#38134
Dukla Pass 2v2

Coming soon...
Screens:




Download >>> http://www.mediafire.com/?ymyhynzwmim <<<
Newer releases and material to follow..
Last edited July 3, 2010 at 12:38 AM by Sovereign
Archived topic · 27 posts
Mapping





Last edited July 3, 2010 at 12:38 AM by Sovereign

Sovereign wrote:Ran numerous searches in google and received varying answers. ???
Mystic-Car wrote:
Then download it..
There is also the MSVCPXXX.dll missing.
Btw in my opinion the hill is real strange...
Sovereign wrote:
Negative still doesn't work and gives me the same error even after extracting the dll to my system directory..
I have a better idea, instead of weaving through this how about someone do it for me? :D


Last edited June 26, 2010 at 3:13 AM by Sovereign
Last edited July 3, 2010 at 12:34 AM by Sovereign

QuoteSGA:
This is one file, is an automatic zip of most the SGB files. This happens when the map creator chooses the "Export Package" option in the worldbuilder. So downloading this type of file is actually a shortened zip of the necessary files to play the map. Although this is usually more convenient, it does not allow several unique options when playing the map. For example, most of the maps that come with the game have a weather options drop down box; allowing you to choose weather such as Sunny or Stormy Night. It also does not include the preview of the maps starting locations. The SGA does not store these files, even if they were originally included in the files.
A Strong point of the SGA file is that the downloader cannot edit the map. So it keeps people from messing up the map and/or modifying it and redistributing it.
SGB:
This is several files that the map creator conveniently put into one zip/rar for you. This allows the map to have the weather options file and the starting position load screens that were mentioned above. The only drawback is that it takes slightly longer to download, but in my opinion it is usually worth it.