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Breakthrought super tank

Red Army Suggestions

#37508

Breakthrought super tank

I tried to use this several times and I see no advantages to it. It has great damage but its reload time is soooooo long! I noticed a german antitank crew has a better range.

So why do we need it for????
#37524

Re: Breakthrought super tank

are you talking about the ISU 152 zverboy ?
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#37526

Re: Breakthrought super tank

it is good to smake life to wh tanks and make life easier for t-34, but can't work alone

no tiger !
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0
#37529

Re: Breakthrought super tank

Sending it unsupported is suicide, even a Panzer IV circle-strafing it is enough to destroy it.
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#37533

Re: Breakthrought super tank

what is annoying it doesnt like shooting at targets that move after 1st shot, due to some part of aiming taking too long.

I wonder what kind of veterancy it will get including IS-2.
12,7 mm on the roof shouldnt be overlooked. Because if I remember right, SU-152 did not have the MG, but ISU-152 did.
#37535

Re: Breakthrought super tank

I dont like it either. I prefer to make a massed charge of t-34s.  ;D
"It is better to fight for something than live for nothing." George Patton
#37561

Re: Breakthrought super tank

The ISU is just as it was 65 years ago.
I do like it like that. It isnt op anymore, but still, it does MASSIVE damage. well supported, it acts like a moveable 88 in the background. - and its range is quite OK!


But well, since the first patch some ppl are complaining about its extreme limitations. Its very unflexible, yea. But also, there are guys around which like the guy with the biggest ***k in the game, just like that.


For all the others of you, maybe we will get a reward unit for the ISU soon  ;D

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#37567

Re: Breakthrought super tank

It does come with the best armour type in the game and the most damaging gun....but as a slow turretless tank you need to have good support units to get the best out of it.

The heavy damage it does to Tigers/panthers/Jagdpanther si what makes it very valuable.

Send 3 T34s/SUs vs a jagdpanther/kT and you're likely to loose them all before they get the job done.
Send 1 ISU and 1 T34, and you're likely to walk out with both tanks alive after the job is done.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
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#37574

Re: Breakthrought super tank

Zerstörer wrote:
It does come with the best armour type in the game and the most damaging gun....but as a slow turretless tank you need to have good support units to get the best out of it.

The heavy damage it does to Tigers/panthers/Jagdpanther si what makes it very valuable.

Send 3 T34s/SUs vs a jagdpanther/kT and you're likely to loose them all before they get the job done.
Send 1 ISU and 1 T34, and you're likely to walk out with both tanks alive after the job is done.


True. Just the vetted jagdpanther outclasses them with ease. (def vet) But thats usual, just have a look at the jagd vet ;) http://picly.us/coh/Veterancy_Jagdpanther.html

Nevertheless good night good fight ;)
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#37580

Re: Breakthrought super tank

ISU152 gets vet too now  ;)
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#37601

Re: Breakthrought super tank

Zerstörer wrote:
ISU152 gets vet too now  ;)

Its slower than a jagd so I hope it will gain vet quicker.
#37603

Re: Breakthrought super tank

Zerstörer wrote:
ISU152 gets vet too now  ;)


cool yea.

But will it start now with worse stats? (in general, soviet units)
Otherwise it wouldnt be fair. But i guess you guys thought about that.
I
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#37639

Re: Breakthrought super tank

could you let us know about the bonuses it gets? (:-P) Is  anywhere info about its basic stats? How to make it shoot even if its target moves? StuG had this problem before, because its aiming took too long, so if target was always on the move, StuG wouldnt even shoot? It feels too random
#37699

Re: Breakthrought super tank

TomaSkTemplar wrote:
could you let us know about the bonuses it gets? (:-P) Is  anywhere info about its basic stats? How to make it shoot even if its target moves? StuG had this problem before, because its aiming took too long, so if target was always on the move, StuG wouldnt even shoot? It feels too random

Thats true. I saw Tetrarchs kill a King Tiger on youtube (all 100% of KT HP was taken by a Tetrarch).
Same thing will happen with SU-152 vs a upgunned PE Hotchkiss.
Good thing Axis dont have M-10/M-18.
...SU-152 should aim-fire a litlle faster.
#37707

Re: Breakthrought super tank

As I said we need to rename this SPG because people do not remember the word Zveroboy. "Beastslayer" is the best translation.
I believe in one thing only, the power of the human will. © Joseph Stalin
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#37730

Re: Breakthrought super tank

How about adding a short vechicle stun (1sec) to every Zveroboy shell? It was a 48kg (107lbs) shell so even if it did not penetrate enemy armor, german tankers would have blood in their ears becouse of the explosion.

The gun should aim quicker or have more range (50) becouse SU isnt a match even to a circle strafing Panther right now.
#37736

Re: Breakthrought super tank

Paciat wrote:
How about adding a short vechicle stun (1sec) to every Zveroboy shell? It was a 48kg (107lbs) shell so even if it did not penetrate enemy armor, german tankers would have blood in their ears becouse of the explosion.


+1 it could be similar stun as White Phosphorus Rounds ability, or Vehicle Button ability, for short period like 2-3 seconds

Last edited June 15, 2010 at 12:10 PM by wordsmith

#37788

Re: Breakthrought super tank

Nahh, 5 secs. But not every time.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#37799

Re: Breakthrought super tank

Even taking into account its reload speed, five seconds is a tad too long. I agree with 2-3.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#37915

Re: Breakthrought super tank

one time i was able to get two of them. my first got destroyed, i called in another one, and then i had two.

it was effective for a while, but it was so gosh darned hard to support. I wasnt willing to lose them. Then the game crashed.......
"It is better to fight for something than live for nothing." George Patton
#37937

Re: Breakthrought super tank

Cool story bro....

+1 to the idea of stun shells. Also, turret traversal speed needs slightly increasing. At the moment the thing is a huge waste of time unless you're using it against flak 88s, which get obliterated by it.
If you get into an argument with me, you're wrong.
#37946

Re: Breakthrought super tank

Waste of time? I just park it somewhere on my map to gaurd my flanks. Its quite helpful when the germans spam panthers. But I do like the idea of stun shells.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#37948

Re: Breakthrought super tank

Yes, waste of time. The mp is better spent on 3 T-34s/2 IS-2s/3 SU-100s. Or even 5 TD squads. The thing is good but inefficient when 3 T-34s would do the job better.
If you get into an argument with me, you're wrong.
#38029

Re: Breakthrought super tank

it wasnt 48, but 43 kg. :-)

It could use rate of fire increase as it gains veterancy. (you know the guy loading after so much work becomes stronger and loading becomes faster heh) 12,7 could come with 2nd vet.
:-)
#39486

Re: Breakthrought super tank

the ISU152 needs to differentiate between HE and Ap rounds, both which existed for it.

the HE could smash off the turret of a tiger where the ap would go through it...different effects
#39500

Re: Breakthrought super tank

In practice ISU152 carried full load of HE, not AP rounds as it was actually more effective, dual purpose and bacause the tank had too few rounds in storage to effectively split them between AP/HE.

In 1.2 ISU cost drops to 800 as does the Tiger/Pershing amking them all a bit more attractive  ;)
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#39502

Re: Breakthrought super tank

ISU-152 was designated as "bunker killer", and it used mainly HE rounds... Even Against tanks....
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#39586

Re: Breakthrought super tank

ISU-152 is better suited for hit and run tactics in the game,i use it like that

here are the stats

stug- 2 hits            puma -1 hit

panzer 4 -3 hits        other light vehicles and light tanks like                                    like the marder etc- 1 hit

panther - 4hits

hetzer- 2 hits

P.S : by the time the heavier tanks come in ull have support for the ISU-152

ISU-152 is not be used like an assault tank without support

without support u send it,take hits worth half its hp and send it back(by that time it manages to fire atleast twice)

& I simply love the ISU-152 due to its superb tank destroying capabilities....
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#39592

Re: Breakthrought super tank

Chance for a stun is something I thought about during the first beta for the ISU and the IS but....when really looking into it, this would be OP and not really something these tanks need.

No tank should be too good and able to stand on its own and be that effective.

The new price is more than enough to turn it into a cost effective unit.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#39602

Re: Breakthrought super tank

Zerstörer wrote:
In practice ISU152 carried full load of HE, not AP rounds as it was actually more effective, dual purpose and bacause the tank had too few rounds in storage to effectively split them between AP/HE.

In 1.2 ISU cost drops to 800 as does the Tiger/Pershing amking them all a bit more attractive  ;)


Aside from bugs I though you guys wern't gonna change anything with the original factions?
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#39625

Re: Breakthrought super tank

With relic having stopped to produce patches for coh and not fixing bugs or imba as reported by the community experts, we agreed it was time we applied the necessary tweaks/Fixes.

We've made the changes proposed by the GR experts to relic, nothing more and nothing less. Its actually a fairly small list at that and makes for a more balanced gameplay.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#39638

Re: Breakthrought super tank

It's phenomenal from an advertising PoV. GR players are now MUCH more likely to download the mod again and give it a go. With GR players comes competitive gameplay and the mod will thrive.
If you get into an argument with me, you're wrong.
#39644

Re: Breakthrought super tank

Possibly...hopefully...but GR community being what it is...well, one can but hope  :-\
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#39648

Re: Breakthrought super tank

UeArtemis wrote:
As I said we need to rename this SPG because people do not remember the word Zveroboy. "Beastslayer" is the best translation.


What's wrong with Zveroboy? I like it the way it is now :)
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