently loading screens.

I would also recommend moving your map into a new data/scenarios/mp folder in the EasternFront directory, and using EF as the mod to pack the .sga with in Corsix.
#38532

Re: Dukla Pass 2v2

Was hoping to get it enabled another way, seems rather tedious activity just to get a loadscreen to work in a map!

Also this can't be done because everytime I try to install Corsix Mod Tools its unable to locate MSVCR71.dll.
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#38550

Re: Dukla Pass 2v2

Then download it..
There is also the MSVCPXXX.dll missing.

Btw in my opinion the hill is real strange...




Mystic
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#38605

Re: Dukla Pass 2v2

Mystic-Car wrote:
Then download it..
There is also the MSVCPXXX.dll missing.

Btw in my opinion the hill is real strange...

What do you mean by that? I did download it how else could I have attempted to install it. Not sure about MSVCPXXX.dll it shows that only MSVCR71.dll is missing.

In regards to the hill, tbh I avoided replicating Hill 534 (if that's what you meant) as I couldn't find enough info on it..

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#38693

Re: Dukla Pass 2v2

Negative still doesn't work and gives me the same error even after extracting the dll to my system directory..

I have a better idea, instead of weaving through this how about someone do it for me?  :D
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#38696

Re: Dukla Pass 2v2

Sovereign wrote:
Negative still doesn't work and gives me the same error even after extracting the dll to my system directory..

I have a better idea, instead of weaving through this how about someone do it for me?  :D

If you have Windows "64 bits edition", it shall be on %WINDIR%\SysWOW64.

If not the case, then try to copy in the same path where the exe file that requested that DLL is located.

I upload my MSVCR71.dll. It's size is 340KB and its security hashes:

CRC32: 35563170
MD5: 86F1895AE8C5E8B17D99ECE768A70732
SHA-1: D5502A1D00787D68F548DDEEBBDE1ECA5E2B38CA

P.S. By the way the file is the same in either x86 or x8664.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#38723

Re: Dukla Pass 2v2

Thanks, that did the trick, yeah I neglected to say I had Vista 64 how silly of me.  :P

Well now that that's resolved, any of you lads that are skilled in photoshop be interested in making me a loadscreen that fits with the style used in all the other load screens for ef?

Off of this shot: Forum post image
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#38731

Re: Dukla Pass 2v2

You probably want a shot without the UI, at a higher resolution, and at higher graphics.

If you're making this map for the mod then you don't really need to worry about a loading screen.
#38818

Re: Dukla Pass 2v2

Well I have packed it into a sga and as well as gone through the motions to setup the dev mode shortcut to disable the UI but it refuses to work and crashes while loading the replay.

The sga doesn't work either and when I packed it and extracted it my sgb was downsized and when I did the same process with another map it went through fine.  ???

Edit: Scratch that about not being able to get the dev mode to work, I did it manually via console even though I still want to get it to work the other way so I can turn off the ui in replays.

We have an actual load screen now, behold: Forum post image
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Last edited June 26, 2010 at 3:13 AM by Sovereign

#38831

Re: Dukla Pass 2v2

Sry for the hard critism, but i dont real like your map.
These ugly hills... : O, and in the non-playable Area flat like a Porsche (:P).

May it just looks like this because of the low graphic settings : O
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#38836

Re: Dukla Pass 2v2

Your opinion is duly noted but you have not even exprienced playing the map but hey to each their own..  :P

Besides I'm not finished with the map yet and won't be able to do so till I have returned from my trip to San Diego, so it will be awhile till the release..

Edit: I have returned and thus we have release, its an earlier build that I have released however feel free to weigh the verdict.
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Last edited July 3, 2010 at 12:34 AM by Sovereign

#39674

Re: Dukla Pass 2v2

Well, now that a release is in fact here, I look forward to seeing some constructive criticism..

;)
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Last edited July 5, 2010 at 12:55 AM by Sovereign

#39681

Re: Dukla Pass 2v2

You shall upload the sga file, dont you? :-\. If you share the sgb you'll need to upload the resources also, am I wrong?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#39699

Re: Dukla Pass 2v2

yeah i can't open or play that sgb file ... i think you are missing some files too  ???.
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#39746

Re: Dukla Pass 2v2

Did you tried it by yourself ????

I did and doesn't works :-X. I've created the folders and copied your file on that path:
    "C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\MP"
in my case:
    "C:\Program Files (x86)\THQ\Company of Heroes\WW2\Data\Scenarios\MP"

Eastern Front already uses "-dev" parameter. On every logfile, each time you use it, will be registered there:
    RUN-OPTIONS -dev -mod Eastern_Front -nomovies

From your source:
QuoteSGA:

This is one file, is an automatic zip of most the SGB files. This happens when the map creator chooses the "Export Package" option in the worldbuilder. So downloading this type of file is actually a shortened zip of the necessary files to play the map. Although this is usually more convenient, it does not allow several unique options when playing the map. For example, most of the maps that come with the game have a weather options drop down box; allowing you to choose weather such as Sunny or Stormy Night. It also does not include the preview of the maps starting locations. The SGA does not store these files, even if they were originally included in the files.
A Strong point of the SGA file is that the downloader cannot edit the map. So it keeps people from messing up the map and/or modifying it and redistributing it.

SGB:

This is several files that the map creator conveniently put into one zip/rar for you. This allows the map to have the weather options file and the starting position load screens that were mentioned above. The only drawback is that it takes slightly longer to download, but in my opinion it is usually worth it.



That's why I said that perhaps you forgot to upload all the map stuff or the sga file :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#39883

Re: Dukla Pass 2v2

Well, all I'll say further on the matter is last time when I used the sgb after performing a system recovery without any of this "other map stuff'" I was able to use the sgb and it worked just fine so I don't see the issue.

I can't convert it into sga for the time being due to my comp being in the shop being repaired due to damned nvidia and their untested drivers.  :-X
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